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Create the page "Game Patch 2.5.6" on this wiki! See also the search results found.
- [[:Category:Game_Patch_1.2.0|Patch 1.2.0]] [[:Category:Game_Patch_1.2.2|Patch 1.2.2]]1 KB (100 words) - 21:59, 15 April 2024
- |vNum= 2.5.6 |desc= Occurs when the game thinks an object is destroyed.642 bytes (100 words) - 07:19, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|event score]]450 bytes (66 words) - 07:18, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|event kill]]632 bytes (87 words) - 07:19, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|voiceChat singleton]]920 bytes (121 words) - 22:48, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|event landing after ejection]]827 bytes (119 words) - 07:20, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|getDescentCapacity]]977 bytes (117 words) - 00:08, 21 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|setUnitInternalCargo]]1 KB (129 words) - 08:02, 3 October 2022
- |vNum= 2.5.6 Room type multicrew and manageable are both used by the game but are not available to the scripting function to add rooms. Your only cho1 KB (141 words) - 22:48, 17 March 2022
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|ctfColorTag]]1 KB (193 words) - 07:25, 11 May 2023
- |vNum= 2.5.6 [[Category:Game Patch 2.5.6|markupToAll]]3 KB (375 words) - 22:32, 17 March 2022
- ...s that create a triggered message called directly from the game itself. In 2.5.6 and earlier the only known cause appears to display a landing score when AI [[Category:Game Patch 1.2.0|event comment]]723 bytes (101 words) - 07:17, 17 March 2022
- 2. A number of functions to get information about the game world. 2.5.6 Added S_EVENT_KILL, S_EVENT_SCORE , S_EVENT_UNIT_LOST , S_EVENT_LANDIN3 KB (402 words) - 06:37, 20 October 2023