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		<id>https://wiki.hoggitworld.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Llama</id>
		<title>DCS World Wiki - Hoggitworld.com - User contributions [en]</title>
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		<updated>2026-05-31T02:47:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=13516</id>
		<title>Hoggit Instructors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=13516"/>
				<updated>2021-07-12T19:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* The Instructors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the Hoggit instructors; individuals that you can approach for instruction on their various aircraft.&lt;br /&gt;
&lt;br /&gt;
=Contacting an Instructor=&lt;br /&gt;
WIP.&lt;br /&gt;
&lt;br /&gt;
=The Instructors=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Instructor Name&lt;br /&gt;
!Discord Handle&lt;br /&gt;
!Reddit Account&lt;br /&gt;
!Timezone&lt;br /&gt;
!Areas of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|Acidic&lt;br /&gt;
|Acidic#0001&lt;br /&gt;
|Acidictadpole&lt;br /&gt;
|&lt;br /&gt;
|Mission scripting, A-10C&lt;br /&gt;
|-&lt;br /&gt;
|Blackbird&lt;br /&gt;
|Blackbird#9371&lt;br /&gt;
|blackbird300793&lt;br /&gt;
|&lt;br /&gt;
|ATC, comms, F/A-18C, F-14B RIO, A-10C, AV-8B, M2000C, AJS37, UH-1H, KA-50, P-51&lt;br /&gt;
|-&lt;br /&gt;
|Cajunvoodoo&lt;br /&gt;
|Cajunvoodoo#1660&lt;br /&gt;
|thomasvoid&lt;br /&gt;
|&lt;br /&gt;
|F/A-18C, F-15C, M2000C, A-10C, Su-33, Viggen, Ka-50, F-14B RIO&lt;br /&gt;
|-&lt;br /&gt;
|Cosmicdoubloon&lt;br /&gt;
|Cosmicdoubloon#2293&lt;br /&gt;
|cosmicdoubloon&lt;br /&gt;
|&lt;br /&gt;
|A-10C, SU-25T, all FC3, L-39, F-5E, SA342, ATC, BFM, mission editor, F-14B RIO&lt;br /&gt;
|-&lt;br /&gt;
|Falcon672&lt;br /&gt;
|Falcon672#4783&lt;br /&gt;
|Falcon672&lt;br /&gt;
|&lt;br /&gt;
|A-10C,F-14B,ATC,GCI,lotATC,Comms,Carrier Procedures.&lt;br /&gt;
|-&lt;br /&gt;
|GlidingWolf&lt;br /&gt;
|GlidingWolf [DUEAG]#2710&lt;br /&gt;
|GlidingWolfie&lt;br /&gt;
|GMT+1&lt;br /&gt;
|ATC, comms, GCI, LotATC, general procedures, F/A-18C&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla&lt;br /&gt;
|godzilla5549#1390&lt;br /&gt;
|godzilla5549&lt;br /&gt;
|EST/EDT&lt;br /&gt;
|F/A-18C, F-14 (pilot/RIO), M-2000C, MiG-21bis, FC3, Su-25T, UH-1H, Mi-8, Ka-50, P-47D, TF-51D&lt;br /&gt;
|-&lt;br /&gt;
|JP&lt;br /&gt;
|Supreme#2312&lt;br /&gt;
|metherinprague&lt;br /&gt;
|EST&lt;br /&gt;
|All modules, preference for older airframes.&lt;br /&gt;
|-&lt;br /&gt;
|Kip&lt;br /&gt;
|Kip#1950&lt;br /&gt;
|Kip336&lt;br /&gt;
|GMT +1&lt;br /&gt;
|Basic A-10C, F-14B, indepth F/A-18C, Basic Airmanship, Comms, Carrier ops&lt;br /&gt;
|-&lt;br /&gt;
|LazyBoot&lt;br /&gt;
|LazyBoot#6437&lt;br /&gt;
|LazyBoot&lt;br /&gt;
|&lt;br /&gt;
|F/A-18C, AJS37, AV-8B, MI-8, SA342, F-14B, F-16C, JF-17&lt;br /&gt;
|-&lt;br /&gt;
|Llama&lt;br /&gt;
|Llama#6969&lt;br /&gt;
|469Llama&lt;br /&gt;
|GMT/BST&lt;br /&gt;
|Ka50, JF-17, AV-8B, M2000C, UH-1H, F-15C, Su-27, Mi-24P&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Yang Xiao Long#0071&lt;br /&gt;
|Ltnomad&lt;br /&gt;
|&lt;br /&gt;
|ATC, comms, F-15C, TF-51D, AV-8B, BVR&lt;br /&gt;
|-&lt;br /&gt;
|Ovey Woofer&lt;br /&gt;
|Ovey woofer#5881&lt;br /&gt;
|Ovey_Woofer&lt;br /&gt;
|CST&lt;br /&gt;
|F-14 ,Mi-8 ,UH-1H ,Mig-21 ,Ka-50 ,SA342 ,AV-8B ,AJS37 ,P-47 ,F-16, Spitfire, A-10C II, F/A-18C&lt;br /&gt;
|-&lt;br /&gt;
|Roco&lt;br /&gt;
|Roco#6600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|JF-17, AV-8B, SA342, Basic F/A-18C, Basic MiG-19P&lt;br /&gt;
|-&lt;br /&gt;
|squinkys&lt;br /&gt;
|squinkys#1776&lt;br /&gt;
|squinkys&lt;br /&gt;
|&lt;br /&gt;
|Fundamentals of flight, ATC, carrier procedures, F/A-18C, A-10C, Mi-8, UH-1H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event name&lt;br /&gt;
!Date&lt;br /&gt;
!Host&lt;br /&gt;
!Server&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Tuesday Noob Night&lt;br /&gt;
|February 15th, 2020&lt;br /&gt;
|Multiple Instructors&lt;br /&gt;
|TNN&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=13488</id>
		<title>Hoggit Instructors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=13488"/>
				<updated>2021-06-24T20:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* The Instructors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the Hoggit instructors; individuals that you can approach for instruction on their various aircraft.&lt;br /&gt;
&lt;br /&gt;
=Contacting an Instructor=&lt;br /&gt;
WIP.&lt;br /&gt;
&lt;br /&gt;
=The Instructors=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Instructor Name&lt;br /&gt;
!Discord Handle&lt;br /&gt;
!Reddit Account&lt;br /&gt;
!Timezone&lt;br /&gt;
!Areas of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|Acidic&lt;br /&gt;
|Acidic#0001&lt;br /&gt;
|Acidictadpole&lt;br /&gt;
|&lt;br /&gt;
|Mission scripting, A-10C&lt;br /&gt;
|-&lt;br /&gt;
|Blackbird&lt;br /&gt;
|Blackbird#9371&lt;br /&gt;
|blackbird300793&lt;br /&gt;
|&lt;br /&gt;
|ATC, comms, F/A-18C, F-14B RIO, A-10C, AV-8B, M2000C, AJS37, UH-1H, KA-50, P-51&lt;br /&gt;
|-&lt;br /&gt;
|Cajunvoodoo&lt;br /&gt;
|Cajunvoodoo#1660&lt;br /&gt;
|thomasvoid&lt;br /&gt;
|&lt;br /&gt;
|F/A-18C, F-15C, M2000C, A-10C, Su-33, Viggen, Ka-50, F-14B RIO&lt;br /&gt;
|-&lt;br /&gt;
|Cosmicdoubloon&lt;br /&gt;
|Cosmicdoubloon#2293&lt;br /&gt;
|cosmicdoubloon&lt;br /&gt;
|&lt;br /&gt;
|A-10C, SU-25T, all FC3, L-39, F-5E, SA342, ATC, BFM, mission editor, F-14B RIO&lt;br /&gt;
|-&lt;br /&gt;
|Falcon672&lt;br /&gt;
|Falcon672#4783&lt;br /&gt;
|Falcon672&lt;br /&gt;
|&lt;br /&gt;
|A-10C,F-14B,ATC,GCI,lotATC,Comms,Carrier Procedures.&lt;br /&gt;
|-&lt;br /&gt;
|GlidingWolf&lt;br /&gt;
|GlidingWolf [DUEAG]#2710&lt;br /&gt;
|GlidingWolfie&lt;br /&gt;
|GMT+1&lt;br /&gt;
|ATC, comms, GCI, LotATC, general procedures, F/A-18C&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla&lt;br /&gt;
|godzilla5549#1390&lt;br /&gt;
|godzilla5549&lt;br /&gt;
|EST/EDT&lt;br /&gt;
|F/A-18C, F-14 (pilot/RIO), M-2000C, MiG-21bis, FC3, Su-25T, UH-1H, Mi-8, Ka-50, P-47D, TF-51D&lt;br /&gt;
|-&lt;br /&gt;
|JP&lt;br /&gt;
|Supreme#2312&lt;br /&gt;
|metherinprague&lt;br /&gt;
|EST&lt;br /&gt;
|All modules, preference for older airframes.&lt;br /&gt;
|-&lt;br /&gt;
|Kip&lt;br /&gt;
|Kip#1950&lt;br /&gt;
|Kip336&lt;br /&gt;
|GMT +1&lt;br /&gt;
|Basic A-10C, F-14B, indepth F/A-18C, Basic Airmanship, Comms, Carrier ops&lt;br /&gt;
|-&lt;br /&gt;
|LazyBoot&lt;br /&gt;
|LazyBoot#6437&lt;br /&gt;
|LazyBoot&lt;br /&gt;
|&lt;br /&gt;
|F/A-18C, AJS37, AV-8B, MI-8, SA342, F-14B, F-16C, JF-17&lt;br /&gt;
|-&lt;br /&gt;
|Llama&lt;br /&gt;
|Llama#6969&lt;br /&gt;
|469Llama&lt;br /&gt;
|&lt;br /&gt;
|Ka50, JF-17, AV-8B, M2000C, UH-1H, F-15C, Su-27, Mi-24P&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Yang Xiao Long#0071&lt;br /&gt;
|Ltnomad&lt;br /&gt;
|&lt;br /&gt;
|ATC, comms, F-15C, TF-51D, AV-8B, BVR&lt;br /&gt;
|-&lt;br /&gt;
|Ovey Woofer&lt;br /&gt;
|Ovey woofer#5881&lt;br /&gt;
|Ovey_Woofer&lt;br /&gt;
|CST&lt;br /&gt;
|F-14 ,Mi-8 ,UH-1H ,Mig-21 ,Ka-50 ,SA342 ,AV-8B ,AJS37 ,P-47 ,F-16, Spitfire, A-10C II, F/A-18C&lt;br /&gt;
|-&lt;br /&gt;
|Roco&lt;br /&gt;
|Roco#6600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|JF-17, AV-8B, SA342, Basic F/A-18C, Basic MiG-19P&lt;br /&gt;
|-&lt;br /&gt;
|squinkys&lt;br /&gt;
|squinkys#1776&lt;br /&gt;
|squinkys&lt;br /&gt;
|&lt;br /&gt;
|Fundamentals of flight, ATC, carrier procedures, F/A-18C, A-10C, Mi-8, UH-1H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event name&lt;br /&gt;
!Date&lt;br /&gt;
!Host&lt;br /&gt;
!Server&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Tuesday Noob Night&lt;br /&gt;
|February 15th, 2020&lt;br /&gt;
|Multiple Instructors&lt;br /&gt;
|TNN&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=JF-17&amp;diff=12759</id>
		<title>JF-17</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=JF-17&amp;diff=12759"/>
				<updated>2021-05-07T15:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* Weapons List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
|client=ca-pub-6997190595986605&lt;br /&gt;
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|width = 728px&lt;br /&gt;
|height = 90px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ModuleInfo&lt;br /&gt;
|modulename=JF-17&lt;br /&gt;
|modulethumb=Jeff Wiki 1.png&lt;br /&gt;
|guidelink=https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/&lt;br /&gt;
|storelink=https://www.digitalcombatsimulator.com/en/shop/modules/thunder/&lt;br /&gt;
|trailerlink=https://www.youtube.com/watch?v=OeHtlV-Z0fo&lt;br /&gt;
}}&lt;br /&gt;
The JF-17 is a low-cost, low-maintenance, lightweight, single-engine, fourth-generation multi-role combat aircraft designed, developed, and produced jointly by the Pakistan Aeronautical Complex (PAC) and the Chengdu Aircraft Corporation (CAC) of China.&lt;br /&gt;
Designed and built to replace the Pakistani Air Force’s 2nd and 3rd generation fighters such as the Mirage III, A-5, and F-7.&lt;br /&gt;
The JF-17 entered service with the PAF in 2007, in PAF service it has conducted multiple anti-terrorist operations on the Pakistan-Afghanistan border. &lt;br /&gt;
The JF-17 has also entered service with the Myanmar Airforce with an order of 16 airframes (of which 7 have been delivered so far).&lt;br /&gt;
&lt;br /&gt;
Capable of carrying multiple types of weapons such as the GPS guided LS-6 and GB-6 and the BVRAAM SD-10 missile it is a very capable airframe. It is also the newest aircraft released as a module in DCS, with its first flight in 2003, only 17 years ago. The version we have in DCS is primarily a Block I with some Block II features: the removable aerial refueling probe being one of the most notable examples of features from the Block II.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;center&amp;gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
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}}&amp;lt;/center&amp;gt;&lt;br /&gt;
=Weapons List=&lt;br /&gt;
----&lt;br /&gt;
The JF-17 is capable of carrying:&lt;br /&gt;
*Mk-82 series 500lbs unguided bomb&lt;br /&gt;
*Mk-83 series 1,000lbs unguided bomb&lt;br /&gt;
*Mk-84 series 2,000lbs unguided bomb&lt;br /&gt;
*Mk-20 cluster bombs&lt;br /&gt;
*Hydra 70 2.75 inch rockets&lt;br /&gt;
*GSH-23 23mm cannon (A/A &amp;amp; A/G)&lt;br /&gt;
*PL-5EII infrared-guided air-to-air missile&lt;br /&gt;
*SD-10 active radar homing air-to-air missile&lt;br /&gt;
*C-701IR infrared-guided air-to-ground missile&lt;br /&gt;
*C-701T television-guided air-to-ground missile&lt;br /&gt;
*GBU-10 Paveway II 2,000lbs laser-guided bomb&lt;br /&gt;
*GBU-12 Paveway II 500lbs laser-guided bomb&lt;br /&gt;
*GBU-16 Paveway II 1,000lbs laser-guided bomb&lt;br /&gt;
*LD-10 anti-radiation missile&lt;br /&gt;
*GB-6-HE GPS-guided glide cluster bomb&lt;br /&gt;
*GB-6-SFW GPS-guided glide SFW-cluster bomb&lt;br /&gt;
*GB-6 GPS-guided glide bomb&lt;br /&gt;
*LS-6 GPS-guided glide bomb&lt;br /&gt;
*CM-802AKG air-to-ground cruise missile&lt;br /&gt;
*C-802 anti-ship missile&lt;br /&gt;
*BRM-1 Laser-Guided Rockets&lt;br /&gt;
*Type-200A Unguided Anti-Runway Bomb&lt;br /&gt;
&lt;br /&gt;
=Hotas=&lt;br /&gt;
The JF-17 has a modern Hands On Throttle And Stick system (HOTAS) which means that most controls the pilot will need in flight will be kept on his HOTAS, thus negating the need to move focus around the cockpit. &lt;br /&gt;
The Switches on the HOTAS are either named T for Throttle or S for stick.&lt;br /&gt;
The list of controls is:&lt;br /&gt;
&lt;br /&gt;
On the throttle:&lt;br /&gt;
*'''T1:''' selects Master Mode&lt;br /&gt;
**Up: AA master mode&lt;br /&gt;
**Middle: NAV master mode&lt;br /&gt;
**Down: AG master mode&lt;br /&gt;
*'''T2''': Controls Countermeasures&lt;br /&gt;
**Forward: Engages SPJ (Self-Protection Jammer)&lt;br /&gt;
**Push: Cages PL-5 seeker&lt;br /&gt;
**Backwards: Dispenses Countermeasures&lt;br /&gt;
*'''T3''': engages/disengages the Speedbreak&lt;br /&gt;
**Forwards: Speed Brake on&lt;br /&gt;
**Push: Speed brake on/off &lt;br /&gt;
**Backwards: Speed Brake of&lt;br /&gt;
*'''T4''': Radio PTT and IFF interrogation:&lt;br /&gt;
**Forward: Comm 1 PTT&lt;br /&gt;
**Push: IFF interrogation start/stop&lt;br /&gt;
**Backward: Comm 2 PTT&lt;br /&gt;
*'''T5''': TDC acts as a mouse to slew the various sensors.&lt;br /&gt;
*'''T6''': antenna elevation: while in:&lt;br /&gt;
**Targeting pod: controls zoom&lt;br /&gt;
**A/A radar controls scan elevation&lt;br /&gt;
&lt;br /&gt;
On the Stick:&lt;br /&gt;
*'''S1:''' Sensor Selection (SS) selects the SOI&lt;br /&gt;
**Forward: Selects ACM mode&lt;br /&gt;
**Backward: Cycle HUD/Center MFD as SOI&lt;br /&gt;
**Right: Select Right MFD as SOI&lt;br /&gt;
**Left: Select Left MFD as SOI&lt;br /&gt;
*'''S2:''' Sensor Control:&lt;br /&gt;
**Forward: Increases Display distance and enters Boresight mode when in DGFT  master mode&lt;br /&gt;
**Backward: decreases display distance and enters vertical scan mode when in DGFT master mode&lt;br /&gt;
**Right: Change Azimuth Scan range and enters Heads-Up display area when in DGFT master mode&lt;br /&gt;
**Left: in A/A:&lt;br /&gt;
***In TWS,RWS or VS mode: cycles between them&lt;br /&gt;
***SAM mode: Cycles between SAM and NAM sub-modes&lt;br /&gt;
*'''S3:''' Weapon release&lt;br /&gt;
*'''S4:''' Gun trigger&lt;br /&gt;
*'''S5:''' Missile step / NWS&lt;br /&gt;
*'''S6:''' Trim&lt;br /&gt;
*'''S7:''' Autopilot disengage&lt;br /&gt;
*'''S8:''' cycles between weapon profiles&lt;br /&gt;
=Cockpit and avionics=&lt;br /&gt;
&lt;br /&gt;
==Sensor assignment==&lt;br /&gt;
to select the sensor which you want the TDC to slew press S1 towards the MFD where the sensor is displayed (so if Targeting pod is on the left S1 left will set Targeting pod as SOI). S1 backwards also cycles between HUD and MFD as SOI. A star should appear on the bottom-center of the selected screen to indicate that it is currently SOI. &lt;br /&gt;
&lt;br /&gt;
==INS==&lt;br /&gt;
The JF-17 has an Inertial Navigation System that provides navigational data to the aircraft, it’s systems, and it’s weapons. A Inertial Navigation System works by measuring the rotation, velocity and direction of the aircraft by dead reckoning from it’s initial Position. An INS system is liable to drift, especially with a FAST alignment, however there are multiple ways to correct this drift, the JF-17 corrects the drift by using a Hybrid INS-GPS system, the HNS (Hybrid Navigation System). There are two different modes of alignment, fast alignment and GC alignment, the fast alignment is meant for situations in which GPS is available. Alignment in this mode takes 40 seconds. GC mode does a full alignment and is thus more impervious to drift, it is done in situations where GPS is not available. (or when using GPS guided munitions such as the LS-6 or GB-6). GC alignment takes 3:40 minutes to align.&lt;br /&gt;
===Alignment Process===&lt;br /&gt;
====Fast====&lt;br /&gt;
*1) On the DEST page on the UFCP enter the coordinates and altitude provided in the kneeboard in WPT 0&lt;br /&gt;
*2) Flip the INS knob to FAST&lt;br /&gt;
*3) On the INS page on the MFD enter heading by:&lt;br /&gt;
*4) pressing on the arrow&lt;br /&gt;
*5) enter the Heading provided in the kneeboard&lt;br /&gt;
*6) Wait for remaining time to reach 0:00 and ALIGN on the hud, or FAST on the MFD to start flashing&lt;br /&gt;
*7) Flip INS knob to NAV&lt;br /&gt;
Note: if you flip the knob directly to NAV instead of to FAST it will proceed with a FAST alignment but will automatically flip to NAV when alignment is complete.&lt;br /&gt;
====GC (Full)====&lt;br /&gt;
*1) On the DEST page on the UFCP enter the coordinates and altitude provided in the kneeboard in WPT 0&lt;br /&gt;
*2) Flip the INS knob to GC&lt;br /&gt;
*3) Wait for remaining time to reach 0:00 and ALIGN on the hud, or FAST on the MFD to start flashing&lt;br /&gt;
*4) Flip INS knob to NAV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cockpit==&lt;br /&gt;
The Jf-17’s glass cockpit is made up of 3 Multi-Color MFDs, a UFC, a HUD and various switches and knobs required for the operation of the aircraft.&lt;br /&gt;
&lt;br /&gt;
===AAP===&lt;br /&gt;
The AAP (Avionics Activation Panel) houses all the buttons that powers on the various avionics of the JF-17 via it’s labelled buttons; Green means powered on. Pressing ‘’’CMBT’’’(1) will power on all Avionics required for an A2A mission and ‘’’TRAIN’’’’(2) will turn on all avionics required for a basic training mission (no weapons employment). Each avionic can also be powered on/off individually by clicking on the corresponding button. An important thing to remember is that the TPOD and SPJ are not powered on automatically. To turn on the TPOD the ‘’’CLDP’’’(3) button must be clicked. And ‘’’SPJ’’’ to power on the jammer pod(4).&lt;br /&gt;
Note: HMD and the IRST buttons are currently not functional.&lt;br /&gt;
[[File:AAP.png|400px|thumb|center|AAP|]]&lt;br /&gt;
&lt;br /&gt;
===MFCDs===&lt;br /&gt;
&lt;br /&gt;
The JF-17 has 3 large format Multi Function Colour Displays as its primary instrumentation for flight in addition to the HUD and the UFCP. Each MFCD is fully capable of displaying full colour imagery and is divided into two sections, a Primary Display along the top and a Secondary Display underneath, sectioned off by a white dividing line. The MFCDs are controlled using a series 26 On Screen Buttons, 8 along the left and right and 5 along the top and bottom. Control of the image over the entire MFCD is accomplished by 3 rocker switches in the top right, bottom right and bottom left corners, controlling Symbology Brightness, Image Contrast and Image Brightness respectively, and power is controlled through a 2 position rotational switch in the top left corner, initialised to on by default.&lt;br /&gt;
 &lt;br /&gt;
Primary Display Pages are accessed either through the Main Menu Page, through the Data Submenu for Data Pages, or using the quick access OSBs at the bottom of the MFCDs. The default displays are assigned based on the current selected Master Mode. Primary Display Pages are controlled either through the HOTAS or by using the 5 Top OSBs and the first 5 Left and Right OSBs. The Centre Bottom OSB is always used to return the MFCD Primary Display to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
Secondary Display Pages are controlled using the lower 3 Left and Right OSBs and accessed through a Secondary Main Menu accessed through the Bottom Right OSB labelled RTN. &lt;br /&gt;
&lt;br /&gt;
Quick access buttons are assigned as such:&lt;br /&gt;
*Left MFCD: CMBT/SMS, unless SMS selected in which case CMBT/JETT  &lt;br /&gt;
*Centre MFCD: RDR/(Blank)  &lt;br /&gt;
*Right MFCD: HSD/CLNK  &lt;br /&gt;
&lt;br /&gt;
And pages will default to: &lt;br /&gt;
*Left MFCD: SMS unless in NAV Master Mode in which case EFIS  &lt;br /&gt;
*Centre MFCD: RDR  &lt;br /&gt;
*Right MFCD: HSD&lt;br /&gt;
&lt;br /&gt;
===UFCP===&lt;br /&gt;
The UFCP (Up Front Control Panel) is similar in function to the hornet and Harrier’s UFCs&lt;br /&gt;
On the left is a standard numerical keypad which are also used to enter different UFCP Functions (pages, Menus) when not entering data. On the center of the screen are 4 green lines surrounded by arrows on both sides by arrows (the UFCP Data Field and Data Field select buttons), you click on these arrows to edit the data you want to input on the data field. On the left of the Datafield are The UFCP Priority Functions, these enter various functions on the UFCP. under the UFCP between the HUD brightness knob and the HUD standby reticle knob is a dobber switch that can be used to quickly increase the selected value, for example if you are on WPT 1 and wish to switch to 2, instead of entering 02 on the Keypad you click + on the dobber switch, and it will increment upwards towards WPT2. &lt;br /&gt;
&lt;br /&gt;
The “Main Menu” of the UFCP is clicked by pressing RTN on the keypad, this will return you to the main page no matter what display you are on. (unless you are entering data in which case it will cancel it). The Main page consists of the current selected Flight plan at the top, in our case FP-A, along with the current selected waypoint on the right of the FP. right under that there is the switch between CAS and TAS, (Calibrated Air Speed and True Airspeed) and to the right of that is the AUTO/MAN switch which toggles the automatic sequencing of Waypoints. Then at the very buttom are the two radios, Comm 1 and Comm 2 displaying the current preset Frequency. &lt;br /&gt;
[[File:JF-17Mainpage.png|600px|thumb|center|Main Function of the UFCP (original Image from Chuck's guide, used with permission from author)]]&lt;br /&gt;
&lt;br /&gt;
Important UFCP functions are: &lt;br /&gt;
====DST====&lt;br /&gt;
DST (Destination) is for the entering and editing of waypoints, top entry line has the current waypoint being edited on the right, and below that are the Coordinates in DD*MM’SS.S and at the very bottom is the altitude of the Waypoint. &lt;br /&gt;
[[File:JFDST.png|400px|thumb|center|DEST page of the UFCP]]&lt;br /&gt;
====Fuel====&lt;br /&gt;
Sets the current Bingo fuel. When this the fuel readout reaches this amount a warning will be given. If Waypoint mode is set to AUTO the EMMC will be set to BINGO and waypoint 50 (Home Plate) will be selected.&lt;br /&gt;
[[File:Fuel Page.png|400px|thumb|center|Fuel page of the UFCP|]]&lt;br /&gt;
&lt;br /&gt;
====IFF====&lt;br /&gt;
WIP&lt;br /&gt;
====MRK====&lt;br /&gt;
Sets markpoints. There are two ways to set a markpoint, either via OFLY mode which will mark the area the aircraft has overflown or DESG which will mark the current SPI.&lt;br /&gt;
&lt;br /&gt;
[[File:Markpoint.png|400px|thumb|center|Fuel page of the UFCP|]]&lt;br /&gt;
=Useful links=&lt;br /&gt;
&lt;br /&gt;
* [https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/ Chuck's guide for JF-17]&lt;br /&gt;
* [https://forums.eagle.ru/forumdisplay.php?f=712 JF-17 discussion forum ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLpEU7kYTYExgrub0_lhoq4neVV6QzRXlD Deka Ironworks' &amp;quot;DCS JF-17&amp;quot; playlist in YouTube]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLml_c09ciucvDUcxGxmCB-e1EJARdmu00 RedKite's playlist] in YouTube with a collection of tutorials by Deka, Jabbers, RedKite&lt;br /&gt;
* [https://www.digitalcombatsimulator.com/en/files/3309782/ JF-17 Training Missions] by Rudel-Chw&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=JF-17&amp;diff=12758</id>
		<title>JF-17</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=JF-17&amp;diff=12758"/>
				<updated>2021-05-07T15:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* Fuel */&lt;/p&gt;
&lt;hr /&gt;
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{{ModuleInfo&lt;br /&gt;
|modulename=JF-17&lt;br /&gt;
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|guidelink=https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/&lt;br /&gt;
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|trailerlink=https://www.youtube.com/watch?v=OeHtlV-Z0fo&lt;br /&gt;
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The JF-17 is a low-cost, low-maintenance, lightweight, single-engine, fourth-generation multi-role combat aircraft designed, developed, and produced jointly by the Pakistan Aeronautical Complex (PAC) and the Chengdu Aircraft Corporation (CAC) of China.&lt;br /&gt;
Designed and built to replace the Pakistani Air Force’s 2nd and 3rd generation fighters such as the Mirage III, A-5, and F-7.&lt;br /&gt;
The JF-17 entered service with the PAF in 2007, in PAF service it has conducted multiple anti-terrorist operations on the Pakistan-Afghanistan border. &lt;br /&gt;
The JF-17 has also entered service with the Myanmar Airforce with an order of 16 airframes (of which 7 have been delivered so far).&lt;br /&gt;
&lt;br /&gt;
Capable of carrying multiple types of weapons such as the GPS guided LS-6 and GB-6 and the BVRAAM SD-10 missile it is a very capable airframe. It is also the newest aircraft released as a module in DCS, with its first flight in 2003, only 17 years ago. The version we have in DCS is primarily a Block I with some Block II features: the removable aerial refueling probe being one of the most notable examples of features from the Block II.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
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}}&amp;lt;/center&amp;gt;&lt;br /&gt;
=Weapons List=&lt;br /&gt;
----&lt;br /&gt;
The JF-17 is capable of carrying:&lt;br /&gt;
*Mk-82 series 500lbs unguided bomb&lt;br /&gt;
*Mk-83 series 1,000lbs unguided bomb&lt;br /&gt;
*Mk-84 series 2,000lbs unguided bomb&lt;br /&gt;
*Mk-20 cluster bombs&lt;br /&gt;
*Hydra 70 2.75 inch rockets&lt;br /&gt;
*GSH-23 23mm cannon (A/A &amp;amp; A/G)&lt;br /&gt;
*PL-5IIE infrared-guided air-to-air missile&lt;br /&gt;
*SD-10 active radar homing air-to-air missile&lt;br /&gt;
*C-701IR infrared-guided air-to-ground missile&lt;br /&gt;
*C-701T television-guided air-to-ground missile&lt;br /&gt;
*GBU-10 Paveway II 2,000lbs laser-guided bomb&lt;br /&gt;
*GBU-12 Paveway II 500lbs laser-guided bomb&lt;br /&gt;
*GBU-16 Paveway II 1,000lbs laser-guided bomb&lt;br /&gt;
*LD-10 anti-radiation missile&lt;br /&gt;
*GB-6-HE GPS-guided glide cluster bomb&lt;br /&gt;
*GB-6S-FW GPS-guided glide SFW-cluster bomb&lt;br /&gt;
*GB-6 GPS-guided glide bomb&lt;br /&gt;
*LS-6 GPS-guided glide bomb&lt;br /&gt;
*CM-802AKG air-to-ground cruise missile&lt;br /&gt;
*C-802 anti-ship missile&lt;br /&gt;
*BRM-1 Laser-Guided Rockets&lt;br /&gt;
*Type-200A Unguided Anti-Runway Bomb&lt;br /&gt;
&lt;br /&gt;
=Hotas=&lt;br /&gt;
The JF-17 has a modern Hands On Throttle And Stick system (HOTAS) which means that most controls the pilot will need in flight will be kept on his HOTAS, thus negating the need to move focus around the cockpit. &lt;br /&gt;
The Switches on the HOTAS are either named T for Throttle or S for stick.&lt;br /&gt;
The list of controls is:&lt;br /&gt;
&lt;br /&gt;
On the throttle:&lt;br /&gt;
*'''T1:''' selects Master Mode&lt;br /&gt;
**Up: AA master mode&lt;br /&gt;
**Middle: NAV master mode&lt;br /&gt;
**Down: AG master mode&lt;br /&gt;
*'''T2''': Controls Countermeasures&lt;br /&gt;
**Forward: Engages SPJ (Self-Protection Jammer)&lt;br /&gt;
**Push: Cages PL-5 seeker&lt;br /&gt;
**Backwards: Dispenses Countermeasures&lt;br /&gt;
*'''T3''': engages/disengages the Speedbreak&lt;br /&gt;
**Forwards: Speed Brake on&lt;br /&gt;
**Push: Speed brake on/off &lt;br /&gt;
**Backwards: Speed Brake of&lt;br /&gt;
*'''T4''': Radio PTT and IFF interrogation:&lt;br /&gt;
**Forward: Comm 1 PTT&lt;br /&gt;
**Push: IFF interrogation start/stop&lt;br /&gt;
**Backward: Comm 2 PTT&lt;br /&gt;
*'''T5''': TDC acts as a mouse to slew the various sensors.&lt;br /&gt;
*'''T6''': antenna elevation: while in:&lt;br /&gt;
**Targeting pod: controls zoom&lt;br /&gt;
**A/A radar controls scan elevation&lt;br /&gt;
&lt;br /&gt;
On the Stick:&lt;br /&gt;
*'''S1:''' Sensor Selection (SS) selects the SOI&lt;br /&gt;
**Forward: Selects ACM mode&lt;br /&gt;
**Backward: Cycle HUD/Center MFD as SOI&lt;br /&gt;
**Right: Select Right MFD as SOI&lt;br /&gt;
**Left: Select Left MFD as SOI&lt;br /&gt;
*'''S2:''' Sensor Control:&lt;br /&gt;
**Forward: Increases Display distance and enters Boresight mode when in DGFT  master mode&lt;br /&gt;
**Backward: decreases display distance and enters vertical scan mode when in DGFT master mode&lt;br /&gt;
**Right: Change Azimuth Scan range and enters Heads-Up display area when in DGFT master mode&lt;br /&gt;
**Left: in A/A:&lt;br /&gt;
***In TWS,RWS or VS mode: cycles between them&lt;br /&gt;
***SAM mode: Cycles between SAM and NAM sub-modes&lt;br /&gt;
*'''S3:''' Weapon release&lt;br /&gt;
*'''S4:''' Gun trigger&lt;br /&gt;
*'''S5:''' Missile step / NWS&lt;br /&gt;
*'''S6:''' Trim&lt;br /&gt;
*'''S7:''' Autopilot disengage&lt;br /&gt;
*'''S8:''' cycles between weapon profiles&lt;br /&gt;
=Cockpit and avionics=&lt;br /&gt;
&lt;br /&gt;
==Sensor assignment==&lt;br /&gt;
to select the sensor which you want the TDC to slew press S1 towards the MFD where the sensor is displayed (so if Targeting pod is on the left S1 left will set Targeting pod as SOI). S1 backwards also cycles between HUD and MFD as SOI. A star should appear on the bottom-center of the selected screen to indicate that it is currently SOI. &lt;br /&gt;
&lt;br /&gt;
==INS==&lt;br /&gt;
The JF-17 has an Inertial Navigation System that provides navigational data to the aircraft, it’s systems, and it’s weapons. A Inertial Navigation System works by measuring the rotation, velocity and direction of the aircraft by dead reckoning from it’s initial Position. An INS system is liable to drift, especially with a FAST alignment, however there are multiple ways to correct this drift, the JF-17 corrects the drift by using a Hybrid INS-GPS system, the HNS (Hybrid Navigation System). There are two different modes of alignment, fast alignment and GC alignment, the fast alignment is meant for situations in which GPS is available. Alignment in this mode takes 40 seconds. GC mode does a full alignment and is thus more impervious to drift, it is done in situations where GPS is not available. (or when using GPS guided munitions such as the LS-6 or GB-6). GC alignment takes 3:40 minutes to align.&lt;br /&gt;
===Alignment Process===&lt;br /&gt;
====Fast====&lt;br /&gt;
*1) On the DEST page on the UFCP enter the coordinates and altitude provided in the kneeboard in WPT 0&lt;br /&gt;
*2) Flip the INS knob to FAST&lt;br /&gt;
*3) On the INS page on the MFD enter heading by:&lt;br /&gt;
*4) pressing on the arrow&lt;br /&gt;
*5) enter the Heading provided in the kneeboard&lt;br /&gt;
*6) Wait for remaining time to reach 0:00 and ALIGN on the hud, or FAST on the MFD to start flashing&lt;br /&gt;
*7) Flip INS knob to NAV&lt;br /&gt;
Note: if you flip the knob directly to NAV instead of to FAST it will proceed with a FAST alignment but will automatically flip to NAV when alignment is complete.&lt;br /&gt;
====GC (Full)====&lt;br /&gt;
*1) On the DEST page on the UFCP enter the coordinates and altitude provided in the kneeboard in WPT 0&lt;br /&gt;
*2) Flip the INS knob to GC&lt;br /&gt;
*3) Wait for remaining time to reach 0:00 and ALIGN on the hud, or FAST on the MFD to start flashing&lt;br /&gt;
*4) Flip INS knob to NAV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cockpit==&lt;br /&gt;
The Jf-17’s glass cockpit is made up of 3 Multi-Color MFDs, a UFC, a HUD and various switches and knobs required for the operation of the aircraft.&lt;br /&gt;
&lt;br /&gt;
===AAP===&lt;br /&gt;
The AAP (Avionics Activation Panel) houses all the buttons that powers on the various avionics of the JF-17 via it’s labelled buttons; Green means powered on. Pressing ‘’’CMBT’’’(1) will power on all Avionics required for an A2A mission and ‘’’TRAIN’’’’(2) will turn on all avionics required for a basic training mission (no weapons employment). Each avionic can also be powered on/off individually by clicking on the corresponding button. An important thing to remember is that the TPOD and SPJ are not powered on automatically. To turn on the TPOD the ‘’’CLDP’’’(3) button must be clicked. And ‘’’SPJ’’’ to power on the jammer pod(4).&lt;br /&gt;
Note: HMD and the IRST buttons are currently not functional.&lt;br /&gt;
[[File:AAP.png|400px|thumb|center|AAP|]]&lt;br /&gt;
&lt;br /&gt;
===MFCDs===&lt;br /&gt;
&lt;br /&gt;
The JF-17 has 3 large format Multi Function Colour Displays as its primary instrumentation for flight in addition to the HUD and the UFCP. Each MFCD is fully capable of displaying full colour imagery and is divided into two sections, a Primary Display along the top and a Secondary Display underneath, sectioned off by a white dividing line. The MFCDs are controlled using a series 26 On Screen Buttons, 8 along the left and right and 5 along the top and bottom. Control of the image over the entire MFCD is accomplished by 3 rocker switches in the top right, bottom right and bottom left corners, controlling Symbology Brightness, Image Contrast and Image Brightness respectively, and power is controlled through a 2 position rotational switch in the top left corner, initialised to on by default.&lt;br /&gt;
 &lt;br /&gt;
Primary Display Pages are accessed either through the Main Menu Page, through the Data Submenu for Data Pages, or using the quick access OSBs at the bottom of the MFCDs. The default displays are assigned based on the current selected Master Mode. Primary Display Pages are controlled either through the HOTAS or by using the 5 Top OSBs and the first 5 Left and Right OSBs. The Centre Bottom OSB is always used to return the MFCD Primary Display to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
Secondary Display Pages are controlled using the lower 3 Left and Right OSBs and accessed through a Secondary Main Menu accessed through the Bottom Right OSB labelled RTN. &lt;br /&gt;
&lt;br /&gt;
Quick access buttons are assigned as such:&lt;br /&gt;
*Left MFCD: CMBT/SMS, unless SMS selected in which case CMBT/JETT  &lt;br /&gt;
*Centre MFCD: RDR/(Blank)  &lt;br /&gt;
*Right MFCD: HSD/CLNK  &lt;br /&gt;
&lt;br /&gt;
And pages will default to: &lt;br /&gt;
*Left MFCD: SMS unless in NAV Master Mode in which case EFIS  &lt;br /&gt;
*Centre MFCD: RDR  &lt;br /&gt;
*Right MFCD: HSD&lt;br /&gt;
&lt;br /&gt;
===UFCP===&lt;br /&gt;
The UFCP (Up Front Control Panel) is similar in function to the hornet and Harrier’s UFCs&lt;br /&gt;
On the left is a standard numerical keypad which are also used to enter different UFCP Functions (pages, Menus) when not entering data. On the center of the screen are 4 green lines surrounded by arrows on both sides by arrows (the UFCP Data Field and Data Field select buttons), you click on these arrows to edit the data you want to input on the data field. On the left of the Datafield are The UFCP Priority Functions, these enter various functions on the UFCP. under the UFCP between the HUD brightness knob and the HUD standby reticle knob is a dobber switch that can be used to quickly increase the selected value, for example if you are on WPT 1 and wish to switch to 2, instead of entering 02 on the Keypad you click + on the dobber switch, and it will increment upwards towards WPT2. &lt;br /&gt;
&lt;br /&gt;
The “Main Menu” of the UFCP is clicked by pressing RTN on the keypad, this will return you to the main page no matter what display you are on. (unless you are entering data in which case it will cancel it). The Main page consists of the current selected Flight plan at the top, in our case FP-A, along with the current selected waypoint on the right of the FP. right under that there is the switch between CAS and TAS, (Calibrated Air Speed and True Airspeed) and to the right of that is the AUTO/MAN switch which toggles the automatic sequencing of Waypoints. Then at the very buttom are the two radios, Comm 1 and Comm 2 displaying the current preset Frequency. &lt;br /&gt;
[[File:JF-17Mainpage.png|600px|thumb|center|Main Function of the UFCP (original Image from Chuck's guide, used with permission from author)]]&lt;br /&gt;
&lt;br /&gt;
Important UFCP functions are: &lt;br /&gt;
====DST====&lt;br /&gt;
DST (Destination) is for the entering and editing of waypoints, top entry line has the current waypoint being edited on the right, and below that are the Coordinates in DD*MM’SS.S and at the very bottom is the altitude of the Waypoint. &lt;br /&gt;
[[File:JFDST.png|400px|thumb|center|DEST page of the UFCP]]&lt;br /&gt;
====Fuel====&lt;br /&gt;
Sets the current Bingo fuel. When this the fuel readout reaches this amount a warning will be given. If Waypoint mode is set to AUTO the EMMC will be set to BINGO and waypoint 50 (Home Plate) will be selected.&lt;br /&gt;
[[File:Fuel Page.png|400px|thumb|center|Fuel page of the UFCP|]]&lt;br /&gt;
&lt;br /&gt;
====IFF====&lt;br /&gt;
WIP&lt;br /&gt;
====MRK====&lt;br /&gt;
Sets markpoints. There are two ways to set a markpoint, either via OFLY mode which will mark the area the aircraft has overflown or DESG which will mark the current SPI.&lt;br /&gt;
&lt;br /&gt;
[[File:Markpoint.png|400px|thumb|center|Fuel page of the UFCP|]]&lt;br /&gt;
=Useful links=&lt;br /&gt;
&lt;br /&gt;
* [https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/ Chuck's guide for JF-17]&lt;br /&gt;
* [https://forums.eagle.ru/forumdisplay.php?f=712 JF-17 discussion forum ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLpEU7kYTYExgrub0_lhoq4neVV6QzRXlD Deka Ironworks' &amp;quot;DCS JF-17&amp;quot; playlist in YouTube]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLml_c09ciucvDUcxGxmCB-e1EJARdmu00 RedKite's playlist] in YouTube with a collection of tutorials by Deka, Jabbers, RedKite&lt;br /&gt;
* [https://www.digitalcombatsimulator.com/en/files/3309782/ JF-17 Training Missions] by Rudel-Chw&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=8523</id>
		<title>Hoggit Instructors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Hoggit_Instructors&amp;diff=8523"/>
				<updated>2019-01-14T15:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* Hoggit Instructors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=This page is a Work In Progress=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Hoggit Instructor page. Each instructor in Hoggit Discord should have an entry on this page, indicating what they can help new players with. Upcoming events also appear here.&lt;br /&gt;
&lt;br /&gt;
=Hoggit Instructors=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Instructor Name&lt;br /&gt;
!Discord Handle&lt;br /&gt;
!Reddit Account&lt;br /&gt;
!Areas of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|Acidic&lt;br /&gt;
|Acidic#0001&lt;br /&gt;
|Acidictadpole&lt;br /&gt;
|Mission Scripting, A-10C.&lt;br /&gt;
|-&lt;br /&gt;
|Blackbird&lt;br /&gt;
|Blackbird#9371&lt;br /&gt;
|blackbird300793&lt;br /&gt;
|ATC, COMMS, F/A-18C, A-10C, AV-8B, M2000C, AJS37, UH-1H. &lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Yang#0071&lt;br /&gt;
|Ltnomad&lt;br /&gt;
|ATC, COMMS, F-15C, TF-51D, AV-8B, BVR.&lt;br /&gt;
|-&lt;br /&gt;
|GlidingWolf&lt;br /&gt;
|GlidingWolf [DUEAG]#2710&lt;br /&gt;
|GlidingWolfie&lt;br /&gt;
|ATC, COMMS, GCI, LotATC, general procedures, F/A-18C&lt;br /&gt;
|-&lt;br /&gt;
|Cajunvoodoo&lt;br /&gt;
|Cajunvoodoo#1660&lt;br /&gt;
|thomasvoid&lt;br /&gt;
|F/A-18C, F-15C, M2000C  &lt;br /&gt;
|-&lt;br /&gt;
|Cosmicdoubloon&lt;br /&gt;
|Cosmicdoubloon#2293&lt;br /&gt;
|cosmicdoubloon&lt;br /&gt;
|A-10C, all FC3, C-101, L-39, F-5E, Gazelle, FW-190, ATC, BFM, mission editor&lt;br /&gt;
|-&lt;br /&gt;
|Llama&lt;br /&gt;
|Llama#3191&lt;br /&gt;
|CMDRLlamaKing&lt;br /&gt;
|Ka50, Viggen, AV-8B, M2000C, Huey, Gazelle, UH-1H, F-15C, Su-27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event name&lt;br /&gt;
!Date&lt;br /&gt;
!Host&lt;br /&gt;
!Server&lt;br /&gt;
|-&lt;br /&gt;
|Example Event&lt;br /&gt;
|Jan 11, 2019&lt;br /&gt;
|Acidic&lt;br /&gt;
|TNN&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Georgia_At_War&amp;diff=7722</id>
		<title>Georgia At War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Georgia_At_War&amp;diff=7722"/>
				<updated>2018-07-03T20:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Llama: /* Radios */ Changed the `s to &amp;quot;s for consistency.&lt;/p&gt;
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==Georgia At War User Guide==&lt;br /&gt;
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[https://www.youtube.com/watch?v=LGDcy3TEvIw What is Georgia At War? ]&lt;br /&gt;
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Georgia At War is a dynamic campaign where players start with a small foothold in Russian territory near Ukraine, and must fight their way to Maykop.  Players must clear and capture territory to create forward bases to keep the pressure up on the enemy and to keep their airfields supplied.  You are pitted against an AI commander who will react to your actions, he'll counter attack territory you've captured, proactively capture territory you aren't guarding, and in general do his best to foil your efforts to extend your front line eastward.&lt;br /&gt;
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===Key Concepts===&lt;br /&gt;
====The F10 Menu====&lt;br /&gt;
Almost all actions in GAW are done via the F10 menu.  This can be used by opening the communication menu (the &amp;quot;\&amp;quot; key by default), and pressing F10 or using the mouse to select &amp;quot;Other&amp;quot;.&lt;br /&gt;
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====Capturing Territory====&lt;br /&gt;
The overall objective in GAW is to capture Maykop.  However you won't be able to do that without stringing together smaller victories to expand your center of operations.  This is important for 2 reasons.  First, you have limited supplies at your base.  There are warehouses in the theater that must be captured to ensure that you continue receiving weapons at your base. Second, having to fly back to your starting base to rearm and refuel after sorties will decrease the amount of time you are on station, giving the commander openings to retake territory.&lt;br /&gt;
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Capturing territory (airfields, and FARPs) is done in one of two ways.  First players must clear a path to the territory they intend to capture.  The mission is different every time so depending on how the commander chose to deploy his forces this may include removing SAM threats, AAA, mechanized infantry, enemy aircraft, or any number of other enemy units that might be covering the territory.&lt;br /&gt;
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Once a path has been cleared you have two options.  The F10 menu can be used to &amp;quot;Deploy airfield security forces&amp;quot; or &amp;quot;Deploy Warehouse/FARP security forces&amp;quot; to deploy a C-130 or a Blackhawk helicopter to the selected airfield.  If they successfully arrive, they will deliver a small force of units to capture and hold the territory.&lt;br /&gt;
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The second option is that players can use the included CTLD scripts to load up a helicopter with troops and vehicles to capture the airfield themselves.   Once friendly ground units are in the vicinity of an airfield or FARP and there is no enemy presence, the airfield will be captured.&lt;br /&gt;
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====Completing Missions====&lt;br /&gt;
The enemy commander will have many battlefield assets deployed to support his efforts to hold you off.  You'll need to soften these assets up to support your push toward Maykop.  To see a list of all the available missions, use the F10 menu and select &amp;quot;Get Current Missions&amp;quot;.  Missions are categorized by type.&lt;br /&gt;
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'''SEAD'''&lt;br /&gt;
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SEAD missions involve destroying strategic SAM sites that are deployed across the theater.  These missions are critical as these large SAM sites are capable of denying large areas of the map to the players.  Completing these missions will allow the blue coalition deeper access into the theater.  [https://www.youtube.com/watch?v=wmRbcDTTi6w Su-25T SEAD Guide]&lt;br /&gt;
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'''Air Interdiction'''&lt;br /&gt;
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Battlefield Air Interdiction missions involve attacking assets against mobile ground units like armor columns, artillery, or mechanized infantry.  These units are very dangerous to both units on the ground holding territory, and low flying vehicles like helicopters that are needed to deliver troops and vehicles to fortify your front line.&lt;br /&gt;
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'''Strike'''&lt;br /&gt;
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Strikes are attacks against hardened targets like power plants and ammo dumps.  Strikes are necessary to complete the mission, and can have effects on the battle like friendly AI bombing runs or fighter sweeps (these are coming soon).  Destroying the MOBILE CPs listed here will greatly degrade the AI commander's ability to call in airborne reinforcements.&lt;br /&gt;
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'''Naval'''&lt;br /&gt;
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Naval strikes are similar to strikes except they obviously take place in the open water.  Completing these will call in AI friendly units to help with the fight (coming soon), and depending on how the commander has deployed his naval assets clearing these may be necessary to open up deeper areas of the theater.&lt;br /&gt;
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'''Intercepts'''&lt;br /&gt;
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These are for air-to-air missions to destroy enemy airborne assets like tankers and AWACS to deny the enemy use of those resources.&lt;br /&gt;
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====CAP====&lt;br /&gt;
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There are numerous platforms available for players to use to provide CAP for their team.  This is a constant need as the AI commander will continuously call in aircraft to stop you.  What type of aircraft and how long it takes them to get to the battle is dependent on how many mobile CP's the commander has available.  These CP's can be destroyed by the players, and are listed under &amp;quot;Strike&amp;quot; on the &amp;quot;Get Current Missions&amp;quot; menu.&lt;br /&gt;
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====Logistics====&lt;br /&gt;
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GAW uses CTLD so players in helicopters can ferry troops to airfields to capture them, or deploy units like SAMs to defend and fortify the front line.&lt;br /&gt;
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The helicopters capable of performing logistics are the Huey and the Mi-8.  These helicopters are available from the start at the Anapa area FARPs, and become available at new FARPS and airfields as they are captured.  As you can imagine, this means that capturing territory is incredibly important as it allows you to quickly build fortifications on your front line to defend from enemy counter attacks, and gives both CAP and strike aircraft cushions to operate in free from harassment from enemy aircraft.&lt;br /&gt;
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Anywhere that you see green smoke is a &amp;quot;logistics zone&amp;quot; where you can pick up troops, or spawn crates to build SAMs.  These are always relatively close to the airfield where the spawn is located. As you capture airfields, you'll also unlock new logistics zones close to the airfields in question. The specifics of using CTLD are outside of the scope of this document, however it all uses the F10 menu under the &amp;quot;CTLD&amp;quot; section, and it is very self explanatory.&lt;br /&gt;
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====Friendly Assets====&lt;br /&gt;
GAW features a handful of support units controlled by AI that will help you complete the mission.  These units are not invincible and the AI commander will occasionally call in strikes to attempt to destroy them!  If they are killed, it will be some time before these assets respawn and become available again.&lt;br /&gt;
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AWACS provides radar coverage and vectoring for bandits and friendly airbases.&lt;br /&gt;
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There is a carrier operating in the Black Sea to facilitate naval aviation operations.&lt;br /&gt;
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There is an LHD also operating in the Black Sea to facilitate VTOL aviation operations.&lt;br /&gt;
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Passive CAP is occasionally called in to help fight back enemy aircraft for when there are few players online providing CAP&lt;br /&gt;
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There are forward observer slots available so players can provide human AWACS/ATC &lt;br /&gt;
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==How to get Involved==&lt;br /&gt;
===Discord===&lt;br /&gt;
Join the [https://discord.gg/hoggit Hoggit Discord] and check out the #welcome and #georgia-at-war channels.&lt;br /&gt;
===Radios===&lt;br /&gt;
The server runs [[Simple_Radio_Standalone|Simple Radio]] at &amp;quot;dcs.hoggitworld.com&amp;quot;. User Redditbus created a [https://docs.google.com/spreadsheets/d/1a63VD2WXmShIwpiTTfHuK-5yWKw-3AtXLbv1LBjMyCE/edit#gid=0 google doc] with the radio frequencies we're going to be using.&lt;br /&gt;
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==Video Guides==&lt;br /&gt;
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===SEAD===&lt;br /&gt;
[https://www.youtube.com/watch?v=wmRbcDTTi6w Su-25T SEAD Guide]&lt;br /&gt;
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==Current Status==&lt;br /&gt;
The current status of GAW can be tracked at http://gaw.hoggitworld.com/. Also, Hoggy, our Discord Bot, has the server's status available under his name in the discord.&lt;/div&gt;</summary>
		<author><name>Llama</name></author>	</entry>

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