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		<id>https://wiki.hoggitworld.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OPPOTATO</id>
		<title>DCS World Wiki - Hoggitworld.com - User contributions [en]</title>
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		<updated>2026-05-09T16:10:23Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13332</id>
		<title>Falcon BMS Main Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13332"/>
				<updated>2021-06-04T22:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BMS Main Menu.jpg|700px|frameless|center]]&lt;br /&gt;
== Instant Action ==&lt;br /&gt;
[[File:BMS Instant Action Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Instant action is a quick single player mission. To change the location of the mission, you drag the green box around the map.&lt;br /&gt;
==== Mission ====&lt;br /&gt;
Fighter Sweep is an Air to Air engagement and Moving Mud is a SEAD/DEAD mission.&lt;br /&gt;
==== Wave ====&lt;br /&gt;
The Wave check boxes adjust the difficult setting of the AI.&lt;br /&gt;
==== Air Defenses ====&lt;br /&gt;
The Air Defenses check boxes enable and disable the corresponding types of enemy air defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Dogfight ==&lt;br /&gt;
Dogfight is a quick Air to Air engagement that can be played in either Single player or Multiplayer. In dogfight you have multiple sub gamemodes such as Furball, Match Play, and Team Furball.&lt;br /&gt;
==== Furball ====&lt;br /&gt;
[[File:BMS Furball.JPG|400px|frameless|right]]&lt;br /&gt;
In Furball you get points for each kill you score, and loose points when you die. In Furball when you die you continually respawn until the match is over and aircraft positions are not reset between each round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Match Play ====&lt;br /&gt;
[[File:BMS Match Play Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Match play is similar to Furball, but with some differences. The first difference is that four teams are created and a player can join any of the four teams. The second differences is that points are scored from who wins the round instead of how many kills and deaths. The third difference is that you dont respawn until the next round and after each round the aircraft and weapons are reset&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Team Furball ====&lt;br /&gt;
[[File:BMS Team Furball Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Team Furball is simmilar to Match Play, but the points are counted like in Furball.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Tactical Engagement ==&lt;br /&gt;
[[File:BMS Tactical Engagement Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Tactical Engagements are individual missions with no dynamic campaign. The training missions are also found under the Tactical Engagement Tab.&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Main_Menu.jpg&amp;diff=13331</id>
		<title>File:BMS Main Menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Main_Menu.jpg&amp;diff=13331"/>
				<updated>2021-06-04T22:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Systems&amp;diff=13324</id>
		<title>Falcon BMS Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Systems&amp;diff=13324"/>
				<updated>2021-06-04T06:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: /* The UI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ROKAF Magnum.jpg|right|thumbnail|ROKAF F-16C Block 52 fires an AGM-88 HARM]]&lt;br /&gt;
= F-16C Block 50/52 Systems =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The UI ==&lt;br /&gt;
&lt;br /&gt;
[[Falcon BMS Main Menus]]&lt;br /&gt;
&lt;br /&gt;
== The Cockpit ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cockpit Overview]]&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/a/pesUR HOTAS (Throttle and Stick) ]&lt;br /&gt;
&lt;br /&gt;
[[Left Console]]&lt;br /&gt;
&lt;br /&gt;
[[Left Auxiliary Console]]&lt;br /&gt;
&lt;br /&gt;
[[Instrument Panel]]&lt;br /&gt;
&lt;br /&gt;
[[Right Auxiliary Console]]&lt;br /&gt;
&lt;br /&gt;
[[Right Console]]&lt;br /&gt;
&lt;br /&gt;
== Avionics ==&lt;br /&gt;
&lt;br /&gt;
[[HUD (Typical)]]&lt;br /&gt;
&lt;br /&gt;
[[The DED and ICP]]&lt;br /&gt;
&lt;br /&gt;
[[MFDs (Typical)]]&lt;br /&gt;
&lt;br /&gt;
[[The RWR]]&lt;br /&gt;
&lt;br /&gt;
[[The FCR]]&lt;br /&gt;
&lt;br /&gt;
[[The SMS]]&lt;br /&gt;
&lt;br /&gt;
[[The HSD]]&lt;br /&gt;
&lt;br /&gt;
[[The TGP]]&lt;br /&gt;
&lt;br /&gt;
[[Datalink]]&lt;br /&gt;
&lt;br /&gt;
[[Markpoints]]&lt;br /&gt;
&lt;br /&gt;
[[HMCS]]&lt;br /&gt;
&lt;br /&gt;
== Standard Procedures ==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B9xFTxO1Ou8nb3dGOV9xYjdHNE0/edit?usp=sharing Ramp Start - Taxi - Takeoff]&lt;br /&gt;
&lt;br /&gt;
[[Fence In]]&lt;br /&gt;
&lt;br /&gt;
[[Fence Out]]&lt;br /&gt;
&lt;br /&gt;
[[Landing]]&lt;br /&gt;
&lt;br /&gt;
[[Air-Air Refueling]]&lt;br /&gt;
&lt;br /&gt;
[[Formations]]&lt;br /&gt;
&lt;br /&gt;
== Weapons Employment ==&lt;br /&gt;
&lt;br /&gt;
[[AIM-120B/C AMRAAM]]&lt;br /&gt;
&lt;br /&gt;
[[AIM-9M/P/X Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
[[BMS AGM-88 HARM|AGM-88 HARM]]&lt;br /&gt;
&lt;br /&gt;
[[AGM-65A/B/D/G Maverick]]&lt;br /&gt;
&lt;br /&gt;
[[BLU-107 Durandal]] &lt;br /&gt;
&lt;br /&gt;
[[BDU-33]]&lt;br /&gt;
&lt;br /&gt;
[[Laser Guided Munitions (LGBs)]]&lt;br /&gt;
&lt;br /&gt;
[[GPS Guided Munitions (JDAMs)]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Bombs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon Delivery Planner]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nealius|Nealius]] ([[User talk:Nealius|talk]]) 03:40, 14 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Systems&amp;diff=13323</id>
		<title>Falcon BMS Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Systems&amp;diff=13323"/>
				<updated>2021-06-04T06:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: /* The UI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ROKAF Magnum.jpg|right|thumbnail|ROKAF F-16C Block 52 fires an AGM-88 HARM]]&lt;br /&gt;
= F-16C Block 50/52 Systems =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The UI ==&lt;br /&gt;
&lt;br /&gt;
[[Falcon BMS Main Menus]]&lt;br /&gt;
&lt;br /&gt;
[[Campaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Tactical Engagements]]&lt;br /&gt;
&lt;br /&gt;
== The Cockpit ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cockpit Overview]]&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/a/pesUR HOTAS (Throttle and Stick) ]&lt;br /&gt;
&lt;br /&gt;
[[Left Console]]&lt;br /&gt;
&lt;br /&gt;
[[Left Auxiliary Console]]&lt;br /&gt;
&lt;br /&gt;
[[Instrument Panel]]&lt;br /&gt;
&lt;br /&gt;
[[Right Auxiliary Console]]&lt;br /&gt;
&lt;br /&gt;
[[Right Console]]&lt;br /&gt;
&lt;br /&gt;
== Avionics ==&lt;br /&gt;
&lt;br /&gt;
[[HUD (Typical)]]&lt;br /&gt;
&lt;br /&gt;
[[The DED and ICP]]&lt;br /&gt;
&lt;br /&gt;
[[MFDs (Typical)]]&lt;br /&gt;
&lt;br /&gt;
[[The RWR]]&lt;br /&gt;
&lt;br /&gt;
[[The FCR]]&lt;br /&gt;
&lt;br /&gt;
[[The SMS]]&lt;br /&gt;
&lt;br /&gt;
[[The HSD]]&lt;br /&gt;
&lt;br /&gt;
[[The TGP]]&lt;br /&gt;
&lt;br /&gt;
[[Datalink]]&lt;br /&gt;
&lt;br /&gt;
[[Markpoints]]&lt;br /&gt;
&lt;br /&gt;
[[HMCS]]&lt;br /&gt;
&lt;br /&gt;
== Standard Procedures ==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B9xFTxO1Ou8nb3dGOV9xYjdHNE0/edit?usp=sharing Ramp Start - Taxi - Takeoff]&lt;br /&gt;
&lt;br /&gt;
[[Fence In]]&lt;br /&gt;
&lt;br /&gt;
[[Fence Out]]&lt;br /&gt;
&lt;br /&gt;
[[Landing]]&lt;br /&gt;
&lt;br /&gt;
[[Air-Air Refueling]]&lt;br /&gt;
&lt;br /&gt;
[[Formations]]&lt;br /&gt;
&lt;br /&gt;
== Weapons Employment ==&lt;br /&gt;
&lt;br /&gt;
[[AIM-120B/C AMRAAM]]&lt;br /&gt;
&lt;br /&gt;
[[AIM-9M/P/X Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
[[BMS AGM-88 HARM|AGM-88 HARM]]&lt;br /&gt;
&lt;br /&gt;
[[AGM-65A/B/D/G Maverick]]&lt;br /&gt;
&lt;br /&gt;
[[BLU-107 Durandal]] &lt;br /&gt;
&lt;br /&gt;
[[BDU-33]]&lt;br /&gt;
&lt;br /&gt;
[[Laser Guided Munitions (LGBs)]]&lt;br /&gt;
&lt;br /&gt;
[[GPS Guided Munitions (JDAMs)]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Bombs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon Delivery Planner]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nealius|Nealius]] ([[User talk:Nealius|talk]]) 03:40, 14 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13322</id>
		<title>Falcon BMS Main Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13322"/>
				<updated>2021-06-04T06:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: Created page with &amp;quot;center == Instant Action == right Instant action is a quick single player mission....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Main Menu.jpg|700px|frameless|center]]&lt;br /&gt;
== Instant Action ==&lt;br /&gt;
[[File:BMS Instant Action Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Instant action is a quick single player mission. To change the location of the mission, you drag the green box around the map.&lt;br /&gt;
==== Mission ====&lt;br /&gt;
Fighter Sweep is an Air to Air engagement and Moving Mud is a SEAD/DEAD mission.&lt;br /&gt;
==== Wave ====&lt;br /&gt;
The Wave check boxes adjust the difficult setting of the AI.&lt;br /&gt;
==== Air Defenses ====&lt;br /&gt;
The Air Defenses check boxes enable and disable the corresponding types of enemy air defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Dogfight ==&lt;br /&gt;
Dogfight is a quick Air to Air engagement that can be played in either Single player or Multiplayer. In dogfight you have multiple sub gamemodes such as Furball, Match Play, and Team Furball.&lt;br /&gt;
==== Furball ====&lt;br /&gt;
[[File:BMS Furball.JPG|400px|frameless|right]]&lt;br /&gt;
In Furball you get points for each kill you score, and loose points when you die. In Furball when you die you continually respawn until the match is over and aircraft positions are not reset between each round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Match Play ====&lt;br /&gt;
[[File:BMS Match Play Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Match play is similar to Furball, but with some differences. The first difference is that four teams are created and a player can join any of the four teams. The second differences is that points are scored from who wins the round instead of how many kills and deaths. The third difference is that you dont respawn until the next round and after each round the aircraft and weapons are reset&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Team Furball ====&lt;br /&gt;
[[File:BMS Team Furball Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Team Furball is simmilar to Match Play, but the points are counted like in Furball.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Tactical Engagement ==&lt;br /&gt;
[[File:BMS Tactical Engagement Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Tactical Engagements are individual missions with no dynamic campaign. The training missions are also found under the Tactical Engagement Tab.&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Tactical_Engagement_Menu.JPG&amp;diff=13321</id>
		<title>File:BMS Tactical Engagement Menu.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Tactical_Engagement_Menu.JPG&amp;diff=13321"/>
				<updated>2021-06-04T06:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Team_Furball_Menu.JPG&amp;diff=13320</id>
		<title>File:BMS Team Furball Menu.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Team_Furball_Menu.JPG&amp;diff=13320"/>
				<updated>2021-06-04T06:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Match_Play_Menu.JPG&amp;diff=13319</id>
		<title>File:BMS Match Play Menu.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Match_Play_Menu.JPG&amp;diff=13319"/>
				<updated>2021-06-04T06:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Instant_Action_Menu.JPG&amp;diff=13315</id>
		<title>File:BMS Instant Action Menu.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Instant_Action_Menu.JPG&amp;diff=13315"/>
				<updated>2021-06-04T05:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=File:BMS_Furball.JPG&amp;diff=13314</id>
		<title>File:BMS Furball.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=File:BMS_Furball.JPG&amp;diff=13314"/>
				<updated>2021-06-04T05:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: BMS Furball Menu screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BMS Furball Menu screen&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS&amp;diff=13310</id>
		<title>Falcon BMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS&amp;diff=13310"/>
				<updated>2021-06-03T20:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
|client=ca-pub-6997190595986605&lt;br /&gt;
|slot=7221930773&lt;br /&gt;
|width = 728px&lt;br /&gt;
|height = 90px&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OtherModuleInfo&lt;br /&gt;
|modulename=Falcon BMS&lt;br /&gt;
|modulethumb=Norwegian F16A over Balkans.jpg&lt;br /&gt;
|guidelink=https://www.youtube.com/watch?v=uU3pmXvnc0k&lt;br /&gt;
|storelink=https://www.benchmarksims.org/forum/showthread.php?40646-Falcon-BMS-4-35-Full-Installer&lt;br /&gt;
|trailerlink=https://youtu.be/IWpqpVZtGkk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Please Note that Falcon BMS is not a DCS World Module====&lt;br /&gt;
Falcon BMS is a free modification for Falcon 4 that takes the game to DCS levels of systems modeling.  Check the tutorials section for an installation guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following information is valid as of BMS 4.35 Update 1. Although many F-16 variants ranging from the F-16A all the way up to the Israeli F-16I and Greek Block 52+ can be flown, the avionics as represented in BMS 4.35 is that of the USAF Block 50/52 with a few exceptions. As a side-note, the Block 50 (as well as 30 and 40) is powered by General Electric (GE) engines and the Block 52 (as well as 32 and 42) is powered by Pratt and Whitney (PW) engines. There are minor differences between the P&amp;amp;W and the GE engines such as maximum thrust.&lt;br /&gt;
&lt;br /&gt;
===F-16 Systems Weapons, Cockpit, and Weapons Employment===&lt;br /&gt;
[[Falcon BMS Systems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tutorials===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Set-up====&lt;br /&gt;
[https://www.youtube.com/watch?v=uU3pmXvnc0k Installing the game]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2BQVD-SbEcY Controls and Data Cartridge]&lt;br /&gt;
&lt;br /&gt;
[[BMS VR Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flying the jet====&lt;br /&gt;
[https://www.youtube.com/watch?v=RWPEGNZB09Y Cockpit Orientation, Navigation, and Formation Flying]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eUtpZQNt-Tg Start up]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fKDilEfzh_8 Taxi and Takeoff]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fKDilEfzh_8 ILS and Landing]&lt;br /&gt;
&lt;br /&gt;
-Big thanks to Krause for making his tutorials on falcon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Standard Procedures===&lt;br /&gt;
[https://drive.google.com/file/d/0B9xFTxO1Ou8nb3dGOV9xYjdHNE0/edit?usp=sharing Ramp Start - Taxi - Takeoff]&lt;br /&gt;
&lt;br /&gt;
[[Fence In]]&lt;br /&gt;
&lt;br /&gt;
[[Fence Out]]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0cXkzNJP3rQ&amp;amp;feature=youtu.be Landing]&lt;br /&gt;
&lt;br /&gt;
[[Air-Air Refueling]]&lt;br /&gt;
&lt;br /&gt;
[[Formations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
|client=ca-pub-6997190595986605&lt;br /&gt;
|slot=7221930773&lt;br /&gt;
|width = 728px&lt;br /&gt;
|height = 90px&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS&amp;diff=13309</id>
		<title>Falcon BMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS&amp;diff=13309"/>
				<updated>2021-06-03T20:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;OPPOTATO: /* Please Note that Falcon BMS is not a DCS World Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
|client=ca-pub-6997190595986605&lt;br /&gt;
|slot=7221930773&lt;br /&gt;
|width = 728px&lt;br /&gt;
|height = 90px&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OtherModuleInfo&lt;br /&gt;
|modulename=Falcon BMS&lt;br /&gt;
|modulethumb=Norwegian F16A over Balkans.jpg&lt;br /&gt;
|guidelink=https://www.youtube.com/watch?v=uU3pmXvnc0k&lt;br /&gt;
|storelink=http://www.benchmarksims.org/forum/showthread.php?26567-Falcon-BMS-4-33-U1-Full-Installer&lt;br /&gt;
|trailerlink=https://www.youtube.com/watch?v=QcMOOOulhME&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Please Note that Falcon BMS is not a DCS World Module====&lt;br /&gt;
Falcon BMS is a free modification for Falcon 4 that takes the game to DCS levels of systems modeling.  Check the tutorials section for an installation guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following information is valid as of BMS 4.35 Update 1. Although many F-16 variants ranging from the F-16A all the way up to the Israeli F-16I and Greek Block 52+ can be flown, the avionics as represented in BMS 4.35 is that of the USAF Block 50/52 with a few exceptions. As a side-note, the Block 50 (as well as 30 and 40) is powered by General Electric (GE) engines and the Block 52 (as well as 32 and 42) is powered by Pratt and Whitney (PW) engines. There are minor differences between the P&amp;amp;W and the GE engines such as maximum thrust.&lt;br /&gt;
&lt;br /&gt;
===F-16 Systems Weapons, Cockpit, and Weapons Employment===&lt;br /&gt;
[[Falcon BMS Systems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tutorials===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Set-up====&lt;br /&gt;
[https://www.youtube.com/watch?v=uU3pmXvnc0k Installing the game]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2BQVD-SbEcY Controls and Data Cartridge]&lt;br /&gt;
&lt;br /&gt;
[[BMS VR Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flying the jet====&lt;br /&gt;
[https://www.youtube.com/watch?v=RWPEGNZB09Y Cockpit Orientation, Navigation, and Formation Flying]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eUtpZQNt-Tg Start up]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fKDilEfzh_8 Taxi and Takeoff]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fKDilEfzh_8 ILS and Landing]&lt;br /&gt;
&lt;br /&gt;
-Big thanks to Krause for making his tutorials on falcon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Standard Procedures===&lt;br /&gt;
[https://drive.google.com/file/d/0B9xFTxO1Ou8nb3dGOV9xYjdHNE0/edit?usp=sharing Ramp Start - Taxi - Takeoff]&lt;br /&gt;
&lt;br /&gt;
[[Fence In]]&lt;br /&gt;
&lt;br /&gt;
[[Fence Out]]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0cXkzNJP3rQ&amp;amp;feature=youtu.be Landing]&lt;br /&gt;
&lt;br /&gt;
[[Air-Air Refueling]]&lt;br /&gt;
&lt;br /&gt;
[[Formations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{#widget:AdSense&lt;br /&gt;
|name=Hoggitwiki header&lt;br /&gt;
|client=ca-pub-6997190595986605&lt;br /&gt;
|slot=7221930773&lt;br /&gt;
|width = 728px&lt;br /&gt;
|height = 90px&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	</feed>