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		<updated>2026-05-09T20:42:09Z</updated>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_func_addGroup&amp;diff=7499</id>
		<title>DCS func addGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_func_addGroup&amp;diff=7499"/>
				<updated>2018-05-25T23:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rurounijones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:dcs_funcs&lt;br /&gt;
&lt;br /&gt;
|fName= addGroup&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|par1= [[DCS_singleton_coalition|coalition]]&lt;br /&gt;
&lt;br /&gt;
|par2= &lt;br /&gt;
&lt;br /&gt;
|par3= &lt;br /&gt;
&lt;br /&gt;
|par4=&lt;br /&gt;
&lt;br /&gt;
|desc= Dynamically spawns a group of the specified category for the specified country. Group data table is in the same format as created by the mission editor. See [[DCS_Class_Group|here]] for the list of possible group categories.&lt;br /&gt;
&lt;br /&gt;
The coalition of the group is defined by the coalition its country belongs to.&lt;br /&gt;
&lt;br /&gt;
If the group or any unit within shares a name of an existing group or unit, the existing group or unit will be destroyed when the new group is created. &lt;br /&gt;
&lt;br /&gt;
Function can NOT spawn new aircraft with a skill level of &amp;quot;client&amp;quot;. However in single player a group can be spawned with the skill level of &amp;quot;Player&amp;quot;. When this occurs the existing player aircraft will be destroyed. &lt;br /&gt;
&lt;br /&gt;
If no groupId or unitId is specified or the Ids are shared with existing groups or units, a new Id will be created for the new group.&lt;br /&gt;
&lt;br /&gt;
|rtnType= Group&lt;br /&gt;
&lt;br /&gt;
|rtnExample= none&lt;br /&gt;
&lt;br /&gt;
|reqType1= enum&lt;br /&gt;
&lt;br /&gt;
|reqName1= countryId&lt;br /&gt;
&lt;br /&gt;
|reqType2= enum&lt;br /&gt;
&lt;br /&gt;
|reqName2= groupCategory&lt;br /&gt;
&lt;br /&gt;
|reqType3= table&lt;br /&gt;
&lt;br /&gt;
|reqName3= groupData&lt;br /&gt;
&lt;br /&gt;
|reqType4=&lt;br /&gt;
&lt;br /&gt;
|optType1=&lt;br /&gt;
&lt;br /&gt;
|optType2=&lt;br /&gt;
&lt;br /&gt;
|examples= Basic table for a ground unit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  local groupData = {&lt;br /&gt;
	[&amp;quot;visible&amp;quot;] = false,&lt;br /&gt;
	[&amp;quot;taskSelected&amp;quot;] = true,&lt;br /&gt;
	[&amp;quot;route&amp;quot;] = &lt;br /&gt;
	{&lt;br /&gt;
	}, -- end of [&amp;quot;route&amp;quot;]&lt;br /&gt;
	[&amp;quot;groupId&amp;quot;] = 2,&lt;br /&gt;
	[&amp;quot;tasks&amp;quot;] = &lt;br /&gt;
	{&lt;br /&gt;
	}, -- end of [&amp;quot;tasks&amp;quot;]&lt;br /&gt;
	[&amp;quot;hidden&amp;quot;] = false,&lt;br /&gt;
	[&amp;quot;units&amp;quot;] = &lt;br /&gt;
	{&lt;br /&gt;
		[1] = &lt;br /&gt;
		{&lt;br /&gt;
			[&amp;quot;type&amp;quot;] = &amp;quot;LAV-25&amp;quot;,&lt;br /&gt;
			[&amp;quot;transportable&amp;quot;] = &lt;br /&gt;
			{&lt;br /&gt;
				[&amp;quot;randomTransportable&amp;quot;] = false,&lt;br /&gt;
			}, -- end of [&amp;quot;transportable&amp;quot;]&lt;br /&gt;
			[&amp;quot;unitId&amp;quot;] = 2,&lt;br /&gt;
			[&amp;quot;skill&amp;quot;] = &amp;quot;Average&amp;quot;,&lt;br /&gt;
			[&amp;quot;y&amp;quot;] = 616314.28571429,&lt;br /&gt;
			[&amp;quot;x&amp;quot;] = -288585.71428572,&lt;br /&gt;
			[&amp;quot;name&amp;quot;] = &amp;quot;Ground Unit1&amp;quot;,&lt;br /&gt;
			[&amp;quot;playerCanDrive&amp;quot;] = true,&lt;br /&gt;
			[&amp;quot;heading&amp;quot;] = 0.28605144170571,&lt;br /&gt;
		}, -- end of [1]&lt;br /&gt;
	}, -- end of [&amp;quot;units&amp;quot;]&lt;br /&gt;
	[&amp;quot;y&amp;quot;] = 616314.28571429,&lt;br /&gt;
	[&amp;quot;x&amp;quot;] = -288585.71428572,&lt;br /&gt;
	[&amp;quot;name&amp;quot;] = &amp;quot;Ground Group&amp;quot;,&lt;br /&gt;
	[&amp;quot;start_time&amp;quot;] = 0,&lt;br /&gt;
	[&amp;quot;task&amp;quot;] = &amp;quot;Ground Nothing&amp;quot;,&lt;br /&gt;
  } -- end of [1]&lt;br /&gt;
&lt;br /&gt;
  coalition.addGroup(country.id.USA, Group.Category.GROUND, groupData)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Required Group values&lt;br /&gt;
  name         string for the group name&lt;br /&gt;
  task         string for the master task that will dictate core AI behavior&lt;br /&gt;
&lt;br /&gt;
Optional Group Values&lt;br /&gt;
  groupId         number groupId&lt;br /&gt;
  start_time      number time in seconds after mission start time that the group will spawn in. If 0 the group will spawn immediately.&lt;br /&gt;
  lateActivation  boolean value that can override start_time to force the group to spawn in via trigger&lt;br /&gt;
  hidden          boolean whether or not the group is visible on the F10 map view&lt;br /&gt;
  route           table complex table defining the route and tasks assigned to the group&lt;br /&gt;
&lt;br /&gt;
Optional Group Values (Aircraft and Helicopters)&lt;br /&gt;
  uncontrolled    boolean for ground starts, whether or not the aircraft will be visible but not active&lt;br /&gt;
  modulation      number (0 or 1) for AM or FM radio&lt;br /&gt;
  frequency       number of the radio frequency the unit will broadcast to&lt;br /&gt;
  communication   boolean for whether or not the group will communicate over the radio&lt;br /&gt;
&lt;br /&gt;
Optional Group Values (Ground and Ships)&lt;br /&gt;
  visible         boolean For whether or not the group is visible before its start time&lt;br /&gt;
  &lt;br /&gt;
Required Unit values&lt;br /&gt;
 name         name for the type of object&lt;br /&gt;
 type         string for the type of object&lt;br /&gt;
 x            number for x coordinate&lt;br /&gt;
 y            number for y coordinate&lt;br /&gt;
&lt;br /&gt;
Required Unit Values for Aircraft and Helicopters&lt;br /&gt;
  alt         number altitude in meters&lt;br /&gt;
  alt_type    string &amp;quot;BARO&amp;quot; or &amp;quot;RADIO&amp;quot; for Above sea level or above ground level&lt;br /&gt;
  speed       number velocity the aircraft will spawn at measured in meters per second&lt;br /&gt;
  payload     table of the aircrafts payload including fuel, weapons, and countermeasures&lt;br /&gt;
  callsign    table/number of the callsign for the unit. NATO countries use a table to define callsigns while the Russian style uses a number &lt;br /&gt;
&lt;br /&gt;
Optional Unit Values&lt;br /&gt;
 unitId       number unitId&lt;br /&gt;
 heading      number heading of the object in radians&lt;br /&gt;
 skill        string of the units skill level. Can be &amp;quot;Excellent&amp;quot;, &amp;quot;High&amp;quot;, &amp;quot;Good&amp;quot;, &amp;quot;Average&amp;quot;, &amp;quot;Random&amp;quot;, &amp;quot;Player&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aircraft and Helicopter values&lt;br /&gt;
  livery_id   string name of the livery for the aircraft&lt;br /&gt;
  psi         number&lt;br /&gt;
  onboard_num string of the tail number on the aircraft&lt;br /&gt;
&lt;br /&gt;
Helicopter Values&lt;br /&gt;
  ropeLength  number length of a rope used for sling loading, default is 15&lt;br /&gt;
|related= &lt;br /&gt;
[[DCS_singleton_coalition|'''Coalition Functions:''']] {{ListOfCoalitionFuncs}}&lt;br /&gt;
&lt;br /&gt;
|notes= You '''''MUST''''' have a built in delay before accessing the group or units controllers and issuing tasks, commands or options of the group spawned. Otherwise the you are likely to cause a game crash. &lt;br /&gt;
&lt;br /&gt;
Route table can be empty or assigned to the group after spawning using [[DCS_func_getController|getController]] and [[DCS_func_pushTask|pushTask]] functions.&lt;br /&gt;
See [[DCS_task_mission|page on mission task]] for more information regarding the route table. &lt;br /&gt;
&lt;br /&gt;
Payload table&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Singleton Functions|addGroup]]&lt;/div&gt;</summary>
		<author><name>Rurounijones</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_func_getGroups&amp;diff=7498</id>
		<title>DCS func getGroups</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_func_getGroups&amp;diff=7498"/>
				<updated>2018-05-25T23:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rurounijones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:dcs_funcs&lt;br /&gt;
&lt;br /&gt;
|fName= getGroups&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|par1= [[DCS_singleton_coalition|coalition]]&lt;br /&gt;
&lt;br /&gt;
|par2= &lt;br /&gt;
&lt;br /&gt;
|par3= &lt;br /&gt;
&lt;br /&gt;
|par4=&lt;br /&gt;
&lt;br /&gt;
|desc= Returns a table of [[DCS_Class_Group|group objects]] belonging to the specified coalition. If the groupCategory enumerator is provided the table will only contain groups that belong to the specified category. If this optional variable is not provided, all group types will be returned. See [[DCS_Class_Group|here]] for the list of possible group categories.&lt;br /&gt;
&lt;br /&gt;
|rtnType= table&lt;br /&gt;
&lt;br /&gt;
|rtnExample= &lt;br /&gt;
&lt;br /&gt;
|reqType1= enum&lt;br /&gt;
&lt;br /&gt;
|reqName1= coalitionId&lt;br /&gt;
&lt;br /&gt;
|reqType2= &lt;br /&gt;
&lt;br /&gt;
|reqName2= &lt;br /&gt;
&lt;br /&gt;
|reqType3= &lt;br /&gt;
&lt;br /&gt;
|reqName3= &lt;br /&gt;
&lt;br /&gt;
|reqType4=&lt;br /&gt;
&lt;br /&gt;
|optType1= enum&lt;br /&gt;
&lt;br /&gt;
|optName1= GroupCategory&lt;br /&gt;
&lt;br /&gt;
|optType2=&lt;br /&gt;
&lt;br /&gt;
|examples= The following will print each groups name belonging to the blue coalition to dcs.log&lt;br /&gt;
 for i, gp in pairs(coalition.getGroups(2)) do&lt;br /&gt;
  env.info(Group.getName(gp))&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|related= &lt;br /&gt;
[[DCS_singleton_coalition|'''Coalition Functions:''']] {{ListOfCoalitionFuncs}}&lt;br /&gt;
&lt;br /&gt;
|notes= Due to a bug this function is returning dead groups in addition to the alive groups. You must &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Singleton Functions|getGroups]]&lt;/div&gt;</summary>
		<author><name>Rurounijones</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_singleton_world&amp;diff=7496</id>
		<title>DCS singleton world</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_singleton_world&amp;diff=7496"/>
				<updated>2018-05-25T23:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rurounijones: minor formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:DCSscriptingSingleton&lt;br /&gt;
&lt;br /&gt;
|cName= world&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
&lt;br /&gt;
|desc= The world singleton contains functions centered around two different but extremely useful functions. &lt;br /&gt;
1. Events and event handlers are all governed within world.&lt;br /&gt;
2. A number of functions to get information about the game world. &lt;br /&gt;
&lt;br /&gt;
|funcs= {{listOfWorldFuncs}}&lt;br /&gt;
&lt;br /&gt;
|enums= The event enumerator defines all of the types of events that can occur.&lt;br /&gt;
&lt;br /&gt;
 world.event = {&lt;br /&gt;
   S_EVENT_INVALID = 0,&lt;br /&gt;
   S_EVENT_SHOT = 1,&lt;br /&gt;
   S_EVENT_HIT = 2,&lt;br /&gt;
   S_EVENT_TAKEOFF = 3,&lt;br /&gt;
   S_EVENT_LAND = 4,&lt;br /&gt;
   S_EVENT_CRASH = 5,&lt;br /&gt;
   S_EVENT_EJECTION = 6,&lt;br /&gt;
   S_EVENT_REFUELING = 7,&lt;br /&gt;
   S_EVENT_DEAD = 8,&lt;br /&gt;
   S_EVENT_PILOT_DEAD = 9,&lt;br /&gt;
   S_EVENT_BASE_CAPTURED = 10,&lt;br /&gt;
   S_EVENT_MISSION_START = 11,&lt;br /&gt;
   S_EVENT_MISSION_END = 12,&lt;br /&gt;
   S_EVENT_TOOK_CONTROL = 13,&lt;br /&gt;
   S_EVENT_REFUELING_STOP = 14,&lt;br /&gt;
   S_EVENT_BIRTH = 15,&lt;br /&gt;
   S_EVENT_HUMAN_FAILURE = 16,&lt;br /&gt;
   S_EVENT_ENGINE_STARTUP = 17,&lt;br /&gt;
   S_EVENT_ENGINE_SHUTDOWN = 18,&lt;br /&gt;
   S_EVENT_PLAYER_ENTER_UNIT = 19,&lt;br /&gt;
   S_EVENT_PLAYER_LEAVE_UNIT = 20,&lt;br /&gt;
   S_EVENT_PLAYER_COMMENT = 21,&lt;br /&gt;
   S_EVENT_SHOOTING_START = 22,&lt;br /&gt;
   S_EVENT_SHOOTING_END = 23,&lt;br /&gt;
   S_EVENT_MARK_ADDED  = 24, &lt;br /&gt;
   S_EVENT_MARK_CHANGE = 25,&lt;br /&gt;
   S_EVENT_MARK_REMOVED =26,&lt;br /&gt;
   S_EVENT_MAX = 27&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with [[DCS_event_birth|birth]]&lt;br /&gt;
&lt;br /&gt;
 world.BirthPlace = {&lt;br /&gt;
   wsBirthPlace_Air,&lt;br /&gt;
   wsBirthPlace_RunWay,&lt;br /&gt;
   wsBirthPlace_Park,&lt;br /&gt;
   wsBirthPlace_Heliport_Hot,&lt;br /&gt;
   wsBirthPlace_Heliport_Cold,&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
The volumeType enumerator defines the types of 3d geometery used within the [[DCS_func_searchObjects|world.searchObjects]] function&lt;br /&gt;
 world.VolumeType = {&lt;br /&gt;
   SEGMENT,&lt;br /&gt;
   BOX,&lt;br /&gt;
   SPHERE,&lt;br /&gt;
   PYRAMID&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
|notes= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rurounijones</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_enum_country&amp;diff=7495</id>
		<title>DCS enum country</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_enum_country&amp;diff=7495"/>
				<updated>2018-05-25T22:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rurounijones: Change the constants list to a YAML formatted one for easy import into programming languages of choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:DCSenumertorTables&lt;br /&gt;
&lt;br /&gt;
|name= country&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
&lt;br /&gt;
|desc= The country enumerator contains the constant countryIds and strings for each country present in DCS World. Country ids are indexed starting at 0. &lt;br /&gt;
&lt;br /&gt;
|uses=&lt;br /&gt;
&lt;br /&gt;
|format= The country enumerator contains 3 nested tables within. id, name, and names. These tables are formatted in the following manner with indexes corresponding to their constant values.&lt;br /&gt;
 country = {&lt;br /&gt;
   id = {&lt;br /&gt;
    ['RUSSIA'] = 0,&lt;br /&gt;
    ['UKRAINE'] = 1,&lt;br /&gt;
    ['USA'] = 2,&lt;br /&gt;
    ...&lt;br /&gt;
  },&lt;br /&gt;
   name = {&lt;br /&gt;
    [0] = 'RUSSIA',&lt;br /&gt;
    [1] = 'UKRAINE',&lt;br /&gt;
    [2] = 'USA',&lt;br /&gt;
    ...  &lt;br /&gt;
  },&lt;br /&gt;
   names = {&lt;br /&gt;
    [0] = 'RUSSIA',&lt;br /&gt;
    [1] = 'UKRAINE',&lt;br /&gt;
    [2] = 'USA',&lt;br /&gt;
   ...  &lt;br /&gt;
  }, &lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|constants= Below is a full listing of countries and their corresponding ids in YAML format&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
  1: UKRAINE&lt;br /&gt;
  2: USA&lt;br /&gt;
  3: TURKEY&lt;br /&gt;
  4: UK&lt;br /&gt;
  5: FRANCE&lt;br /&gt;
  6: GERMANY&lt;br /&gt;
  7: AGGRESSORS&lt;br /&gt;
  8: CANADA&lt;br /&gt;
  9: SPAIN&lt;br /&gt;
  10: THE_NETHERLANDS&lt;br /&gt;
  11: BELGIUM&lt;br /&gt;
  12: NORWAY&lt;br /&gt;
  13: DENMARK&lt;br /&gt;
  15: ISRAEL&lt;br /&gt;
  16: GEORGIA&lt;br /&gt;
  17: INSURGENTS&lt;br /&gt;
  18: ABKHAZIA&lt;br /&gt;
  19: SOUTH_OSETIA&lt;br /&gt;
  20: ITALY&lt;br /&gt;
  21: AUSTRALIA&lt;br /&gt;
  22: SWITZERLAND&lt;br /&gt;
  23: AUSTRIA&lt;br /&gt;
  24: BELARUS&lt;br /&gt;
  25: BULGARIA&lt;br /&gt;
  26: CHEZH_REPUBLIC&lt;br /&gt;
  27: CHINA&lt;br /&gt;
  28: CROATIA&lt;br /&gt;
  29: EGYPT&lt;br /&gt;
  30: FINLAND&lt;br /&gt;
  31: GREECE&lt;br /&gt;
  32: HUNGARY&lt;br /&gt;
  33: INDIA&lt;br /&gt;
  34: IRAN&lt;br /&gt;
  35: IRAQ&lt;br /&gt;
  36: JAPAN&lt;br /&gt;
  37: KAZAKHSTAN&lt;br /&gt;
  38: NORTH_KOREA&lt;br /&gt;
  39: PAKISTAN&lt;br /&gt;
  40: POLAND&lt;br /&gt;
  41: ROMANIA&lt;br /&gt;
  42: SAUDI_ARABIA&lt;br /&gt;
  43: SERBIA&lt;br /&gt;
  44: SLOVAKIA&lt;br /&gt;
  45: SOUTH_KOREA&lt;br /&gt;
  46: SWEDEN&lt;br /&gt;
  47: SYRIA&lt;br /&gt;
  48: YEMEN&lt;br /&gt;
  49: VIETNAM&lt;br /&gt;
  50: VENEZUELA&lt;br /&gt;
  51: TUNISIA&lt;br /&gt;
  52: THAILAND&lt;br /&gt;
  53: SUDAN&lt;br /&gt;
  54: PHILIPPINES&lt;br /&gt;
  55: MOROCCO&lt;br /&gt;
  56: MEXICO&lt;br /&gt;
  57: MALAYSIA&lt;br /&gt;
  58: LIBYA&lt;br /&gt;
  59: JORDAN&lt;br /&gt;
  60: INDONESIA&lt;br /&gt;
  61: HONDURAS&lt;br /&gt;
  62: ETHIOPIA&lt;br /&gt;
  63: CHILE&lt;br /&gt;
  64: BRAZIL &lt;br /&gt;
  65: BAHRAIN&lt;br /&gt;
  66: THIRDREICH&lt;br /&gt;
  67: YUGOSLAVIA&lt;br /&gt;
  68: USSR&lt;br /&gt;
  69: ITALIAN_SOCIAL_REPUBLIC&lt;br /&gt;
  70: ALGERIA&lt;br /&gt;
  71: KUWAIT&lt;br /&gt;
  72: QATAR&lt;br /&gt;
  73: OMAN&lt;br /&gt;
  74: UNITED_ARAB_EMIRATES&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|notes= Yes index 14 doesn't exist. No you aren't crazy. No I don't know what happened to it. Some say it has been missing since Lock-on. &lt;br /&gt;
&lt;br /&gt;
DCS 1.5 has doubled the list of countries available, not all countries are populated with assets yet. &lt;br /&gt;
&lt;br /&gt;
Countries 48-65 were added at or around 1.5.4/2.0.4. &lt;br /&gt;
&lt;br /&gt;
DCS 2.1 added 4 countries (66-69) associated with the World War 2 setting. &lt;br /&gt;
&lt;br /&gt;
DCS 2.5 added 70-74&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rurounijones</name></author>	</entry>

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