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		<id>https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=DCS_command_switchWaypoint</id>
		<title>DCS command switchWaypoint - Revision history</title>
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		<updated>2026-04-25T00:54:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_command_switchWaypoint&amp;diff=429&amp;oldid=prev</id>
		<title>Grimes: 1 revision imported</title>
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				<updated>2018-04-12T00:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{Template:DCS_tasking&lt;br /&gt;
&lt;br /&gt;
|tName= SwitchWaypoint&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|type= [[DCS_func_setCommand|Command]]&lt;br /&gt;
&lt;br /&gt;
|for= Airplanes, Helicopters&lt;br /&gt;
&lt;br /&gt;
|avail= All tasks types&lt;br /&gt;
&lt;br /&gt;
|desc= Changes the active leg of a route. Allows for more complex patrol patterns to be greater than relying on Orbit commands. This command is only functional if a mission task is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|form=  This task needs to be in the following format. &lt;br /&gt;
&lt;br /&gt;
 SwitchWaypoint = { &lt;br /&gt;
   id = 'SwitchWaypoint', &lt;br /&gt;
   params = { &lt;br /&gt;
     fromWaypointIndex = number,  &lt;br /&gt;
     goToWaypointIndex = number, &lt;br /&gt;
   } &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
'''Required parameters''': &lt;br /&gt;
&lt;br /&gt;
fromWaypointIndex: Defines the waypoint that the AI will travel from.&lt;br /&gt;
&lt;br /&gt;
goToWaypointIndex: Defines the destination waypoint&lt;br /&gt;
&lt;br /&gt;
'''Optional Parameters''':&lt;br /&gt;
|enum= N/A&lt;br /&gt;
|exam=&lt;br /&gt;
&lt;br /&gt;
|notes= &lt;br /&gt;
&lt;br /&gt;
See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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