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		<id>https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=DCS_editor_actions</id>
		<title>DCS editor actions - Revision history</title>
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		<updated>2026-04-29T16:55:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_editor_actions&amp;diff=968&amp;oldid=prev</id>
		<title>Grimes: Created page with &quot;  == General == {{Template:DCSactions |name= Do Script |vNum= 1.2.0 |desc= Performs the lua script that was entered into the text box.   |var1= lua script |var2=  |var3= }} {{...&quot;</title>
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				<updated>2018-04-13T09:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;  == General == {{Template:DCSactions |name= Do Script |vNum= 1.2.0 |desc= Performs the lua script that was entered into the text box.   |var1= lua script |var2=  |var3= }} {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Do Script&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Performs the lua script that was entered into the text box.  &lt;br /&gt;
|var1= lua script&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Do Script File&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Runs the entire .lua file that you select. File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var1= .lua file&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Load Mission&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Ends the current mission and loads the specified mission file. File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var1= .miz file&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= End Mission&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Ends the current mission with a victory for one side and displays a text message that the designer designates. &lt;br /&gt;
|var1= Winner Side&lt;br /&gt;
|var2= Text Message&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Explosion&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates an explosion of a specified power on a trigger zone at a give altitude.&lt;br /&gt;
|var1= Trigger Zone&lt;br /&gt;
|var2= Altitude. In Meters Above Sea Level&lt;br /&gt;
|var3= Power (0-10000)&lt;br /&gt;
|var4=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Illuminating Bomb&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Drops a illuminating candle bomb over a trigger zone. Candle burns for 5 minutes, best deployment altitude is 500- 2500 m AGL&lt;br /&gt;
|var1= Trigger Zone&lt;br /&gt;
|var2= Altitude. In Meters Above Sea Level&lt;br /&gt;
|var3= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Signal Flare&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates a signal flare on a trigger zone at a given altitude&lt;br /&gt;
|var1= Trigger Zone&lt;br /&gt;
|var2= Altitude. In Meters Above Sea Level&lt;br /&gt;
|var3= Color&lt;br /&gt;
|var4= bearing (0-360)&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Smoke Marker&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates a smoke marker on a trigger zone at the specified altitude&lt;br /&gt;
|var1= Trigger Zone&lt;br /&gt;
|var2= Altitude. In Meters Above Sea Level&lt;br /&gt;
|var3= Color&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Play Arguement&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Plays a specific animation argument on a static object.&lt;br /&gt;
|var1= Static Object Name&lt;br /&gt;
|var2= ArguementId (number)&lt;br /&gt;
|var3= Start (-1 to 1)&lt;br /&gt;
&lt;br /&gt;
Stop (-1 to 1)&lt;br /&gt;
|var4= Speed m/s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Group ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Activate&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Activates a group from a dormant state. These groups must have &amp;quot;Late activation&amp;quot; checked or have start-time different than mission start time.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Deactivate&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Deactivates a group. This removes it from the mission never to be seen again.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group AI On&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Enables a groups AI. AI always starts 'on'.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group AI Off&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Disables a groups AI. Group will stop and will be unable to move, shoot, or think.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Activate&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Activates a group from a dormant state. These groups must have &amp;quot;Late activation&amp;quot; checked or have start-time different than mission start time.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Stop&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Stops a group along its current route.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Resume&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Resumes the groups current route.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Group Stop and Deploy to Template&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Group stops and deploys to a template formation. Note AI cannot travel in the formation once the group is resumed.&lt;br /&gt;
|var1= Group Name&lt;br /&gt;
|var2= Template Formation&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= AI Task Push&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Pushes a task that was setup in a groups Triggered Actions tab. Task gets pushed to the front of the task queue.&lt;br /&gt;
|var1= Task&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= AI Task Set&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets a task that was setup in a groups Triggered Actions tab. Sets this as the one and only task for the AI. Don't use this unless you want the AI to completely stop what they are doing and never ever ever do it again... unless you like using mission scripting :)&lt;br /&gt;
|var1= Task&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unit ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Unit AI On&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Enables a units AI. &lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Unit AI Off&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Disables a units AI. Unit will be unable to move, shoot, or think.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Unit Emission On&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Enables a units radar sensors.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Unit Emission Off&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Disables a units radar sensors.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Explode Unit&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates an explosion centered on the unit of a specified volume. The bigger the volume, the bigger the boom.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= Volume (0 - 10000)&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Signal Flare on Unit&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates a signal flare of a specified color in a certain bearing from the unit.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= Color&lt;br /&gt;
|var3= Bearing&lt;br /&gt;
|var4=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Smoke Marker on Unit&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates a smoke marker of a specific color directly on the unit. Useful for deploying smoke so friendlies don't shoot at it. Or shoot at its not like [[Tiger 1-1|nothing ever happens]] if you do.&lt;br /&gt;
|var1= UnitName&lt;br /&gt;
|var2= Smoke Color&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Prevent Control Synchronization&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Prevents the synchronization of a players cockpit switch states with the settings on the players actual input controllers. Intended for training missions.&lt;br /&gt;
|var1= Value (On or Off)&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Set Failure&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets a specific failure to occur on the players aircraft with a certain chance within a specific time value.&lt;br /&gt;
|var1= Failure. (Dependent on Player aircraft)&lt;br /&gt;
|var2= Percentage (0 to 100)&lt;br /&gt;
|var3= Within (time in minutes)&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Set Internal Cargo&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets a weight to the players aircraft. Only works with transport helicopters capable of lifting stuff.&lt;br /&gt;
|var1= Mass in kg (0 to 5000)&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Start Wait User Response&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Waits for the player to either hit their spacebar or backspace keys. Sets a flag to true depending on the response. Useful for training missions.&lt;br /&gt;
|var1= Flag (number) SpaceBar&lt;br /&gt;
|var2= Back Flag (number) BackSpace&lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Stop Wait User Response&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Stops waiting for a user response. Once triggered user can spam spacebar and nothing will happen.&lt;br /&gt;
|var1= &lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Flag On&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets the flag value to true. &lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Flag Off&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets the flag value to false. &lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= &lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Flag Increase&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Increases the current flag value by the specified value. &lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= Value (number)&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Flag Decrease&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Decreases the current flag value by the specified value. &lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= Value (number)&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Flag Set Random Value&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Randomly sets the flag value within the specified range.&lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= Minimum Range Value (0 - 100)&lt;br /&gt;
|var3= Maximum Range Value (0 - 100)&lt;br /&gt;
|var4=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Set Flag Value&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Sets the flag to a specified value. &lt;br /&gt;
|var1= Flag (number)&lt;br /&gt;
|var2= Value (number)&lt;br /&gt;
|var3=&lt;br /&gt;
}}&lt;br /&gt;
== Messages and Sound ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Message to All&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Displays a text message that all players can see of the specified time.&lt;br /&gt;
|var1= Message text&lt;br /&gt;
|var2= Time in seconds&lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Message to Coalition&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Displays a text message to either the red of blue team for the specified time.&lt;br /&gt;
|var1= Message text&lt;br /&gt;
|var2= Time in seconds&lt;br /&gt;
|var3= Coalition side&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Message to Country&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Displays a text message that only players belonging to a specific country can see&lt;br /&gt;
|var1= Message text&lt;br /&gt;
|var2= Time in seconds&lt;br /&gt;
|var3= country name&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Message to Group&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Displays a text message that only a specific group can see.&lt;br /&gt;
|var1= Message text&lt;br /&gt;
|var2= Time in seconds&lt;br /&gt;
|var3= Groupname&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Sound to All&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Plays a sound file that all players can hear.&lt;br /&gt;
|var1= Sound File (.ogg or .wav).  File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Sound to Coalition&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Plays a sound file that only players on as specific coalition can hear&lt;br /&gt;
|var1= Sound File (.ogg or .wav).  File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var2= Coalition side&lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Sound to Country&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Plays a sound file that only players on a certain country can hear&lt;br /&gt;
|var1= Sound File (.ogg or .wav).  File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var2= countryName&lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Sound to Group&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Plays a sound file that only players in a specific group can hear.&lt;br /&gt;
|var1= Sound File (.ogg or .wav).  File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Stop Last Sound&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Stops the most recently triggered sound file from playing.&lt;br /&gt;
|var1= &lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Transmission&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Creates a radio transmission on a trigger zone that can be tuned and listened to by players with radios.&lt;br /&gt;
|var1= Trigger Zone&lt;br /&gt;
|var2= Sound File (.ogg, .wav)  File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.&lt;br /&gt;
|var3= Modulation: AM or FM&lt;br /&gt;
&lt;br /&gt;
Frequency (khz)&lt;br /&gt;
&lt;br /&gt;
Loop: True or False. If sound file will loop itself.&lt;br /&gt;
&lt;br /&gt;
Power: Number in Watts&lt;br /&gt;
|var4= name. Name of the radio transmission.&lt;br /&gt;
}}&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Stop Radio Transmission&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Stops the radio transmission of a given name.&lt;br /&gt;
|var1= Transmission name.&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Radio Commands ==&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Add&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Adds an option to the F10 Radio menu for all that when selected sets a flag to a specific value.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= Flag (number)&lt;br /&gt;
|var3= Value: (number 0 - 10000)&lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Remove&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Removes the radio item with the matching name from the F10 radio menu.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= &lt;br /&gt;
|var3= &lt;br /&gt;
|var4= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Add For Coalition&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Adds an option to the F10 Radio menu for a coalition that when selected sets a flag to a specific value.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= Flag (number)&lt;br /&gt;
|var3= Value: (number 0 - 10000)&lt;br /&gt;
|var4= CoalitionName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Remove For Coalition&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Removes the radio item with the matching name from the F10 radio menu.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Add For Group&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Adds an option to the F10 Radio menu for a group that when selected sets a flag to a specific value.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= Flag (number)&lt;br /&gt;
|var3= Value: (number 0 - 10000)&lt;br /&gt;
|var4= Group Name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:DCSactions&lt;br /&gt;
|name= Radio Item Remove For Group&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
|desc= Removes the radio item with the matching name from the F10 radio menu.&lt;br /&gt;
|var1= Name (Display text of option)&lt;br /&gt;
|var2= &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cockpit ==&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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