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		<id>https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=DCS_enum_attributes</id>
		<title>DCS enum attributes - Revision history</title>
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		<updated>2026-04-24T13:38:59Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoggitworld.com/index.php?title=DCS_enum_attributes&amp;diff=7373&amp;oldid=prev</id>
		<title>Grimes: Created page with &quot;{{Template:DCSenumertorTables  |name= Attributes  |vNum= 2.5.0  |desc= Attributes act as a list of properties of a given unit. These attributes can be used to quickly identify...&quot;</title>
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				<updated>2018-05-21T04:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:DCSenumertorTables  |name= Attributes  |vNum= 2.5.0  |desc= Attributes act as a list of properties of a given unit. These attributes can be used to quickly identify...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCSenumertorTables&lt;br /&gt;
&lt;br /&gt;
|name= Attributes&lt;br /&gt;
&lt;br /&gt;
|vNum= 2.5.0&lt;br /&gt;
&lt;br /&gt;
|desc= Attributes act as a list of properties of a given unit. These attributes can be used to quickly identify generalized properties for whatever scripts you have in mind. &lt;br /&gt;
&lt;br /&gt;
|uses= Can be used with [[DCS_task_engageTargets|engage targets]] to assign specific target types. [[DCS_func_getDesc|Object.getDesc]] returns a table of attributes for a given object. [[DCS_func_hasAttribute|Object.hasAttribute]] can lookup if a specific attribute is present. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|format= Attributes have a hierarchy that can include more specific attributes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|constants= List of Attributes&lt;br /&gt;
  [&amp;quot;plane_carrier&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;no_tail_trail&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;cord&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;ski_jump&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;catapult&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;low_reflection_vessel&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;AA_flak&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;AA_missile&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Cruise missiles&amp;quot;] = { &amp;quot;Missiles&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Anti-Ship missiles&amp;quot;] = { &amp;quot;Missiles&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Missiles&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Fighters&amp;quot;] = { &amp;quot;Planes&amp;quot;, &amp;quot;Battle airplanes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Interceptors&amp;quot;] = { &amp;quot;Planes&amp;quot;, &amp;quot;Battle airplanes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Multirole fighters&amp;quot;] = { &amp;quot;Planes&amp;quot;, &amp;quot;Battle airplanes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Bombers&amp;quot;] = { &amp;quot;Planes&amp;quot;, &amp;quot;Battle airplanes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Battleplanes&amp;quot;] = { &amp;quot;Planes&amp;quot;, &amp;quot;Battle airplanes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;AWACS&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Tankers&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Aux&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Transports&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Strategic bombers&amp;quot;] = { &amp;quot;Bombers&amp;quot;, },&lt;br /&gt;
  [&amp;quot;UAVs&amp;quot;] = { &amp;quot;Planes&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Attack helicopters&amp;quot;] = {&amp;quot;Helicopters&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Transport helicopters&amp;quot;]   = {&amp;quot;Helicopters&amp;quot;, },&lt;br /&gt;
  [&amp;quot;Planes&amp;quot;] = {&amp;quot;Air&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Helicopters&amp;quot;] = {&amp;quot;Air&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Cars&amp;quot;] = {&amp;quot;Unarmed vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Trucks&amp;quot;] = {&amp;quot;Unarmed vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Infantry&amp;quot;] = {&amp;quot;Armed ground units&amp;quot;, &amp;quot;NonArmoredUnits&amp;quot;},&lt;br /&gt;
  [&amp;quot;Tanks&amp;quot;] = {&amp;quot;Armored vehicles&amp;quot;,&amp;quot;Armed vehicles&amp;quot;,&amp;quot;AntiAir Armed Vehicles&amp;quot;,&amp;quot;HeavyArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Artillery&amp;quot;] = {&amp;quot;Armed vehicles&amp;quot;,&amp;quot;Indirect fire&amp;quot;,&amp;quot;LightArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;MLRS&amp;quot;] = {&amp;quot;Artillery&amp;quot;,},&lt;br /&gt;
  [&amp;quot;IFV&amp;quot;] = {&amp;quot;Infantry carriers&amp;quot;,&amp;quot;Armored vehicles&amp;quot;,&amp;quot;Armed vehicles&amp;quot;,&amp;quot;AntiAir Armed Vehicles&amp;quot;,&amp;quot;LightArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;APC&amp;quot;] = {&amp;quot;Infantry carriers&amp;quot;,&amp;quot;Armored vehicles&amp;quot;,&amp;quot;Armed vehicles&amp;quot;,&amp;quot;AntiAir Armed Vehicles&amp;quot;,&amp;quot;LightArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Fortifications&amp;quot;] = {&amp;quot;Armed ground units&amp;quot;,&amp;quot;AntiAir Armed Vehicles&amp;quot;,&amp;quot;HeavyArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Armed vehicles&amp;quot;] = {&amp;quot;Armed ground units&amp;quot;,&amp;quot;Ground vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Static AAA&amp;quot;] = {&amp;quot;AAA&amp;quot;, &amp;quot;Ground vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Mobile AAA&amp;quot;] = {&amp;quot;AAA&amp;quot;, &amp;quot;Ground vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;SAM SR&amp;quot;] = {&amp;quot;SAM elements&amp;quot;,}, -- Search Radar&lt;br /&gt;
  [&amp;quot;SAM TR&amp;quot;] = {&amp;quot;SAM elements&amp;quot;}, -- Track Radar&lt;br /&gt;
  [&amp;quot;SAM LL&amp;quot;] = {&amp;quot;SAM elements&amp;quot;,&amp;quot;Armed Air Defence&amp;quot;},  -- Launcher&lt;br /&gt;
  [&amp;quot;SAM CC&amp;quot;] = {&amp;quot;SAM elements&amp;quot;,}, -- Command Center&lt;br /&gt;
  [&amp;quot;SAM AUX&amp;quot;] = {&amp;quot;SAM elements&amp;quot;,}, -- Auxilary Elements (not included in dependencies)&lt;br /&gt;
  [&amp;quot;SR SAM&amp;quot;] = {}, -- short range&lt;br /&gt;
  [&amp;quot;MR SAM&amp;quot;] = {}, -- medium range&lt;br /&gt;
  [&amp;quot;LR SAM&amp;quot;] = {}, -- long range&lt;br /&gt;
  [&amp;quot;SAM elements&amp;quot;] = {&amp;quot;Ground vehicles&amp;quot;, &amp;quot;SAM related&amp;quot;}, --elements of composite SAM site&lt;br /&gt;
  [&amp;quot;IR Guided SAM&amp;quot;] = {&amp;quot;SAM&amp;quot;},&lt;br /&gt;
  [&amp;quot;SAM&amp;quot;] = {&amp;quot;SAM related&amp;quot;, &amp;quot;Armed Air Defence&amp;quot;, &amp;quot;Ground vehicles&amp;quot;}, --autonomous SAM unit (surveillance + guidance + launcher(s))&lt;br /&gt;
  [&amp;quot;SAM related&amp;quot;] = {&amp;quot;Air Defence&amp;quot;}, --all units those related to SAM&lt;br /&gt;
  [&amp;quot;AAA&amp;quot;] = {&amp;quot;Air Defence&amp;quot;, &amp;quot;Armed Air Defence&amp;quot;, &amp;quot;Rocket Attack Valid AirDefence&amp;quot;,},&lt;br /&gt;
  [&amp;quot;EWR&amp;quot;] = {&amp;quot;Air Defence vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Air Defence vehicles&amp;quot;] = {&amp;quot;Air Defence&amp;quot;,&amp;quot;Ground vehicles&amp;quot;,},&lt;br /&gt;
  [&amp;quot;MANPADS&amp;quot;] = {&amp;quot;IR Guided SAM&amp;quot;,&amp;quot;Infantry&amp;quot;,&amp;quot;Rocket Attack Valid AirDefence&amp;quot;,},&lt;br /&gt;
  [&amp;quot;MANPADS AUX&amp;quot;] = {&amp;quot;Infantry&amp;quot;,&amp;quot;Rocket Attack Valid AirDefence&amp;quot;,&amp;quot;SAM AUX&amp;quot;},&lt;br /&gt;
  [&amp;quot;Unarmed vehicles&amp;quot;] = {&amp;quot;Ground vehicles&amp;quot;,&amp;quot;Ground Units Non Airdefence&amp;quot;,&amp;quot;NonArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Armed ground units&amp;quot;] = {&amp;quot;Ground Units&amp;quot;,&amp;quot;Ground Units Non Airdefence&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Armed Air Defence&amp;quot;] = {}, --air-defence units those have weapon onboard (SAM or AAA)&lt;br /&gt;
  [&amp;quot;Air Defence&amp;quot;] = {&amp;quot;NonArmoredUnits&amp;quot;},&lt;br /&gt;
  [&amp;quot;Aircraft Carriers&amp;quot;] = {&amp;quot;Heavy armed ships&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Cruisers&amp;quot;] = {&amp;quot;Heavy armed ships&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Destroyers&amp;quot;] = {&amp;quot;Heavy armed ships&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Frigates&amp;quot;] = {&amp;quot;Heavy armed ships&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Corvettes&amp;quot;] = {&amp;quot;Heavy armed ships&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Heavy armed ships&amp;quot;] = {&amp;quot;Armed ships&amp;quot;, &amp;quot;Armed Air Defence&amp;quot;, &amp;quot;HeavyArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Light armed ships&amp;quot;] = {&amp;quot;Armed ships&amp;quot;,&amp;quot;NonArmoredUnits&amp;quot;},&lt;br /&gt;
  [&amp;quot;Armed ships&amp;quot;] = {&amp;quot;Ships&amp;quot;},&lt;br /&gt;
  [&amp;quot;Unarmed ships&amp;quot;] = {&amp;quot;Ships&amp;quot;,&amp;quot;HeavyArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Air&amp;quot;] = {&amp;quot;All&amp;quot;,&amp;quot;NonArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Ground vehicles&amp;quot;] = {&amp;quot;Ground Units&amp;quot;, &amp;quot;Vehicles&amp;quot;},&lt;br /&gt;
  [&amp;quot;Ships&amp;quot;] = {&amp;quot;All&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Buildings&amp;quot;] = {&amp;quot;HeavyArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;HeavyArmoredUnits&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;ATGM&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Old Tanks&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Modern Tanks&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;LightArmoredUnits&amp;quot;] = {&amp;quot;NonAndLightArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Rocket Attack Valid AirDefence&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Battle airplanes&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;All&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Infantry carriers&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Vehicles&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Ground Units&amp;quot;] = {&amp;quot;All&amp;quot;,},&lt;br /&gt;
  [&amp;quot;Ground Units Non Airdefence&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Armored vehicles&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;AntiAir Armed Vehicles&amp;quot;] = {}, --ground vehicles those capable of effective fire at aircrafts&lt;br /&gt;
  [&amp;quot;Airfields&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Heliports&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Grass Airfields&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Point&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;NonArmoredUnits&amp;quot;] = {&amp;quot;NonAndLightArmoredUnits&amp;quot;,},&lt;br /&gt;
  [&amp;quot;NonAndLightArmoredUnits&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;human_vehicle&amp;quot;] = {}, -- player controlable vehicle&lt;br /&gt;
  [&amp;quot;RADAR_BAND1_FOR_ARM&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;RADAR_BAND2_FOR_ARM&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Prone&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;DetectionByAWACS&amp;quot;] = {}, -- for navy\ground units with external target detection&lt;br /&gt;
  [&amp;quot;Datalink&amp;quot;] = {}, -- for air\navy\ground units with on-board datalink station&lt;br /&gt;
  [&amp;quot;CustomAimPoint&amp;quot;] = {}, -- unit has custom aiming point&lt;br /&gt;
  [&amp;quot;Indirect fire&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Refuelable&amp;quot;] = {},&lt;br /&gt;
  [&amp;quot;Weapon&amp;quot;] = {&amp;quot;Shell&amp;quot;, &amp;quot;Rocket&amp;quot;, &amp;quot;Bomb&amp;quot;, &amp;quot;Missile&amp;quot;},&lt;br /&gt;
&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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