<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=DCS_func_outSoundForUnit</id>
		<title>DCS func outSoundForUnit - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=DCS_func_outSoundForUnit"/>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_func_outSoundForUnit&amp;action=history"/>
		<updated>2026-04-24T09:36:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_func_outSoundForUnit&amp;diff=14263&amp;oldid=prev</id>
		<title>Grimes: Created page with &quot;{{Template:dcs_funcs  |fName= outSoundForUnit  |vNum= 2.7.12  |par1= trigger.action  |par2=   |par3=   |par4=  |desc= Plays a sound file to all playe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=DCS_func_outSoundForUnit&amp;diff=14263&amp;oldid=prev"/>
				<updated>2022-04-28T22:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:dcs_funcs  |fName= outSoundForUnit  |vNum= 2.7.12  |par1= &lt;a href=&quot;/view/DCS_singleton_trigger&quot; title=&quot;DCS singleton trigger&quot;&gt;trigger.action&lt;/a&gt;  |par2=   |par3=   |par4=  |desc= Plays a sound file to all playe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:dcs_funcs&lt;br /&gt;
&lt;br /&gt;
|fName= outSoundForUnit&lt;br /&gt;
&lt;br /&gt;
|vNum= 2.7.12&lt;br /&gt;
&lt;br /&gt;
|par1= [[DCS_singleton_trigger|trigger.action]]&lt;br /&gt;
&lt;br /&gt;
|par2= &lt;br /&gt;
&lt;br /&gt;
|par3= &lt;br /&gt;
&lt;br /&gt;
|par4=&lt;br /&gt;
&lt;br /&gt;
|desc= Plays a sound file to all players in the specified unit. Unit is specified by the corresponding UnitId The sound file must be placed inside of the miz file in order to be played. &lt;br /&gt;
&lt;br /&gt;
|rtnType= function&lt;br /&gt;
&lt;br /&gt;
|rtnExample= none&lt;br /&gt;
&lt;br /&gt;
|reqType1= number&lt;br /&gt;
&lt;br /&gt;
|reqName1= unitId&lt;br /&gt;
&lt;br /&gt;
|reqType2= string&lt;br /&gt;
&lt;br /&gt;
|reqName2= soundfile&lt;br /&gt;
&lt;br /&gt;
|reqType3=&lt;br /&gt;
&lt;br /&gt;
|optType1=&lt;br /&gt;
&lt;br /&gt;
|optType2=&lt;br /&gt;
&lt;br /&gt;
|examples= &lt;br /&gt;
|related= &lt;br /&gt;
[[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}}&lt;br /&gt;
|notes= Due to changes in the mission file format in 1.5 it may be needed to add 'l10n/DEFAULT/' to the string of the sound file to specify where it is located within the .miz. &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Singleton Functions|outSoundForUnit]]&lt;br /&gt;
[[Category:Game Patch 2.7.12|outSoundForUnit]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

	</feed>