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		<title>DCS func setCoalition - Revision history</title>
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		<updated>2026-04-24T16:51:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_func_setCoalition&amp;diff=14527&amp;oldid=prev</id>
		<title>Grimes: Created page with &quot;{{Template:dcs_funcs  |fName= setCoalition  |vNum= 2.8.8  |par1= Airbase  |par2=   |par3=   |par4=  |desc= Changes the passed airbase object's coalition...&quot;</title>
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				<updated>2023-08-16T17:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:dcs_funcs  |fName= setCoalition  |vNum= 2.8.8  |par1= &lt;a href=&quot;/view/DCS_Class_Airbase&quot; title=&quot;DCS Class Airbase&quot;&gt;Airbase&lt;/a&gt;  |par2=   |par3=   |par4=  |desc= Changes the passed airbase object&amp;#039;s coalition...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:dcs_funcs&lt;br /&gt;
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|fName= setCoalition&lt;br /&gt;
&lt;br /&gt;
|vNum= 2.8.8&lt;br /&gt;
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|par1= [[DCS_Class_Airbase|Airbase]]&lt;br /&gt;
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|par2= &lt;br /&gt;
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|par3= &lt;br /&gt;
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|par4=&lt;br /&gt;
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|desc= Changes the passed airbase object's coalition to the set value. Must be used with [[DCS_func_autoCapture|Airbase.autoCapture]] to disable auto capturing of the base, otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules. &lt;br /&gt;
&lt;br /&gt;
 coalition.side = {&lt;br /&gt;
    NEUTRAL = 0&lt;br /&gt;
    RED = 1&lt;br /&gt;
    BLUE = 2&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
|rtnType= nothing&lt;br /&gt;
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|rtnExample= &lt;br /&gt;
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|reqType1= Class&lt;br /&gt;
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|reqName1= Self&lt;br /&gt;
&lt;br /&gt;
|reqType2= number&lt;br /&gt;
&lt;br /&gt;
|reqName2= coa enum&lt;br /&gt;
&lt;br /&gt;
|reqType3=&lt;br /&gt;
&lt;br /&gt;
|optType1=&lt;br /&gt;
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|optType2=&lt;br /&gt;
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|examples= &lt;br /&gt;
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|related= [[DCS_Class_Airbase|'''Airbase Functions:''']] {{listOfScriptingAirbaseFuncs}}&lt;br /&gt;
&lt;br /&gt;
|notes= Can be called on ships, however they will still behave as if the unit belonged to their initial coalition. I didn't test it further than that other than to make sure it didn't crash and to see what happened. -Grimes. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class Functions|setCoalition]]&lt;br /&gt;
[[Category:Game Patch 2.8.8|setCoalition]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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