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		<title>DCS option alarmState - Revision history</title>
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		<updated>2026-04-25T00:58:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_option_alarmState&amp;diff=453&amp;oldid=prev</id>
		<title>Grimes: 1 revision imported</title>
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				<updated>2018-04-12T00:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCS_tasking&lt;br /&gt;
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|tName= Alarm State&lt;br /&gt;
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|vNum= 1.2.4&lt;br /&gt;
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|type= [[DCS_func_setOption|Option]]&lt;br /&gt;
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|for= Ground Vehicles, Ships&lt;br /&gt;
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|avail= Everything &lt;br /&gt;
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|desc= Alarm state defines whether or not a units are &amp;quot;combat ready&amp;quot;. What this means practically is that it can force sensors on or off for ground vehicles and ships. For some some vehicles, notably mobile sams, this option dictates whether a radar is stowed for travel. Some vehicles are unable to move or can move at a reduced state when the group is &amp;quot;combat ready&amp;quot;.&lt;br /&gt;
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Note that this option governs all sensors including visual contact. &lt;br /&gt;
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This setting will not effect all units animations, especially for radars. Some radars will visually continue to rotate, but they are in fact disabled. &lt;br /&gt;
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'''''Behaviors:'''''&lt;br /&gt;
&lt;br /&gt;
Auto: AI will automatically switch alarm states based on the presence of threats. The AI kind of cheats in this regard.&lt;br /&gt;
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Green: Group is not combat ready. Sensors are stowed if possible.&lt;br /&gt;
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Red: Group is combat ready and actively searching for targets.&lt;br /&gt;
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|form=  All options have an option ID and Value. For more information see the article on [[DCS_enum_AI|the AI enumerator]].&lt;br /&gt;
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Option Identifier:&lt;br /&gt;
&lt;br /&gt;
 AI.Option.Ground.id.ALARM_STATE&lt;br /&gt;
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Option Values:  &lt;br /&gt;
 &lt;br /&gt;
 AI.Option.Ground.val.ALARM_STATE&lt;br /&gt;
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|enum= &lt;br /&gt;
&lt;br /&gt;
 ALARM_STATE        = 9&lt;br /&gt;
{{DCS_enum_ground_val_AlarmState}}&lt;br /&gt;
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|exam=&lt;br /&gt;
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|notes= Fun Fact of the day: The [[IADScript_Documentation|IADScript]] uses this option to toggle sam sites on and off!&lt;br /&gt;
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See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. &lt;br /&gt;
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}}&lt;br /&gt;
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[[Category:Ground Task|Alarm State]]&lt;br /&gt;
[[Category:Naval Task|Alarm State]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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