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		<title>DCS option roe - Revision history</title>
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		<updated>2026-04-29T21:00:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_option_roe&amp;diff=443&amp;oldid=prev</id>
		<title>Grimes: 1 revision imported</title>
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				<updated>2018-04-12T00:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCS_tasking&lt;br /&gt;
&lt;br /&gt;
|tName=ROE&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|type= [[DCS_func_setOption|Option]]&lt;br /&gt;
&lt;br /&gt;
|for= Airplanes, Helicopters, Ground Vehicles, Ships&lt;br /&gt;
&lt;br /&gt;
|avail= Everything &lt;br /&gt;
&lt;br /&gt;
|desc= Sets the groups rules of engagement. Ultimately defines whether or not the AI group is allowed to attack. This option can override all other tasking. With the 1.5 patch two of the values have different names in the mission editor. However the behavior is still exactly the same as before, its just labeled slightly different. The scripting engine still uses the previous values. &lt;br /&gt;
&lt;br /&gt;
'''''Behaviors:'''''&lt;br /&gt;
&lt;br /&gt;
Weapon Free: AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.&lt;br /&gt;
&lt;br /&gt;
Open Fire, Weapons Free (Priority Designated): AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.&lt;br /&gt;
&lt;br /&gt;
Open Fire (Only Designated): AI will engage only targets specified in its taskings.&lt;br /&gt;
&lt;br /&gt;
Return Fire: AI will only engage threats that shoot first.&lt;br /&gt;
&lt;br /&gt;
Weapons Hold: AI will hold fire under all circumstances.&lt;br /&gt;
&lt;br /&gt;
|form=  All options have an option ID and Value. For more information see the article on [[DCS_enum_AI|the AI enumerator]].&lt;br /&gt;
&lt;br /&gt;
Option Identifier:&lt;br /&gt;
&lt;br /&gt;
 AI.Option.Air.id.ROE&lt;br /&gt;
 AI.Option.Ground.id.ROE&lt;br /&gt;
 AI.Option.Naval.id.ROE&lt;br /&gt;
&lt;br /&gt;
Option Values: [type] is either Air, Ground, or Naval&lt;br /&gt;
 &lt;br /&gt;
 AI.Option.[type].val.ROE&lt;br /&gt;
&lt;br /&gt;
|enum=&lt;br /&gt;
&lt;br /&gt;
{{DCS_enum_Air_val_ROE}}&lt;br /&gt;
{{DCS_enum_ground_val_ROE}}&lt;br /&gt;
{{DCS_enum_naval_val_ROE}}&lt;br /&gt;
&lt;br /&gt;
|exam= The following grabs a group and sets its ROE to hold fire and alarm state to red. Valid entries can be enumerators as shown. &lt;br /&gt;
	&lt;br /&gt;
  local con = Group.getByName(iadGroup.groupName):getController()&lt;br /&gt;
  con:setOption(0, 4) --hold fire&lt;br /&gt;
  con:setOption(9, 1) --radar off&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
|notes= &lt;br /&gt;
&lt;br /&gt;
See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Aircraft Task|ROE]]&lt;br /&gt;
[[Category:Helicopter Task|ROE]]&lt;br /&gt;
[[Category:Ground Task|ROE]]&lt;br /&gt;
[[Category:Naval Task|ROE]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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