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		<title>DCS task attackGroup - Revision history</title>
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		<updated>2026-04-25T00:54:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_task_attackGroup&amp;diff=377&amp;oldid=prev</id>
		<title>Grimes: 1 revision imported</title>
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				<updated>2018-04-12T00:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCS_tasking&lt;br /&gt;
&lt;br /&gt;
|tName=AttackGroup&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|type= Main task&lt;br /&gt;
&lt;br /&gt;
|for= Airplanes, Helicopters&lt;br /&gt;
&lt;br /&gt;
|avail= CAS, CAP, Fighter Sweep, Intercept, SEAD, AntiShip&lt;br /&gt;
&lt;br /&gt;
|desc= Assigns the controlled group to attack a specified group. &lt;br /&gt;
&lt;br /&gt;
Note: The targeted group becomes automatically detected for the controlled group. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|form=  This task needs to be in the following format. &lt;br /&gt;
&lt;br /&gt;
 AttackGroup = { &lt;br /&gt;
   id = 'AttackGroup', &lt;br /&gt;
   params = { &lt;br /&gt;
     groupId = Group.ID,&lt;br /&gt;
     weaponType = number,&lt;br /&gt;
     expend = enum AI.Task.WeaponExpend,&lt;br /&gt;
     directionEnabled = boolean,&lt;br /&gt;
     direction = Azimuth,&lt;br /&gt;
     altitudeEnabled = boolean,&lt;br /&gt;
     altitude = Distance,&lt;br /&gt;
     attackQtyLimit = boolean,&lt;br /&gt;
     attackQty = number,&lt;br /&gt;
   } &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required parameters''': &lt;br /&gt;
groupId &lt;br /&gt;
&lt;br /&gt;
'''Optional Parameters''':&lt;br /&gt;
All other variables are optional. Some variables require other entries, for example the boolean values require the corresponding value if the boolean is true. &lt;br /&gt;
&lt;br /&gt;
|enum= weaponType is a number associated with a correspond [[DCS_enum_weapon_flag|weapons flags]]&lt;br /&gt;
&lt;br /&gt;
{{Template:DCS_enum_AI_expend_list}}&lt;br /&gt;
&lt;br /&gt;
|exam=&lt;br /&gt;
&lt;br /&gt;
|notes= Need to test, but I believe there is a possibility that you can assign friendly groups as a valid target and the AI will engage said group with this task. Reason 138 why LUA can be more fun than the mission editor.  &lt;br /&gt;
&lt;br /&gt;
See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Aircraft Task|Attack Group]]&lt;br /&gt;
[[Category:Helicopter Task|Attack Group]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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