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		<title>DCS task engageGroup - Revision history</title>
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		<updated>2026-04-25T02:29:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_task_engageGroup&amp;diff=409&amp;oldid=prev</id>
		<title>Grimes: 1 revision imported</title>
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				<updated>2018-04-12T00:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCS_tasking&lt;br /&gt;
&lt;br /&gt;
|tName=engageGroup&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.4&lt;br /&gt;
&lt;br /&gt;
|type= enroute task&lt;br /&gt;
&lt;br /&gt;
|for= Airplanes, Helicopters&lt;br /&gt;
&lt;br /&gt;
|avail= CAP, CAS, SEAD, Anti-ship, Fighter Sweep, AFAC&lt;br /&gt;
&lt;br /&gt;
|desc= Assigns the controlled group to search for and engage a specific group. The target must be detected in order for AI to engage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|form=  This task needs to be in the following format. &lt;br /&gt;
&lt;br /&gt;
 EngageGroup = { &lt;br /&gt;
   id = 'EngageGroup', &lt;br /&gt;
   params = { &lt;br /&gt;
     groupId = Group.ID, &lt;br /&gt;
     weaponType = number, &lt;br /&gt;
     expend = enum AI.Task.WeaponExpend, &lt;br /&gt;
     attackQty = number, &lt;br /&gt;
     direction = Azimuth, &lt;br /&gt;
     attackQtyLimit = boolean, &lt;br /&gt;
     priority = number &lt;br /&gt;
   } &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
'''Required parameters''': &lt;br /&gt;
&lt;br /&gt;
groupId: Unique identifier for the target group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional Parameters''':&lt;br /&gt;
&lt;br /&gt;
weaponType: Defines the preferred weapon of choice to engage the enemy.&lt;br /&gt;
&lt;br /&gt;
priority: The priority of the tasking, the lower the number the more important the objective is. Helps define the order in which AI will execute tasking. By default the value is 0.&lt;br /&gt;
&lt;br /&gt;
expend: Enum that defines how much munitions the AI will expend per attack run.&lt;br /&gt;
&lt;br /&gt;
attackQtyLimit: boolean value that defines if the attack quantity limit is enabled.&lt;br /&gt;
&lt;br /&gt;
attackQty: Number of times the group will attack if the target is still alive and AI still have ammo. attackQtyLimit must be true.&lt;br /&gt;
&lt;br /&gt;
direction: defines the direction from which the flight will engage from&lt;br /&gt;
&lt;br /&gt;
|enum= weaponType is a number associated with a correspond [[DCS_enum_weapon_flag|weapons flags]]&lt;br /&gt;
&lt;br /&gt;
{{Template:DCS_enum_AI_expend_list}}&lt;br /&gt;
|exam=&lt;br /&gt;
&lt;br /&gt;
|notes= &lt;br /&gt;
&lt;br /&gt;
See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Aircraft Task|Engage Group]]&lt;br /&gt;
[[Category:Helicopter Task|Engage Group]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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