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		<title>DCS volume pyramid - Revision history</title>
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		<updated>2026-04-29T21:57:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=DCS_volume_pyramid&amp;diff=14492&amp;oldid=prev</id>
		<title>Grimes: Created page with &quot;{{Template:DCSenumertorTables  |name= pyramid  |vNum= 1.2.0  |desc= The pyramid volume is used to define a search area for the functions that us a search volume. It can be use...&quot;</title>
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				<updated>2023-04-21T23:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:DCSenumertorTables  |name= pyramid  |vNum= 1.2.0  |desc= The pyramid volume is used to define a search area for the functions that us a search volume. It can be use...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:DCSenumertorTables&lt;br /&gt;
&lt;br /&gt;
|name= pyramid&lt;br /&gt;
&lt;br /&gt;
|vNum= 1.2.0&lt;br /&gt;
&lt;br /&gt;
|desc= The pyramid volume is used to define a search area for the functions that us a search volume. It can be used to mimic the point of view of a camera. &lt;br /&gt;
&lt;br /&gt;
'''pos''' :  position3 table formatted with p being the coordinates it is located at and x, y, z being velocity unit vectors. &lt;br /&gt;
  {   p = Vec3,&lt;br /&gt;
      x = Vec3,&lt;br /&gt;
      y = Vec3,&lt;br /&gt;
      z = Vec3 }&lt;br /&gt;
&lt;br /&gt;
'''length''' : distance in meters&lt;br /&gt;
&lt;br /&gt;
'''halfAngleHor:''' radians (probably) angle limits assumed to be greater than 0 but less than pi/2&lt;br /&gt;
&lt;br /&gt;
'''halfAngleVer:''' radians (probably) angle limits assumed to be greater than 0 but less than pi/2&lt;br /&gt;
&lt;br /&gt;
For example these values would result in a 4:1 aspect ratio where the width is 4x as wide as the height. &lt;br /&gt;
   halfAngleHor = math.rad(40)&lt;br /&gt;
   halfAngleVer = math.rad(10)&lt;br /&gt;
&lt;br /&gt;
[https://help.autodesk.com/cloudhelp/2023/ENU/3DSMax-Rendering/images/GUID-60A1FA7F-E273-4704-A9CC-85931060A533.png This image may help illustrate what it could look like.]&lt;br /&gt;
&lt;br /&gt;
|uses= [[DCS_func_searchObjects|world.searchObjects]] and [[DCS_func_removeJunk|world.removeJunk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|format= The following is the format of the pyramid table. &lt;br /&gt;
   {&lt;br /&gt;
   id = world.VolumeType.PYRAMID,&lt;br /&gt;
   params = {&lt;br /&gt;
     pos = Position3,&lt;br /&gt;
     length = Distance,&lt;br /&gt;
     halfAngleHor = Angle,&lt;br /&gt;
     halfAngleVer = Angle,&lt;br /&gt;
   }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|constants= N/A&lt;br /&gt;
&lt;br /&gt;
|notes= {{listOfVolumes}}&lt;br /&gt;
&lt;br /&gt;
I'm gonna be honest with you, I've never used this. -Grimes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Scripting|pyramid]]&lt;br /&gt;
[[Category:Volumes|pyramid]]&lt;/div&gt;</summary>
		<author><name>Grimes</name></author>	</entry>

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