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		<id>https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=Falcon_BMS_Main_Menus</id>
		<title>Falcon BMS Main Menus - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.hoggitworld.com/index.php?action=history&amp;feed=atom&amp;title=Falcon_BMS_Main_Menus"/>
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		<updated>2026-05-09T17:19:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13332&amp;oldid=prev</id>
		<title>OPPOTATO at 22:15, 4 June 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13332&amp;oldid=prev"/>
				<updated>2021-06-04T22:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:15, 4 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Main Menu.jpg|700px|frameless|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BMS &lt;/ins&gt;Main Menu.jpg|700px|frameless|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Instant Action ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Instant Action ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:BMS Instant Action Menu.JPG|400px|frameless|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:BMS Instant Action Menu.JPG|400px|frameless|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

	<entry>
		<id>https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13322&amp;oldid=prev</id>
		<title>OPPOTATO: Created page with &quot;center == Instant Action == right Instant action is a quick single player mission....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoggitworld.com/index.php?title=Falcon_BMS_Main_Menus&amp;diff=13322&amp;oldid=prev"/>
				<updated>2021-06-04T06:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/view/File:Main_Menu.jpg&quot; title=&quot;File:Main Menu.jpg&quot;&gt;700px|frameless|center&lt;/a&gt; == Instant Action == &lt;a href=&quot;/view/File:BMS_Instant_Action_Menu.JPG&quot; title=&quot;File:BMS Instant Action Menu.JPG&quot;&gt;400px|frameless|right&lt;/a&gt; Instant action is a quick single player mission....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Main Menu.jpg|700px|frameless|center]]&lt;br /&gt;
== Instant Action ==&lt;br /&gt;
[[File:BMS Instant Action Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Instant action is a quick single player mission. To change the location of the mission, you drag the green box around the map.&lt;br /&gt;
==== Mission ====&lt;br /&gt;
Fighter Sweep is an Air to Air engagement and Moving Mud is a SEAD/DEAD mission.&lt;br /&gt;
==== Wave ====&lt;br /&gt;
The Wave check boxes adjust the difficult setting of the AI.&lt;br /&gt;
==== Air Defenses ====&lt;br /&gt;
The Air Defenses check boxes enable and disable the corresponding types of enemy air defenses.&lt;br /&gt;
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== Dogfight ==&lt;br /&gt;
Dogfight is a quick Air to Air engagement that can be played in either Single player or Multiplayer. In dogfight you have multiple sub gamemodes such as Furball, Match Play, and Team Furball.&lt;br /&gt;
==== Furball ====&lt;br /&gt;
[[File:BMS Furball.JPG|400px|frameless|right]]&lt;br /&gt;
In Furball you get points for each kill you score, and loose points when you die. In Furball when you die you continually respawn until the match is over and aircraft positions are not reset between each round. &lt;br /&gt;
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The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with. &lt;br /&gt;
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''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
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==== Match Play ====&lt;br /&gt;
[[File:BMS Match Play Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Match play is similar to Furball, but with some differences. The first difference is that four teams are created and a player can join any of the four teams. The second differences is that points are scored from who wins the round instead of how many kills and deaths. The third difference is that you dont respawn until the next round and after each round the aircraft and weapons are reset&lt;br /&gt;
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The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
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''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
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==== Team Furball ====&lt;br /&gt;
[[File:BMS Team Furball Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Team Furball is simmilar to Match Play, but the points are counted like in Furball.&lt;br /&gt;
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The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.&lt;br /&gt;
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''Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs''&lt;br /&gt;
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== Tactical Engagement ==&lt;br /&gt;
[[File:BMS Tactical Engagement Menu.JPG|400px|frameless|right]]&lt;br /&gt;
Tactical Engagements are individual missions with no dynamic campaign. The training missions are also found under the Tactical Engagement Tab.&lt;/div&gt;</summary>
		<author><name>OPPOTATO</name></author>	</entry>

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