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		<title>Mod Directory Structure - Revision history</title>
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		<updated>2026-05-20T01:31:15Z</updated>
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		<id>https://wiki.hoggitworld.com/index.php?title=Mod_Directory_Structure&amp;diff=1340&amp;oldid=prev</id>
		<title>Jeremy Smitherman: Created page with &quot;Custom Aircraft are typically installed to   \Eagle Dynamics\DCS World\Mods\aircraft\'''YOURMODNAMEHERE'''  For Example C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft...&quot;</title>
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				<updated>2018-05-17T20:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Custom Aircraft are typically installed to   \Eagle Dynamics\DCS World\Mods\aircraft\&amp;#039;&amp;#039;&amp;#039;YOURMODNAMEHERE&amp;#039;&amp;#039;&amp;#039;  For Example C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Custom Aircraft are typically installed to &lt;br /&gt;
&lt;br /&gt;
\Eagle Dynamics\DCS World\Mods\aircraft\'''YOURMODNAMEHERE'''&lt;br /&gt;
&lt;br /&gt;
For Example C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\'''A10C&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Typical Folder Structure for a mod looks like this:&lt;br /&gt;
&lt;br /&gt;
  '''-&amp;gt;{ModName}'''&lt;br /&gt;
      '''&amp;gt;Bin'''            Only needed for custom EFM modules, your .dll's will go here, otherwise not needed   &lt;br /&gt;
      '''&amp;gt;Cockpit'''        All cockpit files can be(but don't need to be) contained within&lt;br /&gt;
        '''&amp;gt;Shapes'''       Can contain cockpit .EDM files&lt;br /&gt;
        '''&amp;gt;Textures'''     Can contain cockpit texture files&lt;br /&gt;
        '''&amp;gt;Scripts'''      All cockpit scripts are contained here, Typically you will have several sub-folders to better organize all of your systems&lt;br /&gt;
         '''&amp;gt;Systems'''     &lt;br /&gt;
         '''&amp;gt;HUD'''&lt;br /&gt;
      '''&amp;gt;Doc'''            Typically contains any documentation such as flightmanuals, button mappings, etc&lt;br /&gt;
      '''&amp;gt;FM'''             Not neccesary for SFM modules, used in conjunction with EFM .dlls&lt;br /&gt;
      '''&amp;gt;Theme'''          This is where your menus and theme are configured/stored, can also be named &amp;quot;ImagesGUI&amp;quot;&lt;br /&gt;
      '''&amp;gt;Input'''          Contains all input files for Joystick/Keyboard/Mouse&lt;br /&gt;
      '''&amp;gt;I10n'''           Language + translation data&lt;br /&gt;
      '''&amp;gt;Liveries'''       Contains livery textures&lt;br /&gt;
      '''&amp;gt;Missions'''       Contains mission files specific to that aircraft&lt;br /&gt;
      '''&amp;gt;Options'''        Contains option settings specific to your aircraft&lt;br /&gt;
      '''&amp;gt;Shapes'''         Typically contains all .EDM and .LOD 3d models for your aircraft&lt;br /&gt;
      '''&amp;gt;Textures'''       Typically contains all external(though possibly cockpit as well) textures&lt;br /&gt;
      '''&amp;gt;Sounds'''         Contains all sound files for your aircraft&lt;br /&gt;
&lt;br /&gt;
They are pretty self-explainitory, and not all of the folders are required for a mod to work. Typically you need at least Doc, Theme, Input, I10n, Options, Shapes, and Textures for your Aircraft to function. As a side note, any folder can be loaded by using the &amp;quot;mount-VFS&amp;quot; command in your aircraft lua configuration file.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
Back to EDGAM main page: [[EGDAM]]&lt;/div&gt;</summary>
		<author><name>Jeremy Smitherman</name></author>	</entry>

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