Difference between revisions of "Brevity List"

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__TOC__
 
__TOC__
  
== Basic Brevity ==
+
== Introduction ==  
  
This is the most frequently used brevity, and as such would be wise to know from heart or at least have it somewhere as a print-out so you can easily reference it.
+
In air combat, being concise is key. Seconds can be the difference between life and death. Consequently, various terms over the years have been established to convey greater meanings, while also saving those precious seconds on the airwaves.
 +
 
 +
While this is not a definitive list of code-words and terms used in aerial combat, these are the major code-words that should be understood.
 +
 
 +
 
 +
== Mission Brevity ==
 +
 
 +
Brevity codewords used in the administration and conduct of a mission.  
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="2" style="text-align: center; background-color:#f8a102;" | Basic Jargon
+
! colspan="3" style="text-align: center; background-color:#f8a102;" | <big>Mission Brevity</big>
 +
|-
 +
| style="text-align: center; background-color:#f8a102;" | Code-word
 +
| style="text-align: center; background-color:#f8a102;" | Meaning
 +
| style="text-align: center; background-color:#f8a102;" | Comm Example
 +
|-
 +
|As Fragged
 +
|Unit performing mission as briefed.
 +
|"Magic Uzi 11, checking in as fragged, ready for tasking"
 +
|-
 +
|Bent
 +
|System is broken.
 +
|"Magic, Uzi 11 is gadget bent"
 +
|-
 +
|Bingo
 +
|Fuel state needed for recovery at HOME PLATE.
 +
|"Uzi 11 is bingo, requesting vectors for closest tanker"
 +
|-
 +
|BRAA
 +
|Point out using Bearing, Range, Altitude, Aspect. Relative from friendly fighter to target.
 +
|
 +
|-
 +
|Bullseye (B/E)
 +
|Fixed point in the battlespace from which references are given.
 +
|
 +
|-
 +
|Buster
 +
|Set max continuous power (mil power).
 +
|
 +
|-
 +
|Chicks
 +
|Admin term to denote friendly aircraft.
 +
|
 +
|-
 +
|Clean
 +
|No sensor info on group of interest / No visible battle damage / No external stores.
 +
|
 +
|-
 +
|Commit
 +
|Directive to intercept the group of interest.
 +
|"Uzi 11, Magic, commit lead group, bullseye 3-2-5, 68, track south west, hostile"
 +
|-
 +
|Cons
 +
|Contrails.
 +
|"Uzi 11, tally cons"
 +
|-
 +
|Faded
 +
|Sensor data is lost on group or contact.
 +
|"Magic, lead group faded, last known bullseye 3-4-2, 45, track north"
 +
|-
 +
|Feet wet / dry
 +
|Flying over water / land.
 +
|"Magic, Uzi 11, currently feet wet"
 +
|-
 +
|Fence in / out
 +
|Set cockpit switches as appropriate before entering / exiting the combat area.
 +
|"Uzis, Fence In"
 +
|-
 +
|Gadget
 +
|RADAR / Emitter equipment.
 +
|"Magic, Uzi 11 is gadget bent"
 +
|-
 +
|Gate
 +
|Set max speed, including afterburner.
 +
|"Uzis, set gates"
 +
|-
 +
|Home Plate
 +
|Home airfield / ship.
 +
|"Magic, Uzi 11 requesting vectors to home plate"
 +
|-
 +
|Joker
 +
|Fuel state above bingo, bug out / RTB should be initiated.
 +
|"Magic, Uzi 11 is joker, requesting RTB"
 +
|-
 +
|Judy
 +
|Aircrew has taken over control of the intercept.
 +
|"Uzi 11, tally one, judy"
 +
|-
 +
|Midnight
 +
|C2 sensors are unavailable. Opposite of SUNRISE.
 +
|"All players, Magic is midnight"
 +
|-
 +
|No Factor
 +
|Not a threat.
 +
|"Uzi 11,
 +
|-
 +
|No Joy
 +
|Aircrew does not have visual contact with the target / bandit.
 +
|
 +
|-
 +
|Pigeons
 +
|Magnetic bearing and range to HOMEPLATE.
 +
|
 +
|-
 +
|Playtime
 +
|Amount of time that aircraft can remain aloft.
 +
|"Magic, Uzi 11 playtime 60 minutes"
 +
|-
 +
|Posit
 +
|Request for friendly position, either in reference to B/E or other fixed location.
 +
|
 +
|-
 +
|Push
 +
|Switch to designated frequency.
 +
|"Uzi 11, Magic, push 134.0 for control"
 +
|-
 +
|Saunter
 +
|Fly at speed of best endurance.
 +
|
 +
|-
 +
|Sick
 +
|System is operational, but degraded.
 +
|
 +
|-
 +
|Snap
 +
|Directive to expedited turn to desired heading / Fighter request for BRAA to indicated group.
 +
|"Uzi 11, Magic snap 3-5-0, group BRAA 0-3-0, 35, twenty thousand, track west, hostile, leaning on Hawg 01"
 +
|-
 +
|Sparkle
 +
|Mark or Marking target by IR Pointer (Laser)
 +
|
 +
|-
 +
|Status
 +
|Request for an individual's / group's tactical situation.
 +
|
 +
|-
 +
|Sunrise
 +
|C2 Sensors are available. Opposite of MIDNIGHT.
 +
|"All players, Magic is sunrise"
 +
|-
 +
|Tally
 +
|Sighting of target, enemy aircraft or position.
 +
|"Uzi 11 tally! Engaging"
 
|-
 
|-
| colspan="2" style="text-align: right; background-color:#f8a102;" | Navigation / basics
+
|Uniform
 +
|UHF / AM radio.
 +
|
 
|-
 
|-
| style="text-align: center; background-color:#f8a102;" | Brevity
+
|Victor
 +
|VHF / AM radio.
 +
|
 +
|-
 +
|Visual
 +
|Sighting of a friendly aircraft or position. Opposite of BLIND.
 +
|"Uzi 12 visual lead"
 +
|-
 +
|What luck
 +
|Request for results on mission / task.
 +
|"Uzi 11, Magic, what luck strike?"  "Magic, Uzi 11, two weapons away, standby on BDA"
 +
|-
 +
|What state
 +
|Request for amount of fuel and missiles remaining.
 +
|"Uzi 11, Magic, what state?"  "Magic, Uzi 11 is skosh, fuel 6.7"
 +
|}
 +
 
 +
<center>{{#widget:AdSense
 +
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 +
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 +
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 +
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 +
}}</center>
 +
 
 +
== Tactical Brevity ==
 +
 
 +
Brevity code-words found in tactical scenarios, either air to air (A/A) or air to ground (A/G) engagements.
 +
 
 +
{| class="wikitable"
 +
! colspan="3" style="text-align: center; background-color:#f8a102;" | <big>Tactical Brevity</big>
 +
|-
 +
| style="text-align: center; background-color:#f8a102;" | Code-word
 
| style="text-align: center; background-color:#f8a102;" | Meaning
 
| style="text-align: center; background-color:#f8a102;" | Meaning
 +
| style="text-align: center; background-color:#f8a102;" | Comm Example
 
|-
 
|-
| AOA
+
|Abort
| Angle of Attack, angle between wind hitting your plane and the root of (centerline through) your wings
+
|Cease action / attack.
 +
|
 +
|-
 +
|Active
 +
|Referenced emitter is radiating at the stated location.
 +
|"Magic, 2 Active bullseye 0-9-0, 25"
 +
|-
 +
|Alpha Check
 +
|Request for bullseye check.
 +
|
 +
|-
 +
|Anchor
 +
|Directive to orbit specific point.
 +
|"Uzi 11, Magic, anchor Anapa"
 +
|-
 +
|Arizona
 +
|No anti-radiation ordnance remaining.
 +
|
 +
|-
 +
|Asleep
 +
|Referenced emitter is no longer radiating at the stated location.
 +
|
 +
|-
 +
|Azimuth
 +
|Direction to threat / picture label describing two groups separated laterally.
 +
|"Magic, new picture, two groups azimuth 10, track east, south group bullsye 3-6-0, 10, 20 000 hostile, north group bullseye 0-1-0, 21, 30 000, hostile"
 +
|-
 +
|Bandit
 +
|GROUP is confirmed as enemy, has not reached engagement criteria.
 +
|"Magic, lead group bullseye 2-7-0, 40, 20 000, bandit, two contacts, flank north west"
 +
|-
 +
|Beam
 +
|GROUP is travelling perpendicular to friendly fighters path, enemy version of notching. Used as a fill in on BRAA and B/E calls.
 +
|"Uzi 11, Magic, threat BRAA 1-8-0, 15, 15 000, hostile, beam North"
 +
|-
 +
|Birds
 +
|Friendly surface to air missiles.
 +
|
 +
|-
 +
|Blind
 +
|No visual contact with friendly aircraft / ground position.
 +
|"2s Blind!"
 +
|-
 +
|Blow Through
 +
|Directive to continue straight ahead at the merge.
 +
|
 +
|-
 +
|Bogey
 +
|GROUP is of unknown identity.
 +
|
 +
|-
 +
|Broke Lock
 +
|Loss of RADAR / IR lock on.
 +
|"Uzi 11 broke lock, shot trashed"
 +
|-
 +
|Buddy Lock
 +
|RADAR locked to a known friendly aircraft.
 +
|
 +
|-
 +
|Buddy Spike
 +
|Friendly RADAR lock-indications on RWR.
 +
|"Uzi 11 buddy spike, Hornet, 20 000, track north"
 +
|-
 +
|Bugout
 +
|Separation from engagement with no intent to reengage / return.
 +
|"Uzis, bugout west"
 +
|-
 +
|Champagne
 +
|Picture label with three groups, two seperated in Azimuth in the leading edge, and another seperate group trailing.
 +
|"Magic, three group champagne, 20 wide, 20 deep, track west, north lead group bullseye 0-6-6, 66, 20 000 hostile, trail group 0-8-4, 70, 25 000 hostile, trail group 29 000, hostile"
 +
|-
 +
|Cold
 +
|To flow away from the engagement.
 +
|
 +
|-
 +
|Defensive / Defending
 +
|Aircraft is under attack, maneuvering defensively, and unable to ensure deconfliction and mutual support
 +
|"Stroke 3 defending 6"
 +
|-
 +
|Delouse
 +
|Directive to detect, ID, and engage (if required) unknown platform trailing friendly.
 +
|"Uzi 12, delouse Uzi 11, snap 0-9-0"
 +
|-
 +
|Dirt
 +
|RWR indications of surface threat in search mode. See MUD and SINGER.
 +
|"Uzi 11, dirt 8"
 +
|-
 +
|Down
 +
|Referenced emitter has stopped emitting at stated location.
 +
|
 +
|-
 +
|Drag
 +
|Track direction of a GROUP, similar to COLD in that the group is flowing away from the fight. Used as a fill in on BRAA and B/E calls.
 +
|"Magic, lead group maneuver, drag east"
 +
|-
 +
|Engaged
 +
|Friendly fighter is being engaged by hostile forces.
 +
|"Uzi 11 is engaged, defending"
 +
|-
 +
|Fast
 +
|GROUP is at or faster than 600 Kts ground speed. Used as a fill in on BRAA and B/E calls.
 +
|"Magic, north lead group bullseye 2-0-0, 67, 35 000, track east, hostile two contacts, fast"
 +
|-
 +
|Flank
 +
|Track direction of a GROUP, pointed 30 - 60 degrees off of friendly. Enemy version of CRANK. Used as a fill in on BRAA and B/E calls.
 +
|
 +
|-
 +
|Fox #
 +
|Indicates launch of friendly missile. 1 for semi-active, 2 for IR seeking, 3 for active.
 +
|
 +
|-
 +
|Furball
 +
|Non-friendly and friendly aircraft are merged together.
 +
|
 +
|-
 +
|Gimbal
 +
|Sensor is approaching azimuth / elevation limits.
 +
|
 +
|-
 +
|Gorilla
 +
|Large formation of undiscernible number and formation, not commonly used.
 +
|
 +
|-
 +
|Green
 +
|Direction of no known enemy threats.
 +
|"Uzi 11, magic, green north west"
 +
|-
 +
|Group
 +
|Any number of contacts within 3NM of each other.
 +
|
 +
|-
 +
|High
 +
|GROUP is at or above forty thousand feet. Used as a fill in on BRAA and B/E calls.
 +
|"Magic south lead group bullseye 2-3-0, 81, 41 000, track east, hostile, fast"
 +
|-
 +
|Hostile
 +
|GROUP is confirmed as enemy, has reached engagement criteria.
 +
|
 +
|-
 +
|Hot
 +
|Track direction of a GROUP, is pointing right at friendly fighter. May be used as a fill in on BRAA and B/E calls dependent on controller.
 +
|
 
|-
 
|-
| style="background-color:#accc4f;" | AGL
+
|Husky
| style="background-color:#accc4f;" | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
+
|Active missile has attained High Pulse Repetition Frequency (HPRF), no longer requires support from the launching fighter.
 +
|"Uzi 11, husky, out south"
 
|-
 
|-
| ASL
+
|In
| Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
+
|Turning towards known threat. Opposite of OUT.
 +
|"Uzi 11, in north"
 
|-
 
|-
| style="background-color:#accc4f;" | Abort (abort abort)
+
|Leaker
| style="background-color:#accc4f;" | Cease action / attack / event / mission
+
|Airborne threat that has passed through friendly defences.
 +
|
 
|-
 
|-
| Bingo
+
|Leaning on
| Minimum fuel state needed for recovery to (air)base
+
|GROUP is showing bias towards a friendly element.
 +
|"Uzi 11, Magic, group BRAA 3-5-0, 45, 23 000, hot, hostile, leaning on you"
 
|-
 
|-
| style="background-color:#accc4f;" | BRA
+
|Locked
| style="background-color:#accc4f;" | Bearing, Range, Altitude format
+
|RADAR lock on target, SORT and TARGETING are not assumed.
 +
|
 
|-
 
|-
| Bearing
+
|Maddog
| Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
+
|Visual active missile shot, with no previous lock.
 +
|
 
|-
 
|-
| style="background-color:#accc4f;" | Course
+
|Magnum
| style="background-color:#accc4f;" | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
+
|Launch of a friendly anti-radiation missile.
 +
|"Uzi 11, magnum SA-6, Krymsk"
 
|-
 
|-
| Heading
+
|Merge / Merged
| Where my aircraft is pointing on a compass
+
|Friendly and hostile forces have entered the visual arena.
 +
|"Uzi 11, Magic, merged two, 25 000"
 
|-
 
|-
| style="background-color:#accc4f;" | Check six
+
|Mud
| style="background-color:#accc4f;" | Look behind you
+
|RWR indications of a surface threat locking on. See DIRT and SINGER.
 +
|"Uzi 11, Mud 8, Khasab"
 
|-
 
|-
| Combat Spread
+
|Naked
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
+
|No RWR indications.
 +
|"Uzi 11 is naked, in right"
 
|-
 
|-
| style="background-color:#accc4f;" | Contact
+
|Out
| style="background-color:#accc4f;" | Unit detected (ie on your RWR): give further information where target is located at: <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
+
|Turning away from known threat. Opposite of IN.
 +
|"Uzi 11, pitbull lead group, out south"
 
|-
 
|-
| Level flight
+
|Pig(s)
| Not climbing or descending
+
|Friendly launch of glide weapons, such as the JSOW.
 +
|"Uzi 11, pigs away, Khasab"
 
|-
 
|-
| style="background-color:#accc4f;" | Level wings
+
|Pitbull
| style="background-color:#accc4f;" | Not banking or rolling
+
|Active missile has attained Medium Pulse Repetition Frequency (MPRF), no longer requires support from the launching fighter.
 +
|"Uzi 11, pitbull leadgroup, out west"
 
|-
 
|-
| Situational Awareness (SA)
+
|Range
| Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
+
|Picture Label describing two groups seperated in distance, along the same line of bearing
 +
|"Magic, new picture, two groups range 15, track east, lead group bullsye 0-7-5, 10, 20 000, hostile two contacts, south group bullseye 0-8-0, 26, 30 000, hostile"
 
|-
 
|-
| style="background-color:#accc4f;" | Stall
+
|Raygun
| style="background-color:#accc4f;" | Due to extreme AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
+
|RADAR lock onto unknown aircraft.
 +
|"Uzi 11 raygun bullseye 0-9-0, 50, 30 000"
 
|-
 
|-
| colspan="2" style="text-align: right; background-color:#f8a102; color:#000000;" | Weapons
+
|Remington
 +
|No ordnance remaining other than gun / self protection munitions.
 +
|"Uzi 11 is remington, egressing south west"
 
|-
 
|-
| Bandit
+
|Rifle
| Confirmed enemy plane
+
|Launch of a friendly A/G missile.
 +
|"Hawg 01, rifle SA-8, Khasab"
 
|-
 
|-
| style="background-color:#accc4f;" | Buddy
+
|SAM
| style="background-color:#accc4f;" | Confirmed friendly plane
+
|Visual on a surface to air missile launch.
 +
|"Uzi 11, SAM launch Jask!"
 
|-
 
|-
| Buddy (spike)
+
|Singer
| Response to 'Raygun'; Friendly unit is actively locking on to me,
+
|RWR indications of surface threat missile launch. See DIRT and MUD.
 +
|"Uzi 11, singer 2, defending south"
 
|-
 
|-
| style="background-color:#accc4f;" | Ray Gun
+
|Skosh
| style="background-color:#accc4f;" | Try to lock up a contact; if somone calls out buddy (spike) you are locking onto a friendly contact
+
|Aircraft is out of / no longer able to employ active missiles.
 +
|"Uzi 11 skosh, requesting RTB"
 
|-
 
|-
| Contact
+
|Sniff
| Unknown if friendly or enemy plane; neutral until further notice
+
|Passive sensor indications of a RADAR emitter. Artificial on Hoggit servers.
 +
|"Magic, single group bullseye 0-8-5, 56, 27 000, track west, hostile two contacts, sniff Flanker"
 
|-
 
|-
| style="background-color:#accc4f;" | Fox # (short, medium, long)
+
|Splash / Splashed
| style="background-color:#accc4f;" | Shooting a missile
+
|Target destroyed, weapons impact.
 +
|"Uzi 11 splash lead group!"
 
|-
 
|-
| Fox 1
+
|Target
| Semi active missile, homes onto reflected radar waves emitted from launch aircraft
+
|Assignment of targeting responsibilities.
 +
|"Uzi 11, Magic, target lead group bullseye 2-8-4, 75, 29 000, track west, hostile"
 
|-
 
|-
| style="background-color:#accc4f;" | Fox 2
+
|Targeted
| style="background-color:#accc4f;" | Heat seeking missile, homes in on engine heat from the targetted unit
+
|Fighter has acquired assigned GROUP and has assumed responsibility for engagement.
 +
|"Uzi 11 targeted trail group"
 
|-
 
|-
| Fox 3
+
|Timeout
| Active missile, first homes on reflected radar like semi-active, then activates its own small radar
+
|Launched missile has reached end of its projected flight path, and should have reached termination.
 +
|"Uzi 11 timeout west group"
 
|-
 
|-
| style="background-color:#accc4f;" | Fox 4    /    Guns, guns, guns
+
|Trashed
| style="background-color:#accc4f;" | Firing guns
+
|Friendly launched missile defeated.
 +
|"Uzi 11 broke lock, shot trashed"
 
|-
 
|-
| Nails (type) (o'clock)
+
|Trespass
| RWR Air contact, ie Nails 21 9 o'clock means Mig-21 contact at your left
+
|Addressed flight has entered threat range of a surface threat.
 +
|"Uzi 11 trespass 6, bullseye 3-0-0, 25"
 
|-
 
|-
| style="background-color:#accc4f;" | Spike (type) (o'clock)
+
|Tumbleweed
| style="background-color:#accc4f;" | RWR Ground contact, ie Spike 15 3 o'clock means SA-15 contact at your right
+
|Unit has limited to no situational awareness, and requires information.
 +
|"Uzi 11 is tumbleweed, Magic, Bogeydope"
 
|-
 
|-
| Pickle
+
|Vanished
| Dropping (un)guided bombs
+
|GROUP has faded, however, has been correlated to a missile shot.
 +
|"Magic, lead group vanished"
 
|-
 
|-
| style="background-color:#accc4f;" | Rifle
+
|Vic
| style="background-color:#accc4f;" | Firing an air-to-ground missile, such as a AGM-65 Maverick
+
|Picture label with three groups, with a single group leading, and two groups trailing in azimuth.
 +
|"Magic, new picture, three group vic, 20 deep, 20 wide, track east, lead group bullseye 2-7-4, 54, 20 000 hostile, north trail group 30 000 hostile, south trail group 28 000 hostile"
 
|-
 
|-
| Magnum
+
|Winchester
| Launch of an anti-radition missile, such as an AGM-88 Harm, to kill a SAM site
+
|Aircraft is out of all munitions.
 +
|"Uzi 11 is winchester, RTB"
 
|}
 
|}
 +
 +
<center>{{#widget:AdSense
 +
|name=Hoggitwiki header
 +
|client=ca-pub-6997190595986605
 +
|slot=7221930773
 +
|width = 728px
 +
|height = 90px
 +
}}</center>
  
 
== Carrier Brevity ==
 
== Carrier Brevity ==
  
== Master Brevity List ==
+
Work in progress, please standby!
  
This is the Master Brevity List, with all the various brevity / jargon (call outs) and their meaning in this table. Please do yourself a favour and do not manually search for things, but use the search function (CTRL+F) instead!
+
== ATC / Flight Terminology ==
  
{| class="wikitable"
+
Work in progress, please standby!
 +
 
 +
In the meantime, check out [https://wiki.hoggitworld.com/view/ATC_and_Airfield_Communications]
 +
 
 +
== Miscelaneous Codewords and Abbreviations ==
 +
 
 +
Please find below a list of miscellaneous terms and abbreviations you may hear on Hoggit servers. Bear in mind some of these terms are colloquilisms, and explanations of various acronyms.
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 
! style="background-color:#f8a102;" | Brevity
 
! style="background-color:#f8a102;" | Brevity
 
! style="background-color:#f8a102;" | Meaning
 
! style="background-color:#f8a102;" | Meaning
Line 130: Line 493:
 
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
 
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
 
|-
 
|-
| style="background-color:#accc4f;" | (Rate of) Closure
+
| (Rate of) Closure
| style="background-color:#accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft
+
| Relative rate of approaching aircraft, with respect to your own aircraft
 
|-
 
|-
 
| (V)ID
 
| (V)ID
 
| Call to identify the target, (Visual) Identification
 
| Call to identify the target, (Visual) Identification
 
|-
 
|-
| style="background-color:#accc4f;" | AAA
+
| AAA
| style="background-color:#accc4f;" | Anti-Aircraft Artillery
+
| Anti-Aircraft Artillery
 
|-
 
|-
 
| AAR
 
| AAR
 
| Air-to-Air Refueling
 
| Air-to-Air Refueling
 
|-
 
|-
| style="background-color:#accc4f;" | Abort (abort abort)
+
| Abort (abort abort)
| style="background-color:#accc4f;" | Cease action / attack / event / mission
+
| Cease action / attack / event / mission
 
|-
 
|-
 
| ACM
 
| ACM
| Air Combat Maneuvring
+
| Air Combat Maneuvering
|-
 
| style="background-color:#accc4f;" | Active
 
| style="background-color:#accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting
 
 
|-
 
|-
 
| AGL
 
| AGL
 
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
 
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
 
|-
 
|-
| style="background-color:#accc4f;" | AGM
+
| AGM
| style="background-color:#accc4f;" | Air-to-Ground Missile
+
| Air-to-Ground Missile
 
|-
 
|-
 
| Alert 5
 
| Alert 5
 
| Aircraft on carrier that are on five minute standby for launch, to provide rapid backup
 
| Aircraft on carrier that are on five minute standby for launch, to provide rapid backup
|-
 
 
|-
 
|-
 
| AMRAAM
 
| AMRAAM
 
| Advanced Medium Range Air-to-Air Missile
 
| Advanced Medium Range Air-to-Air Missile
 
|-
 
|-
| style="background-color:#accc4f;" | Anchor(ed)
+
| Anchor(ed)
| style="background-color:#accc4f;" | Hold at current / indication position
+
| Hold at current / indication position
 
|-
 
|-
 
| Angels
 
| Angels
| Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
+
| Height of friendly aircraft in thousands (1000) of feet from mean sea level (MSL): Angels 21 equals 21,000 feet MSL
 
|-
 
|-
| style="background-color:#accc4f;" | AOA
+
| AOA
| style="background-color:#accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
+
| Angle Of Attack, the relation between the air hitting the plane and the direction of travel
 
|-
 
|-
 
| ARM
 
| ARM
 
| Anti-Radiation missile
 
| Anti-Radiation missile
 
|-
 
|-
| style="background-color:#accc4f;" | ASL
+
| ASL
| style="background-color:#accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
+
| Above Sea Level
 
|-
 
|-
 
| Asleep
 
| Asleep
| Enemy SAM is not active and is not expecting friendly units
+
| Referenced SAM is no longer detected to be radiating. Opposite of Awake
 
|-
 
|-
| style="background-color:#accc4f;" | AWACS
+
| AWACS
| style="background-color:#accc4f;" | Airborne Warning and Control System
+
| Airborne Warning and Control System
 
|-
 
|-
 
| Awake
 
| Awake
| Enemy SAM isactive and is expecting friendly units
+
| Referenced SAM is now detected to be radiating. Opposite of Asleep
 
|-
 
|-
| style="background-color:#accc4f;" | Bandit
+
| Bandit
| style="background-color:#accc4f;" | Confired enemy
+
| Confired enemy, however, has not met engagement criteria
 
|-
 
|-
 
| BDA
 
| BDA
| Battle Damage Assesment, check to see what damage your weapons did
+
| Battle Damage Assesment
 
|-
 
|-
| style="background-color:#accc4f;" | Bearing
+
| Bearing
| style="background-color:#accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
+
| Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
 
|-
 
|-
 
| Bent
 
| Bent
| Broken item on the aircraft: 'The radar is bent'
+
| Referenced system is broken / damaged
 
|-
 
|-
| style="background-color:#accc4f;" | BFM
+
| BFM
| style="background-color:#accc4f;" | Basic Fighter Maneuvring
+
| Basic Fighter Maneuvering
 
|-
 
|-
 
| Bingo
 
| Bingo
 
| Minimum fuel state needed for recovery to (air)base
 
| Minimum fuel state needed for recovery to (air)base
 
|-
 
|-
| style="background-color:#accc4f;" | Bingo on the ball (aka Trick or Treat)
+
| Bingo on the ball (aka Trick or Treat)
| style="background-color:#accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
+
| Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
 
|-
 
|-
 
| Bittersweet / blue on blue
 
| Bittersweet / blue on blue
 
| Friendly units (accidentally) engaging other friendly units
 
| Friendly units (accidentally) engaging other friendly units
 
|-
 
|-
| style="background-color:#accc4f;" | Blind
+
| Blind
| style="background-color:#accc4f;" | No (visual) contact on the target ( / friendly) unit
+
| No (visual) contact on the target ( / friendly) unit
 
|-
 
|-
 
| Bogey
 
| Bogey
| Unidentified aircraft (could be hostile or friendly)
+
| Unidentified aircraft
 
|-
 
|-
| style="background-color:#accc4f;" | Bogey Dope
+
| Bogey Dope
| style="background-color:#accc4f;" | Request for target information to nearest (or specified) group, in BRAA
+
| Request for target information to nearest (or specified) group, in BRAA
 
|-
 
|-
 
| Bolter
 
| Bolter
 
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
 
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
 
|-
 
|-
| style="background-color:#accc4f;" | BRA(A)
+
| BRA(A)
| style="background-color:#accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
+
| Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
 
|-
 
|-
 
| BRC
 
| BRC
 
| Base Recovery Course
 
| Base Recovery Course
 
|-
 
|-
| style="background-color:#accc4f;" | Break (direction)
+
| Break (direction)
| style="background-color:#accc4f;" | Call to move in indicated direction, in a high G turn
+
| Call to move in indicated direction, in a high G turn
 
|-
 
|-
| Buddy
+
| Buddy Spike
| Confirmed friendly
+
| Response to 'Raygun'; Friendly unit is actively locking on to me,
|-
 
| style="background-color:#accc4f;" | Buddy (spike)
 
| style="background-color:#accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
 
 
|-
 
|-
 
| Bugout
 
| Bugout
 
| Moving out in specified direction with no intent to reengage / return
 
| Moving out in specified direction with no intent to reengage / return
 
|-
 
|-
| style="background-color:#accc4f;" | BVR
+
| BVR
| style="background-color:#accc4f;" | Beyond Visual Range
+
| Beyond Visual Range
 
|-
 
|-
 
| CAP
 
| CAP
 
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
 
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
 
|-
 
|-
| style="background-color:#accc4f;" | CAS
+
| CAS
| style="background-color:#accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets
+
| Close Air Support, (supporting other units in the area by) engaging ground targets
 
|-
 
|-
 
| CBU
 
| CBU
 
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
 
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
 
|-
 
|-
| style="background-color:#accc4f;" | CCZ
+
| CCZ
| style="background-color:#accc4f;" | Carrier Controlled Zone
+
| Carrier Controlled Zone
 
|-
 
|-
 
| Cease (action)
 
| Cease (action)
 
| Discontinue, stop (cease fire means stop shooting)
 
| Discontinue, stop (cease fire means stop shooting)
|-
 
| style="background-color:#accc4f;" | CG
 
| style="background-color:#accc4f;" | Center of Gravity
 
 
|-
 
|-
 
| Chaff
 
| Chaff
| Counter measure against radar missiles, kind of similar to glitter on steroids
+
| Countermeasure to defeat RADAR and RADAR guided missiles.
 
|-
 
|-
| style="background-color:#accc4f;" | Check six
+
| Check six
| style="background-color:#accc4f;" | Look behind you
+
| Look behind you
 
|-
 
|-
 
| Cherubs
 
| Cherubs
 
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
 
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
 
|-
 
|-
| style="background-color:#accc4f;" | Clara
+
| Clara
| style="background-color:#accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
+
| Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
 
|-
 
|-
 
| Cleared Hot
 
| Cleared Hot
 
| Ordinance release / attack is authorized
 
| Ordinance release / attack is authorized
 
|-
 
|-
| style="background-color:#accc4f;" | Cloak / lights off
+
| Cloak / lights off
| style="background-color:#accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft
+
| Turn off lights so that only NVG lights are shown on the aircraft
 
|-
 
|-
 
| Combat Spread
 
| Combat Spread
 
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
 
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
 
|-
 
|-
| style="background-color:#accc4f;" | Commit
+
| Commit
| style="background-color:#accc4f;" | Intercept group of interest, begin the action
+
| Intercept group of interest, begin the action
 
|-
 
|-
 
| Contact
 
| Contact
 
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
 
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
 
|-
 
|-
| style="background-color:#accc4f;" | Contact
+
| Contact
| style="background-color:#accc4f;" | Detected unit
+
| Detected unit
 
|-
 
|-
 
| Course
 
| Course
 
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
 
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
|-
 
| style="background-color:#accc4f;" | Covey Launch
 
| style="background-color:#accc4f;" | Simultaneous launch of multiple aircraft from the carrier
 
 
|-
 
|-
 
| Cranking
 
| Cranking
 
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
 
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
 
|-
 
|-
| style="background-color:#accc4f;" | Danger close
+
| Danger close
| style="background-color:#accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
+
| Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
 
|-
 
|-
 
| Declare
 
| Declare
 
| Identify specified group or track(ed target)
 
| Identify specified group or track(ed target)
 
|-
 
|-
| style="background-color:#accc4f;" | Defensive / defending
+
| Defensive / defending
| style="background-color:#accc4f;" | Maneuvring to avoid threat (typically a missile)
+
| Maneuvering to avoid threat (typically a missile)
 
|-
 
|-
 
| Departing (the envelope)
 
| Departing (the envelope)
 
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
 
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
 
|-
 
|-
| style="background-color:#accc4f;" | Drag
+
| Drag
| style="background-color:#accc4f;" | Any impedance to the aicraft's forward movement through the air
+
| 1)Any impedance to the aicraft's forward movement through the air 2) Contact flowing cold.
 
|-
 
|-
 
| Ease Guns to Land
 
| Ease Guns to Land
 
| Pulling the throttles back on carrier landing (never do this)
 
| Pulling the throttles back on carrier landing (never do this)
 
|-
 
|-
| style="background-color:#accc4f;" | ECM
+
| ECM
| style="background-color:#accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
+
| Electronic Counter-Measures
 
|-
 
|-
 
| Engage
 
| Engage
 
| Commence attack, fire control order
 
| Commence attack, fire control order
 
|-
 
|-
| style="background-color:#accc4f;" | EW
+
| EW
| style="background-color:#accc4f;" | Electronic Warfare
+
| Electronic Warfare
 
|-
 
|-
 
| Eyeball
 
| Eyeball
 
| Visual (EO) or infrared acquisition of a target
 
| Visual (EO) or infrared acquisition of a target
 
|-
 
|-
| style="background-color:#accc4f;" | Faded
+
| Faded
| style="background-color:#accc4f;" | Radar contact is lost on previously acquired target
+
| Radar contact is lost on previously acquired target
 
|-
 
|-
| Feet dry
+
| Feet dry / wet
| Over land
+
| Over land / water
 
|-
 
|-
| style="background-color:#accc4f;" | Feet wet
+
| Fence In / Out
| style="background-color:#accc4f;" | Over water
 
|-
 
| Fence
 
 
| Set cockpit switches as appropriate before entering / exiting the combat area
 
| Set cockpit switches as appropriate before entering / exiting the combat area
 
|-
 
|-
| style="background-color:#accc4f;" | Fence In
+
| Firewall
| style="background-color:#accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot
+
| Push the throttles all the way forward, for maximum engine power output. Slang for Gate
|-
 
| Fence Out
 
| Leaving enemy airspace (during mission), weapons can be set to cold
 
|-
 
| style="background-color:#accc4f;" | Fireweall
 
| style="background-color:#accc4f;" | Push the throttles all the way forward, for maximum engine power output
 
 
|-
 
|-
 
| Flanking
 
| Flanking
 
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
 
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
 
|-
 
|-
| style="background-color:#accc4f;" | Flight
+
| Flight
| style="background-color:#accc4f;" | Group of airplanes in a tasking / mission
+
| Group of airplanes in a tasking / mission
 
|-
 
|-
 
| Flight Envelope
 
| Flight Envelope
 
| Performance limits of an aircraft
 
| Performance limits of an aircraft
 
|-
 
|-
| style="background-color:#accc4f;" | Flight Level (FL)
+
| Flight Level (FL)
| style="background-color:#accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
+
| Flight altitude in hundreds of feet; FL 300 is 30,000 feet MSL
 
|-
 
|-
 
| Fox # (short, medium, long)
 
| Fox # (short, medium, long)
 
| Shooting a missile
 
| Shooting a missile
 
|-
 
|-
| style="background-color:#accc4f;" | Fox 1
+
| Fox 1
| style="background-color:#accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
+
| Semi-active radar-guided missile: homes onto reflected radar waves emitted from launch aircraft
 
|-
 
|-
 
| Fox 2
 
| Fox 2
| Heat seeking missile, homes in on engine heat from the targetted unit
+
| Infrared-guided missile, homes in on (engine) heat from the targeted unit
 
|-
 
|-
| style="background-color:#accc4f;" | Fox 3
+
| Fox 3
| style="background-color:#accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
+
| Active radar-guided missile: first homes on reflected radar like semi-active, then activates its own small radar
|-
 
| Fox 4    /    Guns, guns, guns
 
| Firing guns
 
 
|-
 
|-
| style="background-color:#accc4f;" | Furball / clusterfuck
+
| Furball
| style="background-color:#accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
+
| Indicating known friendly and non-friendly aircraft in close proximity to each other, such as during a dogfight
 
|-
 
|-
 
| GBU
 
| GBU
| General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
+
| Guided Bomb Unit
 
|-
 
|-
| style="background-color:#accc4f;" | GCI
+
| GCI
| style="background-color:#accc4f;" | Ground Controller Intercept
+
| Ground Control Intercept
 
|-
 
|-
 
| Gimbal (limit)
 
| Gimbal (limit)
 
| Limits on a sensor operating range, such as the radar or targetting pod
 
| Limits on a sensor operating range, such as the radar or targetting pod
 
|-
 
|-
| style="background-color:#accc4f;" | Group
+
| Group
| style="background-color:#accc4f;" | Number of targets close together, typically heading in the same direction
+
| Number of targets close together, approximately within 3 NMI of each other
 
|-
 
|-
 
| Heading
 
| Heading
 
| Where my aircraft is pointing on a compass
 
| Where my aircraft is pointing on a compass
 
|-
 
|-
| style="background-color:#accc4f;" | Hold fire
+
| Hold fire
| style="background-color:#accc4f;" | Do not shoot, destroy already launched missiles / weapons
+
| Emergency order to not shoot, destroy already launched missiles / weapons
|-
 
| Hook
 
| Cue sensor (targetting pod, radar) towards the directed target of interest
 
 
|-
 
|-
| style="background-color:#accc4f;" | Hostile
+
| Hostile
| style="background-color:#accc4f;" | Contact identified as enemy, with clearance to fire
+
| Contact identified as enemy, with clearance to fire
 
|-
 
|-
 
| Hot / cold
 
| Hot / cold
 
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
 
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
 
|-
 
|-
| style="background-color:#accc4f;" | HOTAS
+
| HOTAS
| style="background-color:#accc4f;" | Hands On Throttle And Stick
+
| Hands On Throttle And Stick
 
|-
 
|-
 
| HUD
 
| HUD
 
| Heads-Up Display
 
| Heads-Up Display
 
|-
 
|-
| style="background-color:#accc4f;" | IFF
+
| IFF
| style="background-color:#accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly
+
| Identification Friend or Foe; determining if the target is hostile or friendly
 
|-
 
|-
 
| IFR
 
| IFR
 
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
 
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
 
|-
 
|-
| style="background-color:#accc4f;" | ILS
+
| ILS
| style="background-color:#accc4f;" | Instrument Landing System
+
| Instrument Landing System
 
|-
 
|-
 
| IMC
 
| IMC
| InterMediate Conditions; bad weather
+
| Instrument Meteorological Conditions
|-
 
| style="background-color:#accc4f;" | In the goo
 
| style="background-color:#accc4f;" | In the clouds, limited visibility
 
 
|-
 
|-
 
| JDAM
 
| JDAM
| Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
+
| Joint Direct Attack Munition, GPS guided bomb (GBU-31, GBU-38)
 
|-
 
|-
| style="background-color:#accc4f;" | Jink(ing)
+
| Jink(ing)
| style="background-color:#accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock
+
| Unpredictable maneuvers to negate a tracking solution or lock
 
|-
 
|-
 
| JSOW
 
| JSOW
 
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
 
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
 
|-
 
|-
| style="background-color:#accc4f;" | Level flight
+
| Level flight
| style="background-color:#accc4f;" | Not climbing or descending
+
| Not climbing or descending
 +
|-
 +
| Laser On
 +
| Call to begin laser illumination (Use this if your buddy is lasing for your munitions).
 +
|-
 +
| Lasing
 +
| You have begun laser illumination
 
|-
 
|-
 
| Level wings
 
| Level wings
 
| Not banking or rolling
 
| Not banking or rolling
 
|-
 
|-
| style="background-color:#accc4f;" | Maddog
+
| Maddog
| style="background-color:#accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
+
| Active missile is launched where its radar is immediately turned on, engaging the first target it sees
 
|-
 
|-
 
| Magnum
 
| Magnum
 
| Anti-radiation missile launch
 
| Anti-radiation missile launch
 
|-
 
|-
| style="background-color:#accc4f;" | Mark your father / mom
+
| Mark your father / mom
| style="background-color:#accc4f;" | Give position relative to the carrier: aircraft number, bearing and range
+
| Give position relative to the carrier: aircraft number, bearing and range
 
|-
 
|-
 
| Marking
 
| Marking
 
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
 
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
 
|-
 
|-
| style="background-color:#accc4f;" | Markpoint
+
| Markpoint
| style="background-color:#accc4f;" | Designated point of interest, typically within the datalink / sensor system
+
| Designated point of interest, typically within the datalink / sensor system
 
|-
 
|-
 
| Merge(d)
 
| Merge(d)
 
| Friendlies and targets are in the same visual arena / geographical location
 
| Friendlies and targets are in the same visual arena / geographical location
 
|-
 
|-
| style="background-color:#accc4f;" | Mil Power
+
| Mil Power
| style="background-color:#accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner
+
| The maximum amount of thrust from a jet engine without engaging the afterburner
 
|-
 
|-
 
| Mother, Boat, Bingo Field
 
| Mother, Boat, Bingo Field
 
| Aircraft Carrier
 
| Aircraft Carrier
|-
 
| style="background-color:#accc4f;" | Mud / Spike
 
| style="background-color:#accc4f;" | Radar is locking you up, mud denotes ground radar
 
 
|-
 
|-
 
| Music
 
| Music
 
| Use of jamming to deny being locked up, either by you, friend, or foe
 
| Use of jamming to deny being locked up, either by you, friend, or foe
 
|-
 
|-
| style="background-color:#accc4f;" | Nails
+
| Nails
| style="background-color:#accc4f;" | RWR contact in search mode
+
| RWR contact in search mode
 
|-
 
|-
 
| Naked
 
| Naked
 
| No RWR or (radar) information on enemy
 
| No RWR or (radar) information on enemy
 
|-
 
|-
| style="background-color:#accc4f;" | No joy
+
| No joy
| style="background-color:#accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
+
| No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
 
|-
 
|-
 
| Notching
 
| Notching
 
| Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
 
| Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
 
|-
 
|-
| style="background-color:#accc4f;" | On station
+
| On station
| style="background-color:#accc4f;" | Unit has reached assigned location
+
| Unit has reached assigned location
 
|-
 
|-
| Oops
+
| Orbit(ing)
| What you say after you let an SU-27 get on your wingman's six o'clock
+
| Hold current / indicated position, typically in a circular orbit above the indicated location
|-
 
| style="background-color:#accc4f;" | Orbit(ing
 
| style="background-color:#accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location
 
 
|-
 
|-
 
| Overshoot
 
| Overshoot
 
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
 
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
 
|-
 
|-
| style="background-color:#accc4f;" | Package
+
| Package
| style="background-color:#accc4f;" | Group of different aircraft combined to perform a single mission
+
| Group of different aircraft combined to perform a single mission
 
|-
 
|-
 
| Padlocked
 
| Padlocked
 
| Crew cannot takes eyes off the target without losing it
 
| Crew cannot takes eyes off the target without losing it
|-
 
| style="background-color:#accc4f;" | Passive
 
| style="background-color:#accc4f;" | Receiving signals without needing to emit your own signals to obtain data
 
 
|-
 
|-
 
| Payload
 
| Payload
 
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
 
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
 
|-
 
|-
| style="background-color:#accc4f;" | Pickle
+
| Pickle
| style="background-color:#accc4f;" | (Cluster / General-purpose) Bomb Unit release
+
| (Cluster / General-purpose) Bomb Unit release
 
|-
 
|-
 
| Picture
 
| Picture
 
| Request for AWACS to provide air information / air overview relevant to mission
 
| Request for AWACS to provide air information / air overview relevant to mission
 
|-
 
|-
| style="background-color:#accc4f;" | Pitbull
+
| Pitbull
| style="background-color:#accc4f;" | Missile has gone active (turned on its own radar)
+
| Missile has gone active (turned on its own radar)
 
|-
 
|-
 
| Pk
 
| Pk
 
| Probability of kill
 
| Probability of kill
 
|-
 
|-
| style="background-color:#accc4f;" | Pop-up
+
| Pop-up
| style="background-color:#accc4f;" | Units have suddenly appeared
+
| Units have suddenly appeared
 
|-
 
|-
 
| Press
 
| Press
 
| Pushing on to the enemy you are engaging (shortly)
 
| Pushing on to the enemy you are engaging (shortly)
 
|-
 
|-
| style="background-color:#accc4f;" | PRF
+
| PRF
| style="background-color:#accc4f;" | Pulse Repetition Frequencies
+
| Pulse Repetition Frequency.
|-
 
| Pucker Factor
 
| Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
 
 
|-
 
|-
| style="background-color:#accc4f;" | Punch out
+
| Punch out
| style="background-color:#accc4f;" | To eject from the airplane
+
| To eject from the airplane
 
|-
 
|-
 
| Radar (Radio Detection And Ranging)
 
| Radar (Radio Detection And Ranging)
 
| A pulsed beam of energy used to scan for, detect, and return information about a target
 
| A pulsed beam of energy used to scan for, detect, and return information about a target
 
|-
 
|-
| style="background-color:#accc4f;" | Raygun
+
| Raygun
| style="background-color:#accc4f;" | Locking up an unknown target, querying the IFF response from friendly units
+
| Locking up an unknown target, querying the IFF response from friendly units
 
|-
 
|-
 
| Rejoin
 
| Rejoin
 
| Return to close formation flight
 
| Return to close formation flight
 
|-
 
|-
| style="background-color:#accc4f;" | Rifle
+
| Rifle
| style="background-color:#accc4f;" | Air to ground missile launch
+
| Air to ground missile launch
 
|-
 
|-
 
| ROE
 
| ROE
 
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
 
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
 
|-
 
|-
| style="background-color:#accc4f;" | RWR
+
| RWR
| style="background-color:#accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
+
| Radar Warning Receiver
 
|-
 
|-
 
| SAM
 
| SAM
 
| Surface-to-Air Missile
 
| Surface-to-Air Missile
 
|-
 
|-
| style="background-color:#accc4f;" | SAM (direction)
+
| SAM (direction)
| style="background-color:#accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference
+
| Visual acquisition of SAM in flight or SAM launch, including position reference
 
|-
 
|-
 
| Section
 
| Section
 
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
 
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
 
|-
 
|-
| style="background-color:#accc4f;" | Semi-active
+
| Semi-active
| style="background-color:#accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
+
| (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
 
|-
 
|-
 
| Shack
 
| Shack
| Weapons impact on ground (unit)
+
| Weapons impact on ground (unit), unofficial
 
|-
 
|-
| style="background-color:#accc4f;" | Situational Awareness (SA)
+
| Situational Awareness (SA)
| style="background-color:#accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
+
| Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
 
|-
 
|-
 
| Sparkle
 
| Sparkle
| Laser Pointer (from a Targetting Pod)
+
| IR Pointer (from a Targetting Pod)
 
|-
 
|-
| style="background-color:#accc4f;" | Spike
+
| Spike
| style="background-color:#accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
+
| Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
 
|-
 
|-
| Splash
+
| Splash(ed)
| Enemy target hit
+
| Enemy target hit/destroyed
 
|-
 
|-
| style="background-color:#accc4f;" | Stack
+
| Stack
| style="background-color:#accc4f;" | Two or more contacts are in close together (in a group)
+
| Two or more contacts are within group criteria, but differ in altitude (typically greater than 10000 feet difference)
 
|-
 
|-
 
| Stall
 
| Stall
 
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
 
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
 
|-
 
|-
| style="background-color:#accc4f;" | Status
+
| Status
| style="background-color:#accc4f;" | Report situation
+
| Report situation
 
|-
 
|-
 
| STOVL
 
| STOVL
 
| Short Take-Off and Vertical Landing
 
| Short Take-Off and Vertical Landing
 
|-
 
|-
| style="background-color:#accc4f;" | Tally (Ho)
+
| Tally (Ho)
| style="background-color:#accc4f;" | Recognition of an enemy unit; opposite of 'No Joy'
+
| Recognition of an enemy unit; opposite of 'No Joy'
 
|-
 
|-
 
| TFR
 
| TFR
 
| Terrain Following Radar
 
| Terrain Following Radar
|-
 
| style="background-color:#accc4f;" | TLAR
 
| style="background-color:#accc4f;" | That Looks About Right; winging it
 
 
|-
 
|-
 
| Trashed
 
| Trashed
 
| Missile has been defeated
 
| Missile has been defeated
 
|-
 
|-
| style="background-color:#accc4f;" | VFR
+
| VFR
| style="background-color:#accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
+
| Visual Flight Rules; fly by your eyesight when it is clear enough to see
 
|-
 
|-
 
| Visual
 
| Visual
 
| Recognition of an friendly unit or (landmark) object
 
| Recognition of an friendly unit or (landmark) object
 
|-
 
|-
| style="background-color:#accc4f;" | VTOL
+
| VTOL
| style="background-color:#accc4f;" | Vertical Take-Off and Landing
+
| Vertical Take-Off and Landing
 
|-
 
|-
 
| Wilco
 
| Wilco
 
| Will Comply with received instructions
 
| Will Comply with received instructions
 
|-
 
|-
| style="background-color:#accc4f;" | Winchester
+
| Winchester
| style="background-color:#accc4f;" | No ordinance (missiles, bombs) remaining
+
| No ordinance (missiles, bombs) remaining
 
|-
 
|-
 
| WVR
 
| WVR
 
| Within Visual Range
 
| Within Visual Range
 
|-
 
|-
| style="background-color:#accc4f;" | Zulu (time)
+
| Zulu (time)
| style="background-color:#accc4f;" | GMT+0, Greenwich Time
+
| GMT+0, Greenwich Time
 
|}
 
|}
 +
 +
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== Reference Documents ==
 +
 +
Please see below for more comprehensive documents outlining NATO and U.S. operational brevity code-words.
 +
 +
https://www.marines.mil/Portals/1/Publications/MCRP%203-30B.1.pdf?ver=2020-06-05-090226-063
 +
 +
http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf
 +
 +
http://nato.radioscanner.ru/files/article140/brevity_words_app7e_.pdf

Latest revision as of 02:13, 1 June 2021

Introduction

In air combat, being concise is key. Seconds can be the difference between life and death. Consequently, various terms over the years have been established to convey greater meanings, while also saving those precious seconds on the airwaves.

While this is not a definitive list of code-words and terms used in aerial combat, these are the major code-words that should be understood.


Mission Brevity

Brevity codewords used in the administration and conduct of a mission.

Mission Brevity
Code-word Meaning Comm Example
As Fragged Unit performing mission as briefed. "Magic Uzi 11, checking in as fragged, ready for tasking"
Bent System is broken. "Magic, Uzi 11 is gadget bent"
Bingo Fuel state needed for recovery at HOME PLATE. "Uzi 11 is bingo, requesting vectors for closest tanker"
BRAA Point out using Bearing, Range, Altitude, Aspect. Relative from friendly fighter to target.
Bullseye (B/E) Fixed point in the battlespace from which references are given.
Buster Set max continuous power (mil power).
Chicks Admin term to denote friendly aircraft.
Clean No sensor info on group of interest / No visible battle damage / No external stores.
Commit Directive to intercept the group of interest. "Uzi 11, Magic, commit lead group, bullseye 3-2-5, 68, track south west, hostile"
Cons Contrails. "Uzi 11, tally cons"
Faded Sensor data is lost on group or contact. "Magic, lead group faded, last known bullseye 3-4-2, 45, track north"
Feet wet / dry Flying over water / land. "Magic, Uzi 11, currently feet wet"
Fence in / out Set cockpit switches as appropriate before entering / exiting the combat area. "Uzis, Fence In"
Gadget RADAR / Emitter equipment. "Magic, Uzi 11 is gadget bent"
Gate Set max speed, including afterburner. "Uzis, set gates"
Home Plate Home airfield / ship. "Magic, Uzi 11 requesting vectors to home plate"
Joker Fuel state above bingo, bug out / RTB should be initiated. "Magic, Uzi 11 is joker, requesting RTB"
Judy Aircrew has taken over control of the intercept. "Uzi 11, tally one, judy"
Midnight C2 sensors are unavailable. Opposite of SUNRISE. "All players, Magic is midnight"
No Factor Not a threat. "Uzi 11,
No Joy Aircrew does not have visual contact with the target / bandit.
Pigeons Magnetic bearing and range to HOMEPLATE.
Playtime Amount of time that aircraft can remain aloft. "Magic, Uzi 11 playtime 60 minutes"
Posit Request for friendly position, either in reference to B/E or other fixed location.
Push Switch to designated frequency. "Uzi 11, Magic, push 134.0 for control"
Saunter Fly at speed of best endurance.
Sick System is operational, but degraded.
Snap Directive to expedited turn to desired heading / Fighter request for BRAA to indicated group. "Uzi 11, Magic snap 3-5-0, group BRAA 0-3-0, 35, twenty thousand, track west, hostile, leaning on Hawg 01"
Sparkle Mark or Marking target by IR Pointer (Laser)
Status Request for an individual's / group's tactical situation.
Sunrise C2 Sensors are available. Opposite of MIDNIGHT. "All players, Magic is sunrise"
Tally Sighting of target, enemy aircraft or position. "Uzi 11 tally! Engaging"
Uniform UHF / AM radio.
Victor VHF / AM radio.
Visual Sighting of a friendly aircraft or position. Opposite of BLIND. "Uzi 12 visual lead"
What luck Request for results on mission / task. "Uzi 11, Magic, what luck strike?" "Magic, Uzi 11, two weapons away, standby on BDA"
What state Request for amount of fuel and missiles remaining. "Uzi 11, Magic, what state?" "Magic, Uzi 11 is skosh, fuel 6.7"

Tactical Brevity

Brevity code-words found in tactical scenarios, either air to air (A/A) or air to ground (A/G) engagements.

Tactical Brevity
Code-word Meaning Comm Example
Abort Cease action / attack.
Active Referenced emitter is radiating at the stated location. "Magic, 2 Active bullseye 0-9-0, 25"
Alpha Check Request for bullseye check.
Anchor Directive to orbit specific point. "Uzi 11, Magic, anchor Anapa"
Arizona No anti-radiation ordnance remaining.
Asleep Referenced emitter is no longer radiating at the stated location.
Azimuth Direction to threat / picture label describing two groups separated laterally. "Magic, new picture, two groups azimuth 10, track east, south group bullsye 3-6-0, 10, 20 000 hostile, north group bullseye 0-1-0, 21, 30 000, hostile"
Bandit GROUP is confirmed as enemy, has not reached engagement criteria. "Magic, lead group bullseye 2-7-0, 40, 20 000, bandit, two contacts, flank north west"
Beam GROUP is travelling perpendicular to friendly fighters path, enemy version of notching. Used as a fill in on BRAA and B/E calls. "Uzi 11, Magic, threat BRAA 1-8-0, 15, 15 000, hostile, beam North"
Birds Friendly surface to air missiles.
Blind No visual contact with friendly aircraft / ground position. "2s Blind!"
Blow Through Directive to continue straight ahead at the merge.
Bogey GROUP is of unknown identity.
Broke Lock Loss of RADAR / IR lock on. "Uzi 11 broke lock, shot trashed"
Buddy Lock RADAR locked to a known friendly aircraft.
Buddy Spike Friendly RADAR lock-indications on RWR. "Uzi 11 buddy spike, Hornet, 20 000, track north"
Bugout Separation from engagement with no intent to reengage / return. "Uzis, bugout west"
Champagne Picture label with three groups, two seperated in Azimuth in the leading edge, and another seperate group trailing. "Magic, three group champagne, 20 wide, 20 deep, track west, north lead group bullseye 0-6-6, 66, 20 000 hostile, trail group 0-8-4, 70, 25 000 hostile, trail group 29 000, hostile"
Cold To flow away from the engagement.
Defensive / Defending Aircraft is under attack, maneuvering defensively, and unable to ensure deconfliction and mutual support "Stroke 3 defending 6"
Delouse Directive to detect, ID, and engage (if required) unknown platform trailing friendly. "Uzi 12, delouse Uzi 11, snap 0-9-0"
Dirt RWR indications of surface threat in search mode. See MUD and SINGER. "Uzi 11, dirt 8"
Down Referenced emitter has stopped emitting at stated location.
Drag Track direction of a GROUP, similar to COLD in that the group is flowing away from the fight. Used as a fill in on BRAA and B/E calls. "Magic, lead group maneuver, drag east"
Engaged Friendly fighter is being engaged by hostile forces. "Uzi 11 is engaged, defending"
Fast GROUP is at or faster than 600 Kts ground speed. Used as a fill in on BRAA and B/E calls. "Magic, north lead group bullseye 2-0-0, 67, 35 000, track east, hostile two contacts, fast"
Flank Track direction of a GROUP, pointed 30 - 60 degrees off of friendly. Enemy version of CRANK. Used as a fill in on BRAA and B/E calls.
Fox # Indicates launch of friendly missile. 1 for semi-active, 2 for IR seeking, 3 for active.
Furball Non-friendly and friendly aircraft are merged together.
Gimbal Sensor is approaching azimuth / elevation limits.
Gorilla Large formation of undiscernible number and formation, not commonly used.
Green Direction of no known enemy threats. "Uzi 11, magic, green north west"
Group Any number of contacts within 3NM of each other.
High GROUP is at or above forty thousand feet. Used as a fill in on BRAA and B/E calls. "Magic south lead group bullseye 2-3-0, 81, 41 000, track east, hostile, fast"
Hostile GROUP is confirmed as enemy, has reached engagement criteria.
Hot Track direction of a GROUP, is pointing right at friendly fighter. May be used as a fill in on BRAA and B/E calls dependent on controller.
Husky Active missile has attained High Pulse Repetition Frequency (HPRF), no longer requires support from the launching fighter. "Uzi 11, husky, out south"
In Turning towards known threat. Opposite of OUT. "Uzi 11, in north"
Leaker Airborne threat that has passed through friendly defences.
Leaning on GROUP is showing bias towards a friendly element. "Uzi 11, Magic, group BRAA 3-5-0, 45, 23 000, hot, hostile, leaning on you"
Locked RADAR lock on target, SORT and TARGETING are not assumed.
Maddog Visual active missile shot, with no previous lock.
Magnum Launch of a friendly anti-radiation missile. "Uzi 11, magnum SA-6, Krymsk"
Merge / Merged Friendly and hostile forces have entered the visual arena. "Uzi 11, Magic, merged two, 25 000"
Mud RWR indications of a surface threat locking on. See DIRT and SINGER. "Uzi 11, Mud 8, Khasab"
Naked No RWR indications. "Uzi 11 is naked, in right"
Out Turning away from known threat. Opposite of IN. "Uzi 11, pitbull lead group, out south"
Pig(s) Friendly launch of glide weapons, such as the JSOW. "Uzi 11, pigs away, Khasab"
Pitbull Active missile has attained Medium Pulse Repetition Frequency (MPRF), no longer requires support from the launching fighter. "Uzi 11, pitbull leadgroup, out west"
Range Picture Label describing two groups seperated in distance, along the same line of bearing "Magic, new picture, two groups range 15, track east, lead group bullsye 0-7-5, 10, 20 000, hostile two contacts, south group bullseye 0-8-0, 26, 30 000, hostile"
Raygun RADAR lock onto unknown aircraft. "Uzi 11 raygun bullseye 0-9-0, 50, 30 000"
Remington No ordnance remaining other than gun / self protection munitions. "Uzi 11 is remington, egressing south west"
Rifle Launch of a friendly A/G missile. "Hawg 01, rifle SA-8, Khasab"
SAM Visual on a surface to air missile launch. "Uzi 11, SAM launch Jask!"
Singer RWR indications of surface threat missile launch. See DIRT and MUD. "Uzi 11, singer 2, defending south"
Skosh Aircraft is out of / no longer able to employ active missiles. "Uzi 11 skosh, requesting RTB"
Sniff Passive sensor indications of a RADAR emitter. Artificial on Hoggit servers. "Magic, single group bullseye 0-8-5, 56, 27 000, track west, hostile two contacts, sniff Flanker"
Splash / Splashed Target destroyed, weapons impact. "Uzi 11 splash lead group!"
Target Assignment of targeting responsibilities. "Uzi 11, Magic, target lead group bullseye 2-8-4, 75, 29 000, track west, hostile"
Targeted Fighter has acquired assigned GROUP and has assumed responsibility for engagement. "Uzi 11 targeted trail group"
Timeout Launched missile has reached end of its projected flight path, and should have reached termination. "Uzi 11 timeout west group"
Trashed Friendly launched missile defeated. "Uzi 11 broke lock, shot trashed"
Trespass Addressed flight has entered threat range of a surface threat. "Uzi 11 trespass 6, bullseye 3-0-0, 25"
Tumbleweed Unit has limited to no situational awareness, and requires information. "Uzi 11 is tumbleweed, Magic, Bogeydope"
Vanished GROUP has faded, however, has been correlated to a missile shot. "Magic, lead group vanished"
Vic Picture label with three groups, with a single group leading, and two groups trailing in azimuth. "Magic, new picture, three group vic, 20 deep, 20 wide, track east, lead group bullseye 2-7-4, 54, 20 000 hostile, north trail group 30 000 hostile, south trail group 28 000 hostile"
Winchester Aircraft is out of all munitions. "Uzi 11 is winchester, RTB"

Carrier Brevity

Work in progress, please standby!

ATC / Flight Terminology

Work in progress, please standby!

In the meantime, check out [1]

Miscelaneous Codewords and Abbreviations

Please find below a list of miscellaneous terms and abbreviations you may hear on Hoggit servers. Bear in mind some of these terms are colloquilisms, and explanations of various acronyms.

Brevity Meaning
(Number) o´clock General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
(Rate of) Closure Relative rate of approaching aircraft, with respect to your own aircraft
(V)ID Call to identify the target, (Visual) Identification
AAA Anti-Aircraft Artillery
AAR Air-to-Air Refueling
Abort (abort abort) Cease action / attack / event / mission
ACM Air Combat Maneuvering
AGL Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
AGM Air-to-Ground Missile
Alert 5 Aircraft on carrier that are on five minute standby for launch, to provide rapid backup
AMRAAM Advanced Medium Range Air-to-Air Missile
Anchor(ed) Hold at current / indication position
Angels Height of friendly aircraft in thousands (1000) of feet from mean sea level (MSL): Angels 21 equals 21,000 feet MSL
AOA Angle Of Attack, the relation between the air hitting the plane and the direction of travel
ARM Anti-Radiation missile
ASL Above Sea Level
Asleep Referenced SAM is no longer detected to be radiating. Opposite of Awake
AWACS Airborne Warning and Control System
Awake Referenced SAM is now detected to be radiating. Opposite of Asleep
Bandit Confired enemy, however, has not met engagement criteria
BDA Battle Damage Assesment
Bearing Given direction on a compass, for example when spotting a target: contact bearing 123°
Bent Referenced system is broken / damaged
BFM Basic Fighter Maneuvering
Bingo Minimum fuel state needed for recovery to (air)base
Bingo on the ball (aka Trick or Treat) Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
Bittersweet / blue on blue Friendly units (accidentally) engaging other friendly units
Blind No (visual) contact on the target ( / friendly) unit
Bogey Unidentified aircraft
Bogey Dope Request for target information to nearest (or specified) group, in BRAA
Bolter Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
BRA(A) Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
BRC Base Recovery Course
Break (direction) Call to move in indicated direction, in a high G turn
Buddy Spike Response to 'Raygun'; Friendly unit is actively locking on to me,
Bugout Moving out in specified direction with no intent to reengage / return
BVR Beyond Visual Range
CAP Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
CAS Close Air Support, (supporting other units in the area by) engaging ground targets
CBU Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
CCZ Carrier Controlled Zone
Cease (action) Discontinue, stop (cease fire means stop shooting)
Chaff Countermeasure to defeat RADAR and RADAR guided missiles.
Check six Look behind you
Cherubs Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
Clara Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
Cleared Hot Ordinance release / attack is authorized
Cloak / lights off Turn off lights so that only NVG lights are shown on the aircraft
Combat Spread Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
Commit Intercept group of interest, begin the action
Contact Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
Contact Detected unit
Course Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
Cranking Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
Danger close Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
Declare Identify specified group or track(ed target)
Defensive / defending Maneuvering to avoid threat (typically a missile)
Departing (the envelope) Leaving / flying outside aircraft limits, aircraft has become uncontrollable
Drag 1)Any impedance to the aicraft's forward movement through the air 2) Contact flowing cold.
Ease Guns to Land Pulling the throttles back on carrier landing (never do this)
ECM Electronic Counter-Measures
Engage Commence attack, fire control order
EW Electronic Warfare
Eyeball Visual (EO) or infrared acquisition of a target
Faded Radar contact is lost on previously acquired target
Feet dry / wet Over land / water
Fence In / Out Set cockpit switches as appropriate before entering / exiting the combat area
Firewall Push the throttles all the way forward, for maximum engine power output. Slang for Gate
Flanking Target is heading in a ± 45 degree angle, in a effort to crank / notch you
Flight Group of airplanes in a tasking / mission
Flight Envelope Performance limits of an aircraft
Flight Level (FL) Flight altitude in hundreds of feet; FL 300 is 30,000 feet MSL
Fox # (short, medium, long) Shooting a missile
Fox 1 Semi-active radar-guided missile: homes onto reflected radar waves emitted from launch aircraft
Fox 2 Infrared-guided missile, homes in on (engine) heat from the targeted unit
Fox 3 Active radar-guided missile: first homes on reflected radar like semi-active, then activates its own small radar
Furball Indicating known friendly and non-friendly aircraft in close proximity to each other, such as during a dogfight
GBU Guided Bomb Unit
GCI Ground Control Intercept
Gimbal (limit) Limits on a sensor operating range, such as the radar or targetting pod
Group Number of targets close together, approximately within 3 NMI of each other
Heading Where my aircraft is pointing on a compass
Hold fire Emergency order to not shoot, destroy already launched missiles / weapons
Hostile Contact identified as enemy, with clearance to fire
Hot / cold Hot means the contact has the nose pointed towards you, cold means he is going away from you
HOTAS Hands On Throttle And Stick
HUD Heads-Up Display
IFF Identification Friend or Foe; determining if the target is hostile or friendly
IFR Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
ILS Instrument Landing System
IMC Instrument Meteorological Conditions
JDAM Joint Direct Attack Munition, GPS guided bomb (GBU-31, GBU-38)
Jink(ing) Unpredictable maneuvers to negate a tracking solution or lock
JSOW Joint StandOff Weapon, glidebomb etc. (AGM-154)
Level flight Not climbing or descending
Laser On Call to begin laser illumination (Use this if your buddy is lasing for your munitions).
Lasing You have begun laser illumination
Level wings Not banking or rolling
Maddog Active missile is launched where its radar is immediately turned on, engaging the first target it sees
Magnum Anti-radiation missile launch
Mark your father / mom Give position relative to the carrier: aircraft number, bearing and range
Marking Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
Markpoint Designated point of interest, typically within the datalink / sensor system
Merge(d) Friendlies and targets are in the same visual arena / geographical location
Mil Power The maximum amount of thrust from a jet engine without engaging the afterburner
Mother, Boat, Bingo Field Aircraft Carrier
Music Use of jamming to deny being locked up, either by you, friend, or foe
Nails RWR contact in search mode
Naked No RWR or (radar) information on enemy
No joy No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
Notching Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
On station Unit has reached assigned location
Orbit(ing) Hold current / indicated position, typically in a circular orbit above the indicated location
Overshoot Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
Package Group of different aircraft combined to perform a single mission
Padlocked Crew cannot takes eyes off the target without losing it
Payload Usefull loadout of an aircraft, including ordinance, fuel, etc.
Pickle (Cluster / General-purpose) Bomb Unit release
Picture Request for AWACS to provide air information / air overview relevant to mission
Pitbull Missile has gone active (turned on its own radar)
Pk Probability of kill
Pop-up Units have suddenly appeared
Press Pushing on to the enemy you are engaging (shortly)
PRF Pulse Repetition Frequency.
Punch out To eject from the airplane
Radar (Radio Detection And Ranging) A pulsed beam of energy used to scan for, detect, and return information about a target
Raygun Locking up an unknown target, querying the IFF response from friendly units
Rejoin Return to close formation flight
Rifle Air to ground missile launch
ROE Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
RWR Radar Warning Receiver
SAM Surface-to-Air Missile
SAM (direction) Visual acquisition of SAM in flight or SAM launch, including position reference
Section Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
Semi-active (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
Shack Weapons impact on ground (unit), unofficial
Situational Awareness (SA) Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
Sparkle IR Pointer (from a Targetting Pod)
Spike Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
Splash(ed) Enemy target hit/destroyed
Stack Two or more contacts are within group criteria, but differ in altitude (typically greater than 10000 feet difference)
Stall Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
Status Report situation
STOVL Short Take-Off and Vertical Landing
Tally (Ho) Recognition of an enemy unit; opposite of 'No Joy'
TFR Terrain Following Radar
Trashed Missile has been defeated
VFR Visual Flight Rules; fly by your eyesight when it is clear enough to see
Visual Recognition of an friendly unit or (landmark) object
VTOL Vertical Take-Off and Landing
Wilco Will Comply with received instructions
Winchester No ordinance (missiles, bombs) remaining
WVR Within Visual Range
Zulu (time) GMT+0, Greenwich Time

Reference Documents

Please see below for more comprehensive documents outlining NATO and U.S. operational brevity code-words.

https://www.marines.mil/Portals/1/Publications/MCRP%203-30B.1.pdf?ver=2020-06-05-090226-063

http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf

http://nato.radioscanner.ru/files/article140/brevity_words_app7e_.pdf