Difference between revisions of "Cockpit Views"

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m (Nanne118 moved page Snap Views to Cockpit Views: Adding section on adjusting in cockpit view limits)
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'''Snap views''' allow you to set a preset view position in the cockpit, that you can then access at the press of a button. This can be an incredibly useful tool to create custom views that you can quickly for your radar / targeting screens; even for those with headtracking / VR setups this can be a valuable addition to your workflow in the cockpit.
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== Basics ==
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== Snap Views ==
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'''Snap views''' allow you to set a preset view position in the cockpit, that you can then access at the press of a button. This can be an incredibly useful tool to create custom views that you can quickly for your radar / targeting screens; even for those with headtracking / VR setups this can be a valuable addition to your workflow in the cockpit.
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Please note that by default the snap views are enabled, but they are not bound to any keys in the default bindings. That means that if you wish to use any of up to 10 snap views, you first have to allocate a key to do so. Snap Views are module specific to my knowledge, so you can have a ton of allocated Snap Views without having to worry about interfering with any of your other modules' Snap Views. Rebinding any Snap View saves it permanently for use in all sessions afterwards (even if you shutdown DCS).
 
Please note that by default the snap views are enabled, but they are not bound to any keys in the default bindings. That means that if you wish to use any of up to 10 snap views, you first have to allocate a key to do so. Snap Views are module specific to my knowledge, so you can have a ton of allocated Snap Views without having to worry about interfering with any of your other modules' Snap Views. Rebinding any Snap View saves it permanently for use in all sessions afterwards (even if you shutdown DCS).
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3. Now press the keybind for Save Cockpit Angles [default= Right Alt + Numpad 0] to save our current view to Snap View 6 (as this is our last selected Snap View, and thus will be redefined).   
 
3. Now press the keybind for Save Cockpit Angles [default= Right Alt + Numpad 0] to save our current view to Snap View 6 (as this is our last selected Snap View, and thus will be redefined).   
  
== Advanced ==
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== Cockpit View Limits ==

Revision as of 15:16, 13 October 2018


Snap Views

Snap views allow you to set a preset view position in the cockpit, that you can then access at the press of a button. This can be an incredibly useful tool to create custom views that you can quickly for your radar / targeting screens; even for those with headtracking / VR setups this can be a valuable addition to your workflow in the cockpit.


Please note that by default the snap views are enabled, but they are not bound to any keys in the default bindings. That means that if you wish to use any of up to 10 snap views, you first have to allocate a key to do so. Snap Views are module specific to my knowledge, so you can have a ton of allocated Snap Views without having to worry about interfering with any of your other modules' Snap Views. Rebinding any Snap View saves it permanently for use in all sessions afterwards (even if you shutdown DCS).

To do this go to the 'adjust controls' menu, and go to the View Cockpit tab for your appropriate module. It lists the selected module (for example, 'FA-18C Sim') and then lists the subsection of that modules controls ('All', 'Sensors', 'View' and 'View Cockpit'). We want to go to view cockpit.

Please note that this menu also has the controls for manipulating the in-cockpit view (such as look up, zoom in, rotate left): if you do not own a headtracking solution (such as a VR headset or TrackIR) you may wish to familiarize yourself with these bindings and/or rebind them to a more easily accessible button on your keyboard / joystick / HOTAS. We will need these view controls in a second to get to our view that we wish to save as a snap view.

Default keybindings

The keybinds that are of particular interest to us in the View Cockpit tab are

Save Cockpit Angles
[default= Right Alt + Numpad 0]
This allows you to save the current view to the last accessed Snap View:
Snap Views
[default= Left Windows + Numpad 0 (0 through 9)]
This allows you to access any snap view: you can use cockpit view toggle to select if you have to hold down the keybind or press it
Snap View 5
[default= Left Windows + Numpad 5]
This keybind is the default view for any cockpit (ie in the pilots chair) and should preferably not be rebound!
Cockpit View Toggle
[default= Right Control + Numpad 0]
This toggle switches between having to hold down the Snap View key combination to view the Snap View associated, or having to press it once to 'toggle' this Snap View.

Custom Snap View(s)

By pressing one of these Snap View keybinds brings you to the default Snap View that is setup for that module: in my experience these are usually less then useful, so it is worth redoing them yourself for a more pleasant experience.

To alter a default Snap View first press the Snap View key that you wish to change: we are going to change the Snap View 6 (accessed by pressing Right Alt + Numpad 6) as an example. The game now remembers this as your last selected snap view, and pressing Save Cockpit Angles [default= Right Alt + Numpad 0] will bind your current view to this Snap View.

Lets say we want to have Snap View 6 [default= Left Windows + Numpad 6] to be our HUD display: 1. Move your camera in the cockpit (using the appropriate keybinds for moving the cockpit view or using our headtracking solution) and manipulate the cockpit zoom [default= Numpad forward slash '/' and Numpad asterisk '*'] until we are satisfied with the view we are going to save to a Snap View. 2. Now press the keybind for Snap View 6 [default= Left Windows + Numpad 6] to briefly show Snap View 6 so that we have selected this Snap View to redefine to our position 3. Now press the keybind for Save Cockpit Angles [default= Right Alt + Numpad 0] to save our current view to Snap View 6 (as this is our last selected Snap View, and thus will be redefined).

Cockpit View Limits