DCS event landing after ejection

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Revision as of 21:56, 14 February 2020 by Grimes (talk | contribs) (Created page with "{{Template:DCS_events |eName= LANDING_AFTER_EJECTION |vNum= 2.5.6 |id = 31 |desc= Occurs shortly after the landing animation of an ejected pilot touching the ground and st...")
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Event: S_EVENT_LANDING_AFTER_EJECTION Added with: 2.5.6
Enum ID: 31
Description: Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

Initiator : Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.

Table Format: The dead event table is in the following format.
Event = {
  id = 31,
  time = Time,
  initiator = Unit,
  place = Unit, 
}
Examples:
Notes: Place may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop