Difference between revisions of "DCS func getPlayerName"

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|fName= getPlayerName
 
|fName= getPlayerName
  
|vNum= 1.2.0
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|vNum= 1.2.4
  
 
|par1= [[DCS_Class_Unit|Unit]]
 
|par1= [[DCS_Class_Unit|Unit]]
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[[Category:Class Functions|getPlayerName]]
 
[[Category:Class Functions|getPlayerName]]
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[[Category:Game Patch 1.2.4|getPlayerName]]

Latest revision as of 00:01, 21 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: getPlayerName Added with: 1.2.4
Member Of: Unit
Syntax: string Unit.getPlayerName(Class Self )
Description: Returns a string value of the name of the player if the unit is currently controlled by a player. If a unit is controlled by AI the function returns nil.


Return Value: string
Return Example: 'bob'
Examples:
Related Functions: Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity

Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir

Coalition Object Functions: getCoalition, getCountry

Notes: As of DCS 1.5 this function works on both ground units and aircraft.