Difference between revisions of "DCS func getTime"

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|par4=
 
|par4=
  
|desc= Returns the model time in seconds. This counts time once the simulator loads. So if a mission is paused, the time this function returns still moves forward.
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|desc= Returns the model time in seconds to 3 decimal places since the mission has started. This counts time once the mission starts and will pause with the game.  
  
 
|rtnType= time
 
|rtnType= time
  
|rtnExample= none
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|rtnExample= 65.385
  
 
|reqType1=  
 
|reqType1=  
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|examples=  
 
|examples=  
 
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.
 
  if timer.getTime() > 20 then
 
  if timer.getTime() > 20 then
 
   doWhatever()
 
   doWhatever()
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}}
 
}}
 
[[Category:Singleton Functions|getTime]]
 
[[Category:Singleton Functions|getTime]]
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[[Category:Game Patch 1.2.0|getTime]]

Latest revision as of 02:26, 12 March 2024

Scripting Root

Envrioment: Mission Scripting
Function: getTime Added with: 1.2.0
Member Of: timer
Syntax: time timer.getTime( )
Description: Returns the model time in seconds to 3 decimal places since the mission has started. This counts time once the mission starts and will pause with the game.


Return Value: time
Return Example: 65.385
Examples: .
if timer.getTime() > 20 then
 doWhatever()
end
Related Functions: timerfunctions: getTime, getAbsTime,getTime0, scheduleFunction, removeFunction, setFunctionTime
Notes: