Difference between revisions of "DCS func getWind"

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|fName= getWind
 
|fName= getWind
  
|vNum= 1.2.0
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|vNum= 1.2.6
  
 
|par1= [[DCS_singleton_atmosphere|atmosphere]]
 
|par1= [[DCS_singleton_atmosphere|atmosphere]]
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}}
 
}}
 
[[Category:Singleton Functions|getWind]]
 
[[Category:Singleton Functions|getWind]]
 +
[[Category:Game Patch 1.2.6|getWind]]

Latest revision as of 06:50, 17 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: getWind Added with: 1.2.6
Member Of: atmosphere
Syntax: vec3 atmosphere.getWind(table vec3 )
Description: Returns a velocity vector of the wind at a specified point


Return Value: vec3
Return Example: { ["y"] = 0, ["x"] = 2.1700058188484, ["z"] = 3.058223998561, }
Examples: The following stores the wind values at an interval of 500m starting at 0 ASL over a given point.
   local point = trigger.misc.getZone('z').point
   local windOverPoint = {}
   for i = 0, 20 do
       point.y = i * 500
       windOverPoint[i+1] = atmosphere.getWind(point )
   end
Related Functions: atmospherefunctions: getWind, getWindWithTurbulence, getTemperatureAndPressure
Notes: Returns wind values of 0 when the point is below or directly on ground level.