Difference between revisions of "DCS func isActive"

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Revision as of 00:12, 12 April 2018

Scripting Root

Envrioment: Mission Scripting
Function: isActive Added with: 1.2.0
Member Of: Unit
Syntax: boolean Unit.isActive(Class Self )
Description: Returns a boolean value if the unit is activated. Units set to late activation would return false if checked by this function.


Return Value: boolean
Return Example: true or false
Examples:
Related Functions: Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity

Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir

Coalition Object Functions: getCoalition, getCountry

Notes: