DCS func lineToAll

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Scripting Root

Envrioment: Mission Scripting
Function: lineToAll Added with: 2.5.5
Member Of: trigger.action
Syntax: function trigger.action.lineToAll(number coalition , number id , vec3 startPoint , vec3 endPoint , table color , number lineType , boolean readOnly, string message)
Description: Creates a line on the F10 map from one point to another.

Coalition Ids to be used.

 -1 All
  0 Neutral
  1 Red
  2 Blue

Id MUST be unique and is shared with the ids used with mark panels. Likewise trigger.action.removeMark is used to remove shapes created.

startPoint and endPoint MUST be a vec3 table. {x, y z}

Color format is {r, g, b, a} with values 0 to 1. A red line with 50% alpha would be {1, 0, 0, 0.5} LineType corresponds to an enumerator value.

LineTypes:

0  No Line
1  Solid
2  Dashed
3  Dotted
4  Dot Dash
5  Long Dash
6  Two Dash

readOnly denotes whether in the future if clients will be allowed to edit or remove the shape.

Message corresponds to an message box that will appear when the shape is added.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible.