Difference between revisions of "DCS func outSoundForGroup"

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[[Category:Singleton Functions|outSoundForGroup]]
 
[[Category:Singleton Functions|outSoundForGroup]]
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[[Category:Game Patch 1.2.0|outSoundForGroup]]

Latest revision as of 22:47, 17 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: outSoundForGroup Added with: 1.2.0
Member Of: trigger.action
Syntax: function trigger.action.outSoundForGroup(number groupId , string soundfile )
Description: Plays a sound file to all players in the specified group. Group is specified by their groupId. The sound file must be placed inside of the miz file in order to be played.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: Due to changes in the mission file format in 1.5 it may be needed to add 'l10n/DEFAULT/' to the string of the sound file to specify where it is located within the .miz.