Difference between revisions of "DCS hook onPlayerStart"

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Latest revision as of 00:13, 15 May 2021


Envrioment: Server
Function: onPlayerStart Added with: 2.5.0
Member Of: hook
Syntax: nothing hook.onPlayerStart(number id )
Description: Occurs when a player has fully loaded into the simulation and can select a slot.


Return Value: nothing
Return Actions:
Examples: Adds a value to the clients table that was created when a player joins the server. This new value simply indicates that they have fully loaded.
  clients = {}
  function myCall.onPlayerStart(id)
     clients[id].inSim = true 
  end
Related Functions: List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot
Notes: