Difference between revisions of "DCS hook onPlayerStop"

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Latest revision as of 00:15, 15 May 2021


Envrioment: Server
Function: onPlayerStop Added with: 2.5.0
Member Of: hook
Syntax: nothing hook.onPlayerStop(number id )
Description: Occurs just before onPlayerDisconnect if the user chose to leave the server.


Return Value: nothing
Return Actions:
Examples: Adds a value to the clients table that was created when a player joins the server. This new value simply indicates that they decided to exit the sim and are not disconnecting due to a game crash.
  clients = {}
  function myCall.onPlayerStop(id)
     clients[id].inSim = false
  end
Related Functions: List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot
Notes: