DCS singleton world

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Revision as of 23:13, 25 May 2018 by Rurounijones (talk | contribs) (minor formatting fix)


Singleton: world Added with: 1.2.0
Description: The world singleton contains functions centered around two different but extremely useful functions.

1. Events and event handlers are all governed within world. 2. A number of functions to get information about the game world.

Functions: addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
Enumerators and Other Data: The event enumerator defines all of the types of events that can occur.
world.event = {
  S_EVENT_INVALID = 0,
  S_EVENT_SHOT = 1,
  S_EVENT_HIT = 2,
  S_EVENT_TAKEOFF = 3,
  S_EVENT_LAND = 4,
  S_EVENT_CRASH = 5,
  S_EVENT_EJECTION = 6,
  S_EVENT_REFUELING = 7,
  S_EVENT_DEAD = 8,
  S_EVENT_PILOT_DEAD = 9,
  S_EVENT_BASE_CAPTURED = 10,
  S_EVENT_MISSION_START = 11,
  S_EVENT_MISSION_END = 12,
  S_EVENT_TOOK_CONTROL = 13,
  S_EVENT_REFUELING_STOP = 14,
  S_EVENT_BIRTH = 15,
  S_EVENT_HUMAN_FAILURE = 16,
  S_EVENT_ENGINE_STARTUP = 17,
  S_EVENT_ENGINE_SHUTDOWN = 18,
  S_EVENT_PLAYER_ENTER_UNIT = 19,
  S_EVENT_PLAYER_LEAVE_UNIT = 20,
  S_EVENT_PLAYER_COMMENT = 21,
  S_EVENT_SHOOTING_START = 22,
  S_EVENT_SHOOTING_END = 23,
  S_EVENT_MARK_ADDED  = 24, 
  S_EVENT_MARK_CHANGE = 25,
  S_EVENT_MARK_REMOVED =26,
  S_EVENT_MAX = 27
}

The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth

world.BirthPlace = {
  wsBirthPlace_Air,
  wsBirthPlace_RunWay,
  wsBirthPlace_Park,
  wsBirthPlace_Heliport_Hot,
  wsBirthPlace_Heliport_Cold,
}

The volumeType enumerator defines the types of 3d geometery used within the world.searchObjects function

world.VolumeType = {
  SEGMENT,
  BOX,
  SPHERE,
  PYRAMID
}
Notes: