Difference between revisions of "DCS task mission"
From DCS World Wiki - Hoggitworld.com
(3 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
[1] = { | [1] = { | ||
type = enum AI.Task.WaypointType, | type = enum AI.Task.WaypointType, | ||
− | airdromeId = Airbase.ID, | + | airdromeId = Airbase.ID, |
+ | timeReFuAr = number, | ||
helipadId = Airbase.ID, | helipadId = Airbase.ID, | ||
action = enum AI.Task.TurnMethod, | action = enum AI.Task.TurnMethod, | ||
Line 38: | Line 39: | ||
ETA_locked = boolean, | ETA_locked = boolean, | ||
name = string, | name = string, | ||
− | task = Task | + | task = Task, |
}, | }, | ||
[2] = { | [2] = { | ||
Line 62: | Line 63: | ||
''type:'' Waypoint type. See [[DCS_enum_AI|AI enumerator page]] for more details. | ''type:'' Waypoint type. See [[DCS_enum_AI|AI enumerator page]] for more details. | ||
+ | |||
+ | ''speed:'' Speed in meters per second the group will attempt to travel at. Note each unit has its own maximum achievable speed | ||
''action:'' Waypoint action type. See [[DCS_enum_AI|AI enumerator page]] for more details. | ''action:'' Waypoint action type. See [[DCS_enum_AI|AI enumerator page]] for more details. | ||
Line 69: | Line 72: | ||
'''Optional Parameters''': | '''Optional Parameters''': | ||
− | + | ||
− | |||
''speed_locked:'' boolean value that will determine if units will attempt to travel at the specified speed | ''speed_locked:'' boolean value that will determine if units will attempt to travel at the specified speed | ||
Line 78: | Line 80: | ||
''alt_type:'' Altitude type; Radio or Barometric. Defaults to barometric. If specified the altitude of the waypoint can be defined as AGL or MSL. Only applies to aircraft. | ''alt_type:'' Altitude type; Radio or Barometric. Defaults to barometric. If specified the altitude of the waypoint can be defined as AGL or MSL. Only applies to aircraft. | ||
+ | |||
+ | ''task:'' All tasks, enroute tasks, commands, and options are defined here. | ||
+ | |||
+ | '''Waypoint Type Specific Parameters''' | ||
''helipadId:'' Used only for "Land" waypoint type. Specifies the helipadId the helicopter group will attempt to land at. AI will only land if helipad is friendly. If not provided the AI will land at the nearest valid base to the coordinates. | ''helipadId:'' Used only for "Land" waypoint type. Specifies the helipadId the helicopter group will attempt to land at. AI will only land if helipad is friendly. If not provided the AI will land at the nearest valid base to the coordinates. | ||
Line 83: | Line 89: | ||
''airdromeId:'' Used only for "Land" waypoint type. Specifies the airbaseId the aircraft group will attempt to land at. AI will only land if airbase is friendly. If not provided the AI will land at the nearest valid base to the coordinates. | ''airdromeId:'' Used only for "Land" waypoint type. Specifies the airbaseId the aircraft group will attempt to land at. AI will only land if airbase is friendly. If not provided the AI will land at the nearest valid base to the coordinates. | ||
− | '' | + | ''timeReFuAr: '' If the waypoint type is a landReFuAr this value determines how long in minutes the unit will be stationary for. |
|enum= | |enum= | ||
Line 93: | Line 99: | ||
|notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. | |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. | ||
+ | |||
+ | |||
As of 2.5.6 a new parameter of airborne has been added to the root tasking for a flight. This is so the game knows that the aircraft group you are assigning a bunch of aircraft specific waypoint information is in fact being assigned to an aircraft group. This parameter is required if the group is assigned the task after spawn they are spawned in. This fixes a long standing bug where AI would ignore waypoint information and default to "Fly Over" waypoint type or airport Id if it was different from where it took off from. | As of 2.5.6 a new parameter of airborne has been added to the root tasking for a flight. This is so the game knows that the aircraft group you are assigning a bunch of aircraft specific waypoint information is in fact being assigned to an aircraft group. This parameter is required if the group is assigned the task after spawn they are spawned in. This fixes a long standing bug where AI would ignore waypoint information and default to "Fly Over" waypoint type or airport Id if it was different from where it took off from. | ||
Revision as of 02:08, 30 September 2021