Difference between revisions of "Georgia At War"

From DCS World Wiki - Hoggitworld.com
m
Line 14: Line 14:
  
 
===Key Concepts===
 
===Key Concepts===
====Capturing Territory===
+
====Capturing Territory====
 
The overall objective in GAW is to capture Maykop.  However you won't be able to do that without stringing together smaller victories to expand your center of operations.  This is important for 2 reasons.  First, you have limited supplies at your base.  There are warehouses in the theater that must be captured to ensure that you continue receiving weapons at your base. Second, having to fly back to your starting base to rearm and refuel after sorties will decrease the amount of time you are on station, giving the commander openings to retake territory.
 
The overall objective in GAW is to capture Maykop.  However you won't be able to do that without stringing together smaller victories to expand your center of operations.  This is important for 2 reasons.  First, you have limited supplies at your base.  There are warehouses in the theater that must be captured to ensure that you continue receiving weapons at your base. Second, having to fly back to your starting base to rearm and refuel after sorties will decrease the amount of time you are on station, giving the commander openings to retake territory.
  

Revision as of 20:06, 3 July 2018

Georgia At War User Guide

What is Georgia At War?

Georgia At War is a dynamic campaign where players start with a small foothold in Russian territory near Ukraine, and must fight their way to Maykop. Players must clear and capture territory to create forward bases to keep the pressure up on the enemy and to keep their airfields supplied. You are pitted against an AI commander who will react to your actions, he'll counter attack territory you've captured, proactively capture territory you aren't guarding, and in general do his best to foil your efforts to extend your front line eastward.

Key Concepts

Capturing Territory

The overall objective in GAW is to capture Maykop. However you won't be able to do that without stringing together smaller victories to expand your center of operations. This is important for 2 reasons. First, you have limited supplies at your base. There are warehouses in the theater that must be captured to ensure that you continue receiving weapons at your base. Second, having to fly back to your starting base to rearm and refuel after sorties will decrease the amount of time you are on station, giving the commander openings to retake territory.

Capturing territory (airfields, and FARPs) is done in one of two ways. First players must clear a path to the territory they intend to capture. The mission is different every time so depending on how the commander chose to deploy his forces this may include removing SAM threats, AAA, mechanized infantry, enemy aircraft, or any number of other enemy units that might be covering the territory.

Once a path has been cleared you have two options. The F10 menu can be used to "Deploy airfield security forces" or "Deploy Warehouse/FARP security forces" to deploy a C-130 or a Blackhawk helicopter to the selected airfield. If they successfully arrive, they will deliver a small force of units to capture and hold the territory.

The second option is that players can use the included CTLD scripts to load up a helicopter with troops and vehicles to capture the airfield themselves. Once friendly ground units are in the vicinity of an airfield or FARP and there is no enemy presence, the airfield will be captured.

How to get Involved

Discord

Join the Hoggit Discord and check out the #welcome and #georgia-at-war channels.

Radios

The server runs Simple Radio at `dcs.hoggitworld.com`. User Redditbus created a google doc with the radio frequencies we're going to be using.


Video Guides

SEAD

Su-25T SEAD Guide

Current Status

The current status of GAW can be tracked at http://gaw.hoggitworld.com/. Also, Hoggy, our Discord Bot, has the server's status available under his name in the discord.