Difference between revisions of "Georgia At War Logistics"

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(elaborated on available aircraft and AI logistics options)
(Player Logistics)
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= Player Logistics =
 
= Player Logistics =
 
Backed by CTLD, the main way to deploy blue forces (and the only way to deploy air defenses) is by Blue players flying CTLD crates and troops to the deployment zones.
 
Backed by CTLD, the main way to deploy blue forces (and the only way to deploy air defenses) is by Blue players flying CTLD crates and troops to the deployment zones.
 +
==Troops==
 +
Players can carry troops available as a number of presets visible under through
 +
F10 -> CTLD -> Troop Transport -> Load
 +
* Standard Troops
 +
* Anti-AIr Troops
 +
* Anti-Tank Troops
 +
===Pickup===
 +
The player must be in proximity of the troop pickup zone marked by green smoke at available bases. Only one preset of troops can be loaded onto the aircraft.
 +
===Drop Off===
 +
Troops can be dropped when landed, and will spawn in a circle around the player. They will eventually rearrange into a single file line towards the nearest enemy they detect. Their presence in proximity of a base also counts as capturing it, but they do not respawn upon a server restart. To persistently capture a base it is suggested to use security forces, or setup a persistent unit through crates such as a JTAC Humvee or Avenger.
  
Players can carry troops available as a number of presets. The player must be in proximity of the troop pickup zone marked by green smoke at available bases.
+
==Crates and Vehicles==
Players can spawn vehicles using a certain number of crates. Crates can be picked up within a few nautical miles of base. This zone was usually centered within 0.25nm around HEMT TFFT logistics truck.
+
Players can spawn vehicles using a certain number of crates. Crates can be requested and picked up within a few nautical miles of base. This zone was usually centered within 0.25nm around HEMT TFFT logistics truck.
 +
# Request the crate of the unit which will spawn about 50m in front of you. There is a 60 second cooldown between spawning crates
 +
# Pickup the crate by hovering over it for 5 consecutive seconds. A crate must be picked up before it can be unpacked.
 +
# Drop the crate anywhere. You may do this while in the air, especially to drop it immediately. Dropping the crate from too high will destroy it. When landed, dropping the crate with spawn it 50m in front of you.
 +
# Unpack the crate(s). They will despawn and be replaced with the relevant unit. This means that crates of multi-crate units need to be close to each other to unpack. For HAWK sites, the farthest a crate can be from any other is ~0.25nm as measured.
  
== Spawning into a slot ==  
+
===HAWK Sites===
 +
HAWK sites take 4 crates to completes, but it is also recommended to setup an M-818 Ammo Truck for the cost of one crate to resupply it with missiles. The Track Radar and Search Radar attract anti-radiation missiles so they should be placed away from other HAWK components, other units, or player spawn points to avoid collateral damage. HAWK launchers don't friendly fire, so their just a harmless nuisance if accidentally put too close to a runway or a landing pad. Even if a HAWK site is inoperable, it will respawn with full health after a server restart if at least one component of it still exists. It is recommended to space out the crates of a HAWK site so that an anti-radiation missile does not take out the whole site in one hit. In fact, since there is a 60 second cool down time between requesting crates, and you're already hovering anyway there's no good reason to cluster crates together. Ideally, you are finished dropping a crate by the time you are ready to request a new one.
  
Almost all (pending bugs) Mi-8 and UH-1H helicopters will be enabled with CTLD, and can access the menu via F10 radio menu.  
+
In short, maximizing the affect of HAWK sites needs to keep the following things in mind:
 +
* The track and search radar attract anti-radiation missiles and need to be placed with the most consideration
 +
* Spacing out the crates maximize the chances that at least one HAWK component survives a until server restart
 +
* There is a 60 second cool down time between requesting crates
 +
*The crates spawn 50m in front of the player.
  
== Pickups ==
+
===Leap Frogging===
 +
There are several reasons why you need to fly forward, and this method combines that with crate spawning behavior to space components out with as little effort as possible. Go with the flow.
 +
In the F10 map draw a 0.25nm line as a guide. Spacing 4 crates along this line meets the criteria above in terms of minimum spacing, time eaten up, and placement. Using the compass or a landmark will help a player stay in a straight line. This line could be oriented perpendicular to the direction enemies are most likely to come from. A reason is that a missile can overshoot an antenna and hit something else in its trajectory along the line.
 +
#Take not of your initial position
 +
# Request a HAWK Launcher and pick it up
 +
# Drop and unpack the Launcher.
 +
# "Hop" over the launcher crate, land, and request a HAWK PCP. If you had requested the crate right away, CTLD would not know which crate you'd want to pick up when they're clipped into each other. Notice that the crate is 50m in front of you, and consider that it is even further out from the previous HAWK component since you flew out a little. Even if there is still a cooldown, half of it is gone because you were busy flying and getting some space between the crates.
 +
# Land and drop the HAWK PCP. Naturally, this is a rolling landing because to avoid vortex ring state while descending the fastest. This also avoids tailstrikes from pitching back to slow down after moving forward. This adds even more space between the launcher and PCP.
 +
# Hop over the PCP and do the same with the Track radar and then the Search radar.
 +
# Spawn a M-818 crate and set it up near the launcher.
  
=== Troops ===
+
===Placement Strategies Regarding Map Objects===
 +
Crates can be dropped directly below during a hover, and this can be used to setup units on top of buildings like skyscrapers. An alternative method is to land facing a building and drop the crate. The crate will clip through and be inside the building. Unpacking it teleports it straight up to the roof surface.
  
Troop pickups are enabled in logistics zones around the FARPs. Green smoke is deployed in those zones for recognition. Simply land nearby that smoke, and you can use the F10 radio menu to request troops.
+
Because the crates spawn 50m in front of the helicopter, one can land right up against a tree line and place a unit within a dense group of trees to protect it. Although the crate can be dropped from above, the player would need to be able to land nearby to unpack it. This is usefully hiding Gepards and Avengers inside of trees.
F10 -> CTLD -> Troop Transport -> Load ...
 
  
The selected troop type will be loaded into your transport.
+
== Spawning into a slot ==
 +
 
 +
Almost all (pending bugs) Mi-8 and UH-1H helicopters will be enabled with CTLD, and can access the menu via F10 radio menu.  
  
 
=== Vehicles and SAM sites ===
 
=== Vehicles and SAM sites ===
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Picking up a crate involves hovering over top of it for a period of time (5 seconds at time of writing). CTLD displays a countdown at the top right of your screen while hovering, and once the countdown is done the crate is loaded into your helicopter.
 
Picking up a crate involves hovering over top of it for a period of time (5 seconds at time of writing). CTLD displays a countdown at the top right of your screen while hovering, and once the countdown is done the crate is loaded into your helicopter.
 
 
== Deployment ==
 
  
 
=== Troops ===
 
=== Troops ===

Revision as of 02:43, 6 August 2019

Logistics in GAW

Overview

Logistics in GAW refers to the use of helicopters and aircraft to deploy troops and vehicles to the front lines. This is crucial in the ground battle, as it's the only way that blue forces can get deployed to the field. These features are accomplished on the server using Complete Troops and Logistics scripts (CTLD) and available under the radio menu F10 Other menu. Check out the original source Github page, or to see how the server configures it check out the GAW Github

Available Aircraft

Players

  • Mi-8TV2
  • UH-1H Huey

AI

  • C-130
  • UH-60 Blackhawk
  • CH-47 Chinook

AI Logistics

The F10 radio menu has the option to send security forces to points of interest around the map (FARPs and Airbases right now). There is a 1.5 minute cool down between deploying security forces to anywhere. When the forces land, a small security force will be deployed around the touchdown point. This force consists of trucks providing fuel and ammo, and ground units to defend the base from Mi-26s trying to recapturing the base. Players may realize they cannot refuel or rearm because of a unit missing from an attack. A security force must be redeployed to replace it, or a server restart will respawn the force with full health.

Player Logistics

Backed by CTLD, the main way to deploy blue forces (and the only way to deploy air defenses) is by Blue players flying CTLD crates and troops to the deployment zones.

Troops

Players can carry troops available as a number of presets visible under through F10 -> CTLD -> Troop Transport -> Load

  • Standard Troops
  • Anti-AIr Troops
  • Anti-Tank Troops

Pickup

The player must be in proximity of the troop pickup zone marked by green smoke at available bases. Only one preset of troops can be loaded onto the aircraft.

Drop Off

Troops can be dropped when landed, and will spawn in a circle around the player. They will eventually rearrange into a single file line towards the nearest enemy they detect. Their presence in proximity of a base also counts as capturing it, but they do not respawn upon a server restart. To persistently capture a base it is suggested to use security forces, or setup a persistent unit through crates such as a JTAC Humvee or Avenger.

Crates and Vehicles

Players can spawn vehicles using a certain number of crates. Crates can be requested and picked up within a few nautical miles of base. This zone was usually centered within 0.25nm around HEMT TFFT logistics truck.

  1. Request the crate of the unit which will spawn about 50m in front of you. There is a 60 second cooldown between spawning crates
  2. Pickup the crate by hovering over it for 5 consecutive seconds. A crate must be picked up before it can be unpacked.
  3. Drop the crate anywhere. You may do this while in the air, especially to drop it immediately. Dropping the crate from too high will destroy it. When landed, dropping the crate with spawn it 50m in front of you.
  4. Unpack the crate(s). They will despawn and be replaced with the relevant unit. This means that crates of multi-crate units need to be close to each other to unpack. For HAWK sites, the farthest a crate can be from any other is ~0.25nm as measured.

HAWK Sites

HAWK sites take 4 crates to completes, but it is also recommended to setup an M-818 Ammo Truck for the cost of one crate to resupply it with missiles. The Track Radar and Search Radar attract anti-radiation missiles so they should be placed away from other HAWK components, other units, or player spawn points to avoid collateral damage. HAWK launchers don't friendly fire, so their just a harmless nuisance if accidentally put too close to a runway or a landing pad. Even if a HAWK site is inoperable, it will respawn with full health after a server restart if at least one component of it still exists. It is recommended to space out the crates of a HAWK site so that an anti-radiation missile does not take out the whole site in one hit. In fact, since there is a 60 second cool down time between requesting crates, and you're already hovering anyway there's no good reason to cluster crates together. Ideally, you are finished dropping a crate by the time you are ready to request a new one.

In short, maximizing the affect of HAWK sites needs to keep the following things in mind:

  • The track and search radar attract anti-radiation missiles and need to be placed with the most consideration
  • Spacing out the crates maximize the chances that at least one HAWK component survives a until server restart
  • There is a 60 second cool down time between requesting crates
  • The crates spawn 50m in front of the player.

Leap Frogging

There are several reasons why you need to fly forward, and this method combines that with crate spawning behavior to space components out with as little effort as possible. Go with the flow. In the F10 map draw a 0.25nm line as a guide. Spacing 4 crates along this line meets the criteria above in terms of minimum spacing, time eaten up, and placement. Using the compass or a landmark will help a player stay in a straight line. This line could be oriented perpendicular to the direction enemies are most likely to come from. A reason is that a missile can overshoot an antenna and hit something else in its trajectory along the line.

  1. Take not of your initial position
  2. Request a HAWK Launcher and pick it up
  3. Drop and unpack the Launcher.
  4. "Hop" over the launcher crate, land, and request a HAWK PCP. If you had requested the crate right away, CTLD would not know which crate you'd want to pick up when they're clipped into each other. Notice that the crate is 50m in front of you, and consider that it is even further out from the previous HAWK component since you flew out a little. Even if there is still a cooldown, half of it is gone because you were busy flying and getting some space between the crates.
  5. Land and drop the HAWK PCP. Naturally, this is a rolling landing because to avoid vortex ring state while descending the fastest. This also avoids tailstrikes from pitching back to slow down after moving forward. This adds even more space between the launcher and PCP.
  6. Hop over the PCP and do the same with the Track radar and then the Search radar.
  7. Spawn a M-818 crate and set it up near the launcher.

Placement Strategies Regarding Map Objects

Crates can be dropped directly below during a hover, and this can be used to setup units on top of buildings like skyscrapers. An alternative method is to land facing a building and drop the crate. The crate will clip through and be inside the building. Unpacking it teleports it straight up to the roof surface.

Because the crates spawn 50m in front of the helicopter, one can land right up against a tree line and place a unit within a dense group of trees to protect it. Although the crate can be dropped from above, the player would need to be able to land nearby to unpack it. This is usefully hiding Gepards and Avengers inside of trees.

Spawning into a slot

Almost all (pending bugs) Mi-8 and UH-1H helicopters will be enabled with CTLD, and can access the menu via F10 radio menu.

Vehicles and SAM sites

Vehicles and SAM sites are transported by using crates in CTLD. The vehicles pickup is generally near the smoke, but instead of being provided by the troop zone (the smoke) it's provided by a nearby HEMTT. Some of these may take more than one crate. Use the F10 Radio menu, similar to troops, but instead pick the selection for AA vehicles.

Picking up a crate involves hovering over top of it for a period of time (5 seconds at time of writing). CTLD displays a countdown at the top right of your screen while hovering, and once the countdown is done the crate is loaded into your helicopter.

Troops

Deploying carried troops to the field is done by landing your helicopter and selecting CTLD from the F10 menu, then Troop Transport, then deploy troops. If this is done too close to a pickup zone, it will simply restock the infantry back into the logistics zone.

Vehicles and SAM Sites

Once you've landed in your deployment area while carrying a crate, you can drop the crate by selecting F10 -> CTLD -> CTLD Commands -> Drop crate. The crate should appear in front of you, and if you have enough crates for the item you can deploy them. To deploy, select F10 -> CTLD -> CTLD Commands -> Unpack any crate. If anything is missing you should be notified.


HAWK sites are an example that require multiple crates. To deploy a single HAWK site, you need to deploy 4 crates to the field, in close proximity to each other. The 4 crates required are the Launcher, PCP, Tracking Radar and Search Radar. Once all 4 of these are in a single spot, you can unpack the crates and a hawk site should spawn.