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Revision as of 00:12, 7 August 2019
Contents
[hide]Introduction
In air combat, being concise is key. Seconds can be the difference between life and death. Consequently, various terms over the years have been established to convey greater meanings, while also saving those precious seconds on the airwaves.
While this is not a definitive list of code-words and terms used in aerial combat, these are the major code-words that should be understood.
Mission Brevity
Brevity codewords used in the administration and conduct of a mission.
Mission Brevity | |
---|---|
Code-word | Meaning |
As Fragged | Unit performing mission as briefed. |
Bent | System is broken. |
Bingo | Fuel state needed for recovery at HOME PLATE. |
Blind | No visual contact with friendly aircraft / ground position. |
BRAA | Point out using Bearing, Range, Altitude, Aspect. Relative from friendly fighter to target. |
Bullseye (B/E) | Fixed point in the battlespace from which references are given. |
Buster | Set max continuous power (mil power). |
Chicks | Admin term to denote friendly aircraft. |
Clean | No sensor info on group of interest / No visible battle damage / No external stores. |
Commit | Directive to intercept the group of interest. |
Cons | Contrails. |
Faded | Sensor data is lost on group or contact. |
Feet wet / dry | Flying over water / land. |
Fence in / out | Set cockpit switches as appropriate before entering / exiting the combat area. |
Gadget | RADAR / Emitter equipment. |
Gate | Set max speed, including afterburner. |
Home Plate | Home airfield / ship. |
Joker | Fuel state above bingo, bug out / RTB should be initiated. |
Judy | Aircrew has taken over control of the intercept. |
Midnight | C2 sensors are unavailable. Opposite of SUNRISE. |
No Factor | Not a threat. |
No Joy | Aircrew does not have visual contact with the target / bandit. |
Pigeons | Magnetic bearing and range to HOMEPLATE. |
Playtime | Amount of time that aircraft can remain aloft. |
Posit | Request for friendly position, either in reference to B/E or other fixed location. |
Push | Switch to designated frequency. |
Saunter | Fly at speed of best endurance. |
Sick | System is operational, but degraded. |
Snap | Directive to expedited turn to desired heading / Fighter request for BRAA to indicated group. |
Status | Request for an individual's / group's tactical situation. |
Sunrise | C2 Sensors are available. Opposite of MIDNIGHT. |
Tally | Sighting of target, enemy aircraft or position. |
Uniform | UHF / AM radio. |
Victor | VHF / AM radio. |
Visual | Sighting of a friendly aircraft or position. Opposite of BLIND. |
What luck | Request for results on mission / task. |
What state | Request for amount of fuel and missiles remaining. |
Tactical Brevity
Brevity code-words found in tactical scenarios, either air to air (A/A) or air to ground (A/G) engagements.
Tactical Brevity | |
---|---|
Code-word | Meaning |
Abort | Cease action / attack. |
Active | Referenced emitter is radiating at the stated location. |
Alpha Check | Request for bullseye check. |
Anchor | Directive to orbit specific point. |
Arizona | No anti-radiation ordnance remaining. |
Asleep | Referenced emitter is no longer radiating at the stated location. |
Avalanche | Indicates friendly forces require reinforcements at the stated location. |
Azimuth | Direction to threat / picture label describing two groups separated laterally. |
Bandit | GROUP is confirmed as enemy, has not reached engagement criteria. |
Beam | GROUP is travelling perpendicular to friendly fighters path, enemy version of notching. Used as a fill in on BRAA and B/E calls. |
Birds | Friendly surface to air missiles. |
Blow Through | Directive to continue straight ahead at the merge. |
Bogey | GROUP is of unknown identity. |
Broke Lock | Loss of RADAR / IR lock on. |
Buddy Lock | RADAR locked to a known friendly aircraft. |
Buddy Spike | Friendly RADAR lock-indications on RWR. |
Bugout | Separation from engagement with no intent to reengage / return. |
Cold | To flow away from the engagement. |
Delouse | Directive to detect, ID, and engage (if required) unknown platform trailing friendly. |
Dirt | RWR indications of surface threat in search mode. See MUD and SINGER. |
Down | Referenced emitter has stopped emitting at stated location. |
Drag | Track direction of a GROUP, similar to COLD in that the group is flowing away from the fight. Used as a fill in on BRAA and B/E calls. |
Engaged | Friendly fighter is being engaged by hostile forces. |
Fast | GROUP is at or faster than 600 Kts ground speed. Used as a fill in on BRAA and B/E calls. |
Flank | Track direction of a GROUP, pointed 30 - 60 degrees off of friendly. Enemy version of CRANK. Used as a fill in on BRAA and B/E calls. |
Fox # | Indicates launch of friendly missile. 1 for semi-active, 2 for IR seeking, 3 for active, 4 for guns. |
Furball | Non-friendly and friendly aircraft are merged together. |
Gorilla | Large formation of undiscernable number and formation. |
Green | Direction of no known enemy threats. |
Group | Any number of contacts within 3NM of each other. |
High | GROUP is at or above forty thousand feet. Used as a fill in on BRAA and B/E calls. |
Hostile | GROUP is confirmed as enemy, has reached engagement criteria. |
Hot | Track direction of a GROUP, is pointing right at friendly fighter. May be used as a fill in on BRAA and B/E calls dependent on controller. |
Husky | Active missile has attained High Pulse Repetition Frequency (HPRF), no longer requires support from the launching fighter. |
In | Turning towards known threat. Opposite of OUT. |
Leaker | Airborne threat that has passed through friendly defences. |
Leaning on | GROUP is showing bias towards a friendly element. |
Locked | RADAR lock on target, SORT and TARGETING are not assumed. |
Maddog | Visual active missile shot, with no previous lock. |
Magnum | Launch of a friendly anti-radiation missile. |
Merge / Merged | Friendly and hostile forces have entered the visual arena. |
Mud | RWR indications of a surface threat locking on. See DIRT and SINGER. |
Naked | No RWR indications. |
Out | Turning away from known threat. Opposite of IN. |
Pig(s) | Friendly launch of glide weapons, such as the JSOW. |
Pitbull | Active missile has attained Medium Pulse Repetition Frequency (MPRF), no longer requires support from the launching fighter. |
Raygun | RADAR lock onto unknown aircraft. |
Remington | No ordnance remaining other than gun / self protection munitions. |
Rifle | Launch of a friendly A/G missile. |
SAM | Visual on a surface to air missile launch. |
Singer | RWR indications of surface threat missile launch. See DIRT and MUD. |
Skosh | Aircraft is out of / no longer able to employ active missiles. |
Sniff | Passive sensor indications of a RADAR emitter. Artificial on Hoggit servers. |
Splash / Splashed | Target destroyed, weapons impact. |
Target | Assignment of targeting responsibilities. |
Targeted | Fighter has acquired assigned GROUP and has assumed responsibility for engagement. |
Timeout | Launched missile has reached end of its projected flight path, and should have reached termination. |
Trashed | Friendly launched missile defeated. |
Trespass | Addressed flight has entered threat range of a surface threat. |
Tumbleweed | Unit has limited to no situational awareness, and requires information. |
Vanished | GROUP has faded, however, has been correlated to a missile shot. |
Winchester | Aircraft is out of all munitions. |
Carrier Brevity
Work in progress, please standby!
ATC / Flight Terminology
Work in progress, please standby!
Miscelanneous Codewords and Abbreviations
Please find below a list of miscellaneous terms and abbreviations you may hear on Hoggit servers. CTRL+F is your friend!
Brevity | [Expand] Meaning |
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Reference Documents
Please see below for more comprehensive documents outlining NATO and U.S. operational brevity code-words.
http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf
http://nato.radioscanner.ru/files/article140/brevity_words_app7e_.pdf