Difference between revisions of "DCS func getWind"
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|fName= getWind | |fName= getWind | ||
− | |vNum= 1.2. | + | |vNum= 1.2.6 |
|par1= [[DCS_singleton_atmosphere|atmosphere]] | |par1= [[DCS_singleton_atmosphere|atmosphere]] | ||
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|rtnType= vec3 | |rtnType= vec3 | ||
− | |rtnExample= | + | |rtnExample= { ["y"] = 0, ["x"] = 2.1700058188484, ["z"] = 3.058223998561, } |
|reqType1= table | |reqType1= table | ||
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[[DCS_singleton_atmosphere|'''atmospherefunctions:''']] {{listOfAtmoFuncs}} | [[DCS_singleton_atmosphere|'''atmospherefunctions:''']] {{listOfAtmoFuncs}} | ||
− | |examples= | + | |examples= The following stores the wind values at an interval of 500m starting at 0 ASL over a given point. |
− | |notes= | + | local point = trigger.misc.getZone('z').point |
+ | local windOverPoint = {} | ||
+ | for i = 0, 20 do | ||
+ | point.y = i * 500 | ||
+ | windOverPoint[i+1] = atmosphere.getWind(point ) | ||
+ | end | ||
+ | |||
+ | |notes= Returns wind values of 0 when the point is below or directly on ground level. | ||
}} | }} | ||
[[Category:Singleton Functions|getWind]] | [[Category:Singleton Functions|getWind]] | ||
+ | [[Category:Game Patch 1.2.6|getWind]] |