Difference between revisions of "DCS func createInfraRed"
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|fName= createInfraRed | |fName= createInfraRed | ||
− | |vNum= 1.2. | + | |vNum= 1.2.6 |
|par1= [[DCS_Class_Spot| Spot]] | |par1= [[DCS_Class_Spot| Spot]] | ||
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|par4= | |par4= | ||
− | |desc= Creates | + | |desc= Creates an infrared ray emanating from the given object to a point in 3d space. Can be seen with night vision goggles. |
localRef is technically an optional variable, however the functions format requires an entry to be made. If not used, simply replace with nil | localRef is technically an optional variable, however the functions format requires an entry to be made. If not used, simply replace with nil | ||
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|rtnType= [[DCS_Class_Spot|Spot Object]] | |rtnType= [[DCS_Class_Spot|Spot Object]] | ||
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|reqType4= | |reqType4= | ||
− | |optType1= | + | |optType1= |
− | |optName1= | + | |optName1= |
|optType2= | |optType2= | ||
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[[DCS_Class_Spot|'''Spot Functions:''']] {{listofScriptingSpotFuncs}} | [[DCS_Class_Spot|'''Spot Functions:''']] {{listofScriptingSpotFuncs}} | ||
− | |examples= The following will create a laser emitting 1 meter above the jtac unit toward the targeted group | + | |examples= The following will create a laser emitting 1 meter above the jtac unit toward the targeted group. |
local jtac = Unit.getByName('jtacBob') | local jtac = Unit.getByName('jtacBob') | ||
local target = Unit.getByName('BMPAirDefenseSystemGroup1_unit1'):getPoint() | local target = Unit.getByName('BMPAirDefenseSystemGroup1_unit1'):getPoint() | ||
− | local ray = Spot.createInfraRed(jtac, {x = 0, y = 1, z = 0}, target | + | local ray = Spot.createInfraRed(jtac, {x = 0, y = 1, z = 0}, target) |
|notes= | |notes= | ||
}} | }} | ||
[[Category:Class Functions|createInfraRed]] | [[Category:Class Functions|createInfraRed]] | ||
+ | [[Category:Game Patch 1.2.6|createInfraRed]] |