Difference between revisions of "DCS func setPoint"
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[[DCS_Class_Spot|'''Spot Functions:''']] {{listofScriptingSpotFuncs}} | [[DCS_Class_Spot|'''Spot Functions:''']] {{listofScriptingSpotFuncs}} | ||
− | |examples= | + | |examples= The following will create a laser point and update the point of the ray every half a second. Once the target unit is destroyed it will remove the laser. |
+ | local jtac = Unit.getByName('jtacBob') | ||
+ | local target = Unit.getByName('BMPAirDefenseSystemGroup1_unit1') | ||
+ | local ray = Spot.createLaser(jtac, {x = 0, y = 1, z = 0}, target:getPoint(), 1337) | ||
+ | local function updateRay() | ||
+ | if Object.isExist(target) then | ||
+ | ray:setPoint(target:getPoint()) | ||
+ | timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) | ||
+ | else | ||
+ | ray:destroy() | ||
+ | end | ||
+ | end | ||
+ | timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) | ||
|notes= | |notes= | ||
}} | }} | ||
[[Category:Class Functions|setPoint]] | [[Category:Class Functions|setPoint]] | ||
+ | [[Category:Game Patch 1.2.6|setPoint]] |