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== Carrier Brevity == | == Carrier Brevity == |
Revision as of 22:29, 2 January 2019
Contents
[hide]Calling out a contact
Perhaps the single most useful line of all brevity is to let other people know where possible enemies are, in a short and concise manner. Thus we use the format contact (bandit if confirmed hostile), <relative point (you, friendly unit, bullseye)>, <BRA(A)>.
- 1. Contact / bandit
- Contact is typically used if the contact is not yet confirmed hostile, bandit is used when contact is confirmed hostile (either via flight or via AWACS / GCI radar control)
- 2. Type
- If you know aircraft type, feel free to add that to the call out as well
- 3. Relative point
- This is a common point for everyone in the flight to understand; you can use yourself, some other friendly unit (preferably in your flight), a recognizable landmark or the Bullseye (the common point for one side)
- 3. <BRA(A)>
- A mnemonic device for remembering Bearing, Range, Altitude, Aspect to give when calling out target information
So if I have an enemy SU-27 Flanker bearing 270 degrees at 9000 feet and 30 nautical miles away, coming in hot from me, I would call this out to my flight (members) as
'bandit, from me, SU-27, BRA(A) 270 at 9000 for 30, hot'
Equally, I could call out what I think is a unknown plane bearing 120 degrees at 3000 and 50 nautical miles away, going away from my flight lead, as
'contact, from flight lead, unknown, BRA(A) 120 at 3000 for 50, cold'
The BRA(A) is typically said in the call out as well for everyone to remember the format used (it becomes a bit of a Pavlovian reaction, really).
Basic Brevity
This is the most frequently used brevity, and as such would be wise to know from heart or at least have it somewhere as a print-out so you can easily reference it.
Basic Jargon | |
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Brevity | Meaning |
AOA | Angle of Attack, angle between wind hitting your plane and the root of (centerline through) your wings |
AGL | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain |
Aspect (hot / cold / flanking) | This denotes the attitude of a contact respective to you: hot means he has got his nose on you (and is closing fast), cold means he has his tail on you (nose away, he is trying to run) and flanking means he is heading pure left or right from you |
ASL | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout |
Abort (abort abort) | Cease action / attack / event / mission |
Bingo | Minimum fuel state needed for recovery to (air)base |
BRA(A) | Bearing, Range, Altitude, Aspect format |
Break left/right | Move immidiately in the indicated direction, usually to avoid a threat (ie an enemy fighter) |
Bearing | Given direction on a compass, for example when spotting a target: contact bearing 190 (degrees) |
Course | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° |
Heading | Where my aircraft is pointing on a compass, 0 being North, 90 being East, 180 being South, 270 being West |
Check six | Look behind you |
Combat Spread | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) |
Call out Contact | Unit detected (ie on your RWR), but not sure if friendly or enemy: call out <relative point (you, friendly unit, bullseye)>, <BRA(A)>, |
Level flight | Not climbing or descending |
Level wings | Not banking or rolling |
Situational Awareness (SA) | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? |
Stall | Due to extreme AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift |
Fence In/Out | Set cockpit switches for entering/exiting combat. Exterior lights off, master arm on, etc. |
Weapons | |
Bandit | Confirmed enemy plane |
Buddy | Confirmed friendly plane |
Buddy (spike) | Response to 'Raygun'; Friendly unit is actively locking on to me, |
Ray Gun | Try to lock up a contact; if somone calls out buddy (spike) you are locking onto a friendly contact |
Contact | Unknown if friendly or enemy plane; neutral until further notice |
Fox # (short, medium, long) | Shooting a missile |
Fox 1 | Semi active missile, homes onto reflected radar waves emitted from launch aircraft |
Fox 2 | Heat seeking missile, homes in on engine heat from the targetted unit |
Fox 3 | Active missile, first homes on reflected radar like semi-active, then activates its own small radar |
Fox 4 / Guns, guns, guns | Firing guns |
Nails (type) (o'clock) | RWR Air contact, ie Nails 21 9 o'clock means Mig-21 contact at your left |
Spike (type) (o'clock) | RWR Ground contact, ie Spike 15 3 o'clock means SA-15 contact at your right |
Pickle | Dropping (un)guided bombs |
Rifle | Firing an air-to-ground missile, such as a AGM-65 Maverick |
Magnum | Launch of an anti-radition missile, such as an AGM-88 Harm, to kill a SAM site |
Bruiser | Firing an anti-ship missile like Harpoon or RB-04. |
Maddog | Launch of friendly active radar homing missile, such as the AIM-120, without radar guidance from the launch aircraft. The missile will rely on its own radar to find a target and will generally track the first target it sees. |
Carrier Brevity
Master Brevity List
This is the Master Brevity List, with all the various brevity / jargon (call outs) and their meaning in this table. Please do yourself a favour and do not manually search for things, but use the search function (CTRL+F) instead!
Brevity | [Expand] Meaning |
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