Difference between revisions of "DCS func addCommand"
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The sample below will generate a base menu accessed via F10 called "Display Requests" for all users with two sub-items for a negative or positive response | The sample below will generate a base menu accessed via F10 called "Display Requests" for all users with two sub-items for a negative or positive response | ||
− | local displayRequests = missionCommands. | + | local function displayMsg(vars) |
− | local negativeReply = missionCommands.addCommand( "Negative Ghostrider", displayRequests , displayMsg, {flyby = false}) | + | if vars.flyby == true then |
− | local positiveReply = missionCommands.addCommand( "Roger Ghostrider", displayRequests , displayMsg, {flyby = true}) | + | trigger.action.outText("Roger that Ghostrider, you may do a flyby.", 20) |
+ | else | ||
+ | trigger.action.outText("Negative Ghostrider, the pattern is full", 20) | ||
+ | end | ||
+ | end | ||
+ | local displayRequests = missionCommands.addSubMenu( "Display Requests") | ||
+ | local negativeReply = missionCommands.addCommand( "Negative Ghostrider", displayRequests , displayMsg, {flyby = false}) | ||
+ | local positiveReply = missionCommands.addCommand( "Roger Ghostrider", displayRequests , displayMsg, {flyby = true}) | ||
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}} | }} | ||
[[Category:Singleton Functions|addCommand]] | [[Category:Singleton Functions|addCommand]] | ||
+ | [[Category:Game Patch 1.2.4|addCommand]] |