Difference between revisions of "Mirage 2000C"
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+ | ==CCRP and CCIP Bombing Procedures== | ||
+ | The sim expects you to follow these procedures for accurate bombing, follow these guidelines to see improvement in the accuracy of freefall weapons in the M2K | ||
+ | |||
+ | ===CCRP (level)=== | ||
+ | 1. Minimum altitude should be 2000 feet AGL and speed above 350 KIAS. | ||
+ | |||
+ | 2. Fly in a slight dive towards your target. It shouldn’t be more than 15º. | ||
+ | |||
+ | 3. Place the CCRP piper over your target | ||
+ | |||
+ | 4. Click on the AG DESIGNATE button (refer to HOTAS title in Chapter 1). | ||
+ | |||
+ | 5. Pull up and resume level flight. | ||
+ | |||
+ | 6. The target cross will remain over the target. | ||
+ | |||
+ | 7. Fly towards the target. | ||
+ | |||
+ | 8. When you are 15 seconds from the release point, the release cue will appear. | ||
+ | |||
+ | 9. Press the trigger as soon as you see the release cue. Keep the trigger pressed while the cue is visible. | ||
+ | |||
+ | 10. The bombs will be released automatically when the cue cross the CCRP piper. | ||
+ | |||
+ | 11. The system will clear the target designation as soon as the bombs have been released. | ||
+ | |||
+ | ===CCRP (dive)=== | ||
+ | 1. Level start. ~ 350 kias. Idle thrust when diving. | ||
+ | |||
+ | 2. Target designation. Trigger held down. Follow guidance cues. | ||
+ | |||
+ | 3. Start of pull up. Follow guidance cues. | ||
+ | |||
+ | 4. Bomb release. | ||
+ | |||
+ | 5. Bomb path. | ||
+ | |||
+ | 6. Breakaway. Thrust as required. | ||
+ | |||
+ | ===CCIP (bombs)=== | ||
+ | 1. Upon activating the CCIP, raise the seat so your downwards view is better | ||
+ | |||
+ | 2. For diving runs minimum altitude should be 1500 feet AGL. 3000 AGL feet is better, especially if you are going to do a high angle dive. | ||
+ | |||
+ | 3. Minimum indicated airspeed should be 400 KIAS. | ||
+ | |||
+ | 4. The CCIP pipper will appear at the bottom of the HUD. | ||
+ | |||
+ | 5. When nearing your target, fly in a dive. The steeper the dive the better. 20º to 25º dives are very precise. 6. Check the safe altitude cue position. | ||
+ | |||
+ | 7. Press the trigger to release the bombs when the CCIP piper is over your target | ||
+ | |||
+ | 8. Pull up. | ||
+ | |||
+ | 9. DO NOT release the bombs if the safe altitude cue intersects the FPM or is above it. | ||
+ | |||
+ | If you stick to these procedures by the book, you'll find your bombs hitting the target much more often. | ||
==Radar modes== | ==Radar modes== |
Latest revision as of 16:30, 5 June 2018
Contents
CCRP and CCIP Bombing Procedures
The sim expects you to follow these procedures for accurate bombing, follow these guidelines to see improvement in the accuracy of freefall weapons in the M2K
CCRP (level)
1. Minimum altitude should be 2000 feet AGL and speed above 350 KIAS.
2. Fly in a slight dive towards your target. It shouldn’t be more than 15º.
3. Place the CCRP piper over your target
4. Click on the AG DESIGNATE button (refer to HOTAS title in Chapter 1).
5. Pull up and resume level flight.
6. The target cross will remain over the target.
7. Fly towards the target.
8. When you are 15 seconds from the release point, the release cue will appear.
9. Press the trigger as soon as you see the release cue. Keep the trigger pressed while the cue is visible.
10. The bombs will be released automatically when the cue cross the CCRP piper.
11. The system will clear the target designation as soon as the bombs have been released.
CCRP (dive)
1. Level start. ~ 350 kias. Idle thrust when diving.
2. Target designation. Trigger held down. Follow guidance cues.
3. Start of pull up. Follow guidance cues.
4. Bomb release.
5. Bomb path.
6. Breakaway. Thrust as required.
CCIP (bombs)
1. Upon activating the CCIP, raise the seat so your downwards view is better
2. For diving runs minimum altitude should be 1500 feet AGL. 3000 AGL feet is better, especially if you are going to do a high angle dive.
3. Minimum indicated airspeed should be 400 KIAS.
4. The CCIP pipper will appear at the bottom of the HUD.
5. When nearing your target, fly in a dive. The steeper the dive the better. 20º to 25º dives are very precise. 6. Check the safe altitude cue position.
7. Press the trigger to release the bombs when the CCIP piper is over your target
8. Pull up.
9. DO NOT release the bombs if the safe altitude cue intersects the FPM or is above it.
If you stick to these procedures by the book, you'll find your bombs hitting the target much more often.
Radar modes
The Radar in the M-2000C has 4 positions.
- Rearm - Radar not operational
- P CH - Radar warmup
- SIL - Silent mode. Puts your radar into standby, no emissions.
- EM - Emit. Standard operation of radar.
The Radar can operate in different scope modes. The standard is PPI, Plan Position Indicator. The second is B-scope. B-scope is the same type as the F-15C's radar display.
IFF System
IFF is simulated to a basic level in the M-2000C. IFF is essential if you plan on doing Air to Air in the Mirage. You do need to have an aircraft locked to use IFF in the Mirage. It can used while the aircraft is in scan mode. It must be activated and used manually by the pilot. To activate the IFF go to the panel underneath your INS, right side. You will find two rotary dials;
The left rotary dial controls the length of the interrogation in seconds (NOT SURE IF CORRECT?):
- 1
- 4
- 3/2
- 3/3
- 3/4
- 2
The right rotary dial controls the mode of operation:
- OFF - Disables the IFF system
- SECT - This interrogates a small area around your TDC when you IFF interrogate
- CONT - This interrogates your entire radar display. This is the best mode to use
If you perform an IFF interrogation while scanning (S to interrogate) friendly aircraft will have a diamond within their V on the radar display. Hostile aircraft will not.
If you perform an IFF interrogation while an aircraft is locked, friendly aircraft will change from |V| to ||V||. You will also see an A indication appear on the HUD. A indicates a friendly aircraft. D indicates an enemy aircraft.