Difference between revisions of "DCS func getWindWithTurbulence"
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|fName= getWindWithTurbulence | |fName= getWindWithTurbulence | ||
− | |vNum= 1.2. | + | |vNum= 1.2.6 |
|par1= [[DCS_singleton_atmosphere|atmosphere]] | |par1= [[DCS_singleton_atmosphere|atmosphere]] | ||
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|rtnType= vec3 | |rtnType= vec3 | ||
− | |rtnExample= | + | |rtnExample= { ["y"] = 0.03367256503866, ["x"] = 2.0073974820325, ["z"] = 3.0021618733208, } |
|reqType1= table | |reqType1= table | ||
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|examples= | |examples= | ||
− | |notes= | + | |notes= Returns wind values of 0 when the point is below or directly on ground level. |
}} | }} | ||
[[Category:Singleton Functions|getWindWithTurbulence]] | [[Category:Singleton Functions|getWindWithTurbulence]] | ||
+ | [[Category:Game Patch 1.2.6|getWindWithTurbulence]] |