Difference between revisions of "Brevity (Jargon), Charts and Checklists"

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[[Georgia/Russia Airport Charts and Frequencies]]
 
[[Georgia/Russia Airport Charts and Frequencies]]
  
== Master Brevity List ==
+
== Brevity List ==
  
 
[[Brevity List]]
 
[[Brevity List]]
 
{| class="wikitable"
 
! style="background-color:#fd6864;" | Brevity
 
! style="background-color:#fd6864;" | Meaning
 
|-
 
| (Number) o´clock
 
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
 
|-
 
| style="background-color:#accc4f;" | (Rate of) Closure
 
| style="background-color:#accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft
 
|-
 
| (V)ID
 
| Call to identify the target, (Visual) Identification
 
|-
 
| style="background-color:#accc4f;" | AAA
 
| style="background-color:#accc4f;" | Anti-Aircraft Artillery
 
|-
 
| AAR
 
| Air-to-Air Refueling
 
|-
 
| style="background-color:#accc4f;" | Abort (abort abort)
 
| style="background-color:#accc4f;" | Cease action / attack / event / mission
 
|-
 
| ACM
 
| Air Combat Maneuvring
 
|-
 
| style="background-color:#accc4f;" | Active
 
| style="background-color:#accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting
 
|-
 
| AGL
 
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
 
|-
 
| style="background-color:#accc4f;" | AGM
 
| style="background-color:#accc4f;" | Air-to-Ground Missile
 
|-
 
| AMRAAM
 
| Advanced Medium Range Air-to-Air Missile
 
|-
 
| style="background-color:#accc4f;" | Anchor(ed)
 
| style="background-color:#accc4f;" | Hold at current / indication position
 
|-
 
| Angels
 
| Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
 
|-
 
| style="background-color:#accc4f;" | AOA
 
| style="background-color:#accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
 
|-
 
| ARM
 
| Anti-Radiation missile
 
|-
 
| style="background-color:#accc4f;" | ASL
 
| style="background-color:#accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
 
|-
 
| Asleep
 
| Enemy SAM is not active and is not expecting friendly units
 
|-
 
| style="background-color:#accc4f;" | AWACS
 
| style="background-color:#accc4f;" | Airborne Warning and Control System
 
|-
 
| Awake
 
| Enemy SAM isactive and is expecting friendly units
 
|-
 
| style="background-color:#accc4f;" | Bandit
 
| style="background-color:#accc4f;" | Confired enemy
 
|-
 
| BDA
 
| Battle Damage Assesment, check to see what damage your weapons did
 
|-
 
| style="background-color:#accc4f;" | Bearing
 
| style="background-color:#accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
 
|-
 
| Bent
 
| Broken item on the aircraft: 'The radar is bent'
 
|-
 
| style="background-color:#accc4f;" | BFM
 
| style="background-color:#accc4f;" | Basic Fighter Maneuvring
 
|-
 
| Bingo
 
| Minimum fuel state needed for recovery to (air)base
 
|-
 
| style="background-color:#accc4f;" | Bingo on the ball (aka Trick or Treat)
 
| style="background-color:#accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
 
|-
 
| Bittersweet / blue on blue
 
| Friendly units (accidentally) engaging other friendly units
 
|-
 
| style="background-color:#accc4f;" | Blind
 
| style="background-color:#accc4f;" | No (visual) contact on the target ( / friendly) unit
 
|-
 
| Bogey
 
| Unidentified aircraft (could be hostile or friendly)
 
|-
 
| style="background-color:#accc4f;" | Bogey Dope
 
| style="background-color:#accc4f;" | Request for target information to nearest (or specified) group, in BRAA
 
|-
 
| Bolter
 
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
 
|-
 
| style="background-color:#accc4f;" | BRA(A)
 
| style="background-color:#accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
 
|-
 
| BRC
 
| Base Recovery Course
 
|-
 
| style="background-color:#accc4f;" | Break (direction)
 
| style="background-color:#accc4f;" | Call to move in indicated direction, in a high G turn
 
|-
 
| Buddy
 
| Confirmed friendly
 
|-
 
| style="background-color:#accc4f;" | Buddy (spike)
 
| style="background-color:#accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
 
|-
 
| Bugout
 
| Moving out in specified direction with no intent to reengage / return
 
|-
 
| style="background-color:#accc4f;" | BVR
 
| style="background-color:#accc4f;" | Beyond Visual Range
 
|-
 
| CAP
 
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
 
|-
 
| style="background-color:#accc4f;" | CAS
 
| style="background-color:#accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets
 
|-
 
| CBU
 
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
 
|-
 
| style="background-color:#accc4f;" | CCZ
 
| style="background-color:#accc4f;" | Carrier Controlled Zone
 
|-
 
| Cease (action)
 
| Discontinue, stop (cease fire means stop shooting)
 
|-
 
| style="background-color:#accc4f;" | CG
 
| style="background-color:#accc4f;" | Center of Gravity
 
|-
 
| Chaff
 
| Counter measure against radar missiles, kind of similar to glitter on steroids
 
|-
 
| style="background-color:#accc4f;" | Check six
 
| style="background-color:#accc4f;" | Look behind you
 
|-
 
| Cherubs
 
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
 
|-
 
| style="background-color:#accc4f;" | Clara
 
| style="background-color:#accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
 
|-
 
| Cleared Hot
 
| Ordinance release / attack is authorized
 
|-
 
| style="background-color:#accc4f;" | Cloak / lights off
 
| style="background-color:#accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft
 
|-
 
| Combat Spread
 
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
 
|-
 
| style="background-color:#accc4f;" | Commit
 
| style="background-color:#accc4f;" | Intercept group of interest, begin the action
 
|-
 
| Contact
 
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
 
|-
 
| style="background-color:#accc4f;" | Contact
 
| style="background-color:#accc4f;" | Detected unit
 
|-
 
| Course
 
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
 
|-
 
| style="background-color:#accc4f;" | Covey Launch
 
| style="background-color:#accc4f;" | Simultaneous launch of multiple aircraft from the carrier
 
|-
 
| Cranking
 
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
 
|-
 
| style="background-color:#accc4f;" | Danger close
 
| style="background-color:#accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
 
|-
 
| Declare
 
| Identify specified group or track(ed target)
 
|-
 
| style="background-color:#accc4f;" | Defensive / defending
 
| style="background-color:#accc4f;" | Maneuvring to avoid threat (typically a missile)
 
|-
 
| Departing (the envelope)
 
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
 
|-
 
| style="background-color:#accc4f;" | Drag
 
| style="background-color:#accc4f;" | Any impedance to the aicraft's forward movement through the air
 
|-
 
| Ease Guns to Land
 
| Pulling the throttles back on carrier landing (never do this)
 
|-
 
| style="background-color:#accc4f;" | ECM
 
| style="background-color:#accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
 
|-
 
| Engage
 
| Commence attack, fire control order
 
|-
 
| style="background-color:#accc4f;" | EW
 
| style="background-color:#accc4f;" | Electronic Warfare
 
|-
 
| Eyeball
 
| Visual (EO) or infrared acquisition of a target
 
|-
 
| style="background-color:#accc4f;" | Faded
 
| style="background-color:#accc4f;" | Radar contact is lost on previously acquired target
 
|-
 
| Feet dry
 
| Over land
 
|-
 
| style="background-color:#accc4f;" | Feet wet
 
| style="background-color:#accc4f;" | Over water
 
|-
 
| Fence
 
| Set cockpit switches as appropriate before entering / exiting the combat area
 
|-
 
| style="background-color:#accc4f;" | Fence In
 
| style="background-color:#accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot
 
|-
 
| Fence Out
 
| Leaving enemy airspace (during mission), weapons can be set to cold
 
|-
 
| style="background-color:#accc4f;" | Fireweall
 
| style="background-color:#accc4f;" | Push the throttles all the way forward, for maximum engine power output
 
|-
 
| Flanking
 
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
 
|-
 
| style="background-color:#accc4f;" | Flight
 
| style="background-color:#accc4f;" | Group of airplanes in a tasking / mission
 
|-
 
| Flight Envelope
 
| Performance limits of an aircraft
 
|-
 
| style="background-color:#accc4f;" | Flight Level (FL)
 
| style="background-color:#accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
 
|-
 
| Fox # (short, medium, long)
 
| Shooting a missile
 
|-
 
| style="background-color:#accc4f;" | Fox 1
 
| style="background-color:#accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
 
|-
 
| Fox 2
 
| Heat seeking missile, homes in on engine heat from the targetted unit
 
|-
 
| style="background-color:#accc4f;" | Fox 3
 
| style="background-color:#accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
 
|-
 
| Fox 4    /    Guns, guns, guns
 
| Firing guns
 
|-
 
| style="background-color:#accc4f;" | Furball / clusterfuck
 
| style="background-color:#accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
 
|-
 
| GBU
 
| General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
 
|-
 
| style="background-color:#accc4f;" | GCI
 
| style="background-color:#accc4f;" | Ground Controller Intercept
 
|-
 
| Gimbal (limit)
 
| Limits on a sensor operating range, such as the radar or targetting pod
 
|-
 
| style="background-color:#accc4f;" | Group
 
| style="background-color:#accc4f;" | Number of targets close together, typically heading in the same direction
 
|-
 
| Heading
 
| Where my aircraft is pointing on a compass
 
|-
 
| style="background-color:#accc4f;" | Hold fire
 
| style="background-color:#accc4f;" | Do not shoot, destroy already launched missiles / weapons
 
|-
 
| Hook
 
| Cue sensor (targetting pod, radar) towards the directed target of interest
 
|-
 
| style="background-color:#accc4f;" | Hostile
 
| style="background-color:#accc4f;" | Contact identified as enemy, with clearance to fire
 
|-
 
| Hot / cold
 
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
 
|-
 
| style="background-color:#accc4f;" | HOTAS
 
| style="background-color:#accc4f;" | Hands On Throttle And Stick
 
|-
 
| HUD
 
| Heads-Up Display
 
|-
 
| style="background-color:#accc4f;" | IFF
 
| style="background-color:#accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly
 
|-
 
| IFR
 
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
 
|-
 
| style="background-color:#accc4f;" | ILS
 
| style="background-color:#accc4f;" | Instrument Landing System
 
|-
 
| IMC
 
| InterMediate Conditions; bad weather
 
|-
 
| style="background-color:#accc4f;" | In the goo
 
| style="background-color:#accc4f;" | In the clouds, limited visibility
 
|-
 
| JDAM
 
| Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
 
|-
 
| style="background-color:#accc4f;" | Jink(ing)
 
| style="background-color:#accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock
 
|-
 
| JSOW
 
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
 
|-
 
| style="background-color:#accc4f;" | Level flight
 
| style="background-color:#accc4f;" | Not climbing or descending
 
|-
 
| Level wings
 
| Not banking or rolling
 
|-
 
| style="background-color:#accc4f;" | Maddog
 
| style="background-color:#accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
 
|-
 
| Magnum
 
| Anti-radiation missile launch
 
|-
 
| style="background-color:#accc4f;" | Mark your father / mom
 
| style="background-color:#accc4f;" | Give position relative to the carrier: aircraft number, bearing and range
 
|-
 
| Marking
 
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
 
|-
 
| style="background-color:#accc4f;" | Markpoint
 
| style="background-color:#accc4f;" | Designated point of interest, typically within the datalink / sensor system
 
|-
 
| Merge(d)
 
| Friendlies and targets are in the same visual arena / geographical location
 
|-
 
| style="background-color:#accc4f;" | Mil Power
 
| style="background-color:#accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner
 
|-
 
| Mother, Boat, Bingo Field
 
| Aircraft Carrier
 
|-
 
| style="background-color:#accc4f;" | Mud / Spike
 
| style="background-color:#accc4f;" | Radar is locking you up, mud denotes ground radar
 
|-
 
| Music
 
| Use of jamming to deny being locked up, either by you, friend, or foe
 
|-
 
| style="background-color:#accc4f;" | Nails
 
| style="background-color:#accc4f;" | RWR contact in search mode
 
|-
 
| Naked
 
| No RWR or (radar) information on enemy
 
|-
 
| style="background-color:#accc4f;" | No joy
 
| style="background-color:#accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
 
|-
 
| Notching
 
| Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
 
|-
 
| style="background-color:#accc4f;" | On station
 
| style="background-color:#accc4f;" | Unit has reached assigned location
 
|-
 
| Oops
 
| What you say after you let an SU-27 get on your wingman's six o'clock
 
|-
 
| style="background-color:#accc4f;" | Orbit(ing
 
| style="background-color:#accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location
 
|-
 
| Overshoot
 
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
 
|-
 
| style="background-color:#accc4f;" | Package
 
| style="background-color:#accc4f;" | Group of different aircraft combined to perform a single mission
 
|-
 
| Padlocked
 
| Crew cannot takes eyes off the target without losing it
 
|-
 
| style="background-color:#accc4f;" | Passive
 
| style="background-color:#accc4f;" | Receiving signals without needing to emit your own signals to obtain data
 
|-
 
| Payload
 
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
 
|-
 
| style="background-color:#accc4f;" | Pickle
 
| style="background-color:#accc4f;" | (Cluster / General-purpose) Bomb Unit release
 
|-
 
| Picture
 
| Request for AWACS to provide air information / air overview relevant to mission
 
|-
 
| style="background-color:#accc4f;" | Pitbull
 
| style="background-color:#accc4f;" | Missile has gone active (turned on its own radar)
 
|-
 
| Pk
 
| Probability of kill
 
|-
 
| style="background-color:#accc4f;" | Pop-up
 
| style="background-color:#accc4f;" | Units have suddenly appeared
 
|-
 
| Press
 
| Pushing on to the enemy you are engaging (shortly)
 
|-
 
| style="background-color:#accc4f;" | PRF
 
| style="background-color:#accc4f;" | Pulse Repetition Frequencies
 
|-
 
| Pucker Factor
 
| Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
 
|-
 
| style="background-color:#accc4f;" | Punch out
 
| style="background-color:#accc4f;" | To eject from the airplane
 
|-
 
| Radar (Radio Detection And Ranging)
 
| A pulsed beam of energy used to scan for, detect, and return information about a target
 
|-
 
| style="background-color:#accc4f;" | Raygun
 
| style="background-color:#accc4f;" | Locking up an unknown target, querying the IFF response from friendly units
 
|-
 
| Rejoin
 
| Return to close formation flight
 
|-
 
| style="background-color:#accc4f;" | Rifle
 
| style="background-color:#accc4f;" | Air to ground missile launch
 
|-
 
| ROE
 
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
 
|-
 
| style="background-color:#accc4f;" | RWR
 
| style="background-color:#accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
 
|-
 
| SAM
 
| Surface-to-Air Missile
 
|-
 
| style="background-color:#accc4f;" | SAM (direction)
 
| style="background-color:#accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference
 
|-
 
| Section
 
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
 
|-
 
| style="background-color:#accc4f;" | Semi-active
 
| style="background-color:#accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
 
|-
 
| Shack
 
| Weapons impact on ground (unit)
 
|-
 
| style="background-color:#accc4f;" | Situational Awareness (SA)
 
| style="background-color:#accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
 
|-
 
| Sparkle
 
| Laser Pointer (from a Targetting Pod)
 
|-
 
| style="background-color:#accc4f;" | Spike
 
| style="background-color:#accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
 
|-
 
| Splash
 
| Enemy target hit
 
|-
 
| style="background-color:#accc4f;" | Stack
 
| style="background-color:#accc4f;" | Two or more contacts are in close together (in a group)
 
|-
 
| Stall
 
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
 
|-
 
| style="background-color:#accc4f;" | Status
 
| style="background-color:#accc4f;" | Report situation
 
|-
 
| STOVL
 
| Short Take-Off and Vertical Landing
 
|-
 
| style="background-color:#accc4f;" | Tally (Ho)
 
| style="background-color:#accc4f;" | Recognition of an enemy unit; opposite of 'No Joy'
 
|-
 
| TFR
 
| Terrain Following Radar
 
|-
 
| style="background-color:#accc4f;" | TLAR
 
| style="background-color:#accc4f;" | That Looks About Right; winging it
 
|-
 
| Trashed
 
| Missile has been defeated
 
|-
 
| style="background-color:#accc4f;" | VFR
 
| style="background-color:#accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
 
|-
 
| Visual
 
| Recognition of an friendly unit or (landmark) object
 
|-
 
| style="background-color:#accc4f;" | VTOL
 
| style="background-color:#accc4f;" | Vertical Take-Off and Landing
 
|-
 
| Wilco
 
| Will Comply with received instructions
 
|-
 
| style="background-color:#accc4f;" | Winchester
 
| style="background-color:#accc4f;" | No ordinance (missiles, bombs) remaining
 
|-
 
| WVR
 
| Within Visual Range
 
|-
 
| style="background-color:#accc4f;" | Zulu (time)
 
| style="background-color:#accc4f;" | GMT+0, Greenwich Time
 
|}
 

Latest revision as of 00:08, 20 October 2018

Georgia ATC Charts

Georgia/Russia Airport Charts and Frequencies

Brevity List

Brevity List