Difference between revisions of "Cockpit Views"

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== Basics ==
 
== Basics ==
  
Please note that by default customizing your snap views is turned off, and you can only make use of the default snap views: please refer to the customisation section below to edit the specific .lua file to enable setting custom snap views in your cockpit.
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Please note that by default the snap views are enabled, but they are not bound to any keys in the default bindings. That means that if you wish to use any of up to 10 snap views, you first have to allocate a key to do so. Snap Views are module specific to my knowledge, so you can have a ton of allocated Snap Views without having to worry about interfering with any of your other modules' Snap Views.
  
In total there are 10 (customisable) snap views that you can setup and utilize in any given cockpit: changing a default snap view will permanently save the new view for that particular module. Each of these 10 snap views is bound to one of the numeric keys on your numpad (so numpad 0 - 9 accesses a different snap view).
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To do this go to the 'adjust controls' menu, and go to the '''View Cockpit''' tab for your appropriate module. It lists the selected module (for example, 'FA-18C Sim') and then lists the subsection of that modules controls ('All', 'Sensors', 'View' and 'View Cockpit'). We want to go to view cockpit.
  
We can use the following default commands to manipulate the snap views:
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Please note that this menu also has the controls for manipulating the in-cockpit view (such as look up, zoom in, rotate left): if you do not own a headtracking solution (such as a VR headset or TrackIR) you may wish to familiarize yourself with these bindings and/or rebind them to a more easily accessible button on your keyboard / joystick / HOTAS. We will need these view controls in a second to get to our view that we wish to save as a snap view.
  
;Numpad0 (0 through 9)
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The keybinds that are of particular interest to us in the '''View Cockpit''' tab are '''Save Cockpit Angles [default: Right Alt + Numpad 0 (insert)] ''' and any / all of the 10 '''Snap Views [default: Left Windows + Numpad 0 (0 through 9)'''.
: If we just hold down any of the numpad keys this will show the associated snap view (for as long as we hold the key down). '''Please note that Numpad 5 is the default view for the cockpit'''.
 
;Left Windows + Numpad0 (0 through 9)
 
: It is a parking area between elevator 1 and 2, a nice calm place to survey the busy chaos that is the typical carrier deck.
 
;9. Street
 
  
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By pressing one of these Snap View keybinds brings you to the default Snap View that is setup for that module: in my experience these are usually less then useful, so it is worth redoing them yourself for a more pleasant experience.
  
== Custom views ==
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To alter a default Snap View first press the Snap View key that you wish to change: we are going to change the Snap View 6 (accessed by pressing Right Alt + Numpad 6) as an example. The game now remembers this as your
  
=== Enabling custom views ===
 
To setup a custom view ensure that the snap view functionality is enabled: this can be done by going to the following path:
 
\DCS World (OpenBeta)\config\view\View.lua
 
Be aware that when we are working with a .lua file we want a text editor that does not mess with the structure of the file itself: using the default notepad is a bad idea as this will mess with the structure of the file. I would advise using notepad++.
 
  
In this file we want to look for the following line (likely to be at line 13, but you can copy the line below and use CTRL + F to search for it):
 
UseDefaultSnapViews = true
 
and we then want to change that to be
 
UseDefaultSnapViews = false
 
so that we can use custom snapviews. Please note this requires you to quit out of DCS and restart it if you have it open in the background.
 
  
Once we have made this change to the .lua file we are ready to start setting up our custom views, so hop into your module of choice for which you wish to setup your snap views, and lets get going.
 
  
=== Setting up custom views ===
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== Advanced ==
 
 
To setup any custom view, first move your in-game head position to where you would like to have the snap view to sit. You most likely want to manipulate the POV (Point of View) controls on your joystick / keyboard in conjuction with your zoom controls (default binds are numpad backslash '/' and numpad asterisk '*'); ironically the easiest way to setup any new snap view is through the use of a headtracking solution such as TrackIR.
 
 
 
Once you have found a view that you would like to save (for example, your radar screen or Radar Warning Receiver screen) press Left Windows and the Numpad number key that you would like to save the snap view to. For example, if you wish to save your current screen to numpad 6, we would press
 
Left Windows + Numpad6
 
to select this view: it is not yet saved! To save this view to the selected numpad numeric key (0 through 9), we can press Right Alt + Numpad 0 (Numpad Insert) to save the view to this snap view.
 

Revision as of 14:42, 13 October 2018

Snap views allow you to set a preset view position in the cockpit, that you can then access at the press of a button. This can be an incredibly useful tool to create custom views that you can quickly for your radar / targeting screens; even for those with headtracking / VR setups this can be a valuable addition to your workflow in the cockpit.

Basics

Please note that by default the snap views are enabled, but they are not bound to any keys in the default bindings. That means that if you wish to use any of up to 10 snap views, you first have to allocate a key to do so. Snap Views are module specific to my knowledge, so you can have a ton of allocated Snap Views without having to worry about interfering with any of your other modules' Snap Views.

To do this go to the 'adjust controls' menu, and go to the View Cockpit tab for your appropriate module. It lists the selected module (for example, 'FA-18C Sim') and then lists the subsection of that modules controls ('All', 'Sensors', 'View' and 'View Cockpit'). We want to go to view cockpit.

Please note that this menu also has the controls for manipulating the in-cockpit view (such as look up, zoom in, rotate left): if you do not own a headtracking solution (such as a VR headset or TrackIR) you may wish to familiarize yourself with these bindings and/or rebind them to a more easily accessible button on your keyboard / joystick / HOTAS. We will need these view controls in a second to get to our view that we wish to save as a snap view.

The keybinds that are of particular interest to us in the View Cockpit tab are Save Cockpit Angles [default: Right Alt + Numpad 0 (insert)] and any / all of the 10 Snap Views [default: Left Windows + Numpad 0 (0 through 9).

By pressing one of these Snap View keybinds brings you to the default Snap View that is setup for that module: in my experience these are usually less then useful, so it is worth redoing them yourself for a more pleasant experience.

To alter a default Snap View first press the Snap View key that you wish to change: we are going to change the Snap View 6 (accessed by pressing Right Alt + Numpad 6) as an example. The game now remembers this as your



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