Difference between revisions of "Brevity (Jargon), Charts and Checklists"

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(Brevity List)
(Master Brevity List)
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__TOC__
 
__TOC__
 
==Master Brevity List==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! style="background-color:#f56b00;" | Brevity
+
! style="background-color:#fd6864;" | Brevity
! style="background-color:#f56b00;" | Meaning
+
! style="background-color:#fd6864;" | Meaning
 
|-
 
|-
 
| (Number) o´clock
 
| (Number) o´clock
 
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
 
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
 
|-
 
|-
| style="background-color:##accc4f;" | (Rate of) Closure
+
| style="background-color:#34ff34;" | (Rate of) Closure
| style="background-color:##accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft
+
| style="background-color:#34ff34;" | Relative rate of approaching aircraft, with respect to your own aircraft
 
|-
 
|-
 
| (V)ID
 
| (V)ID
 
| Call to identify the target, (Visual) Identification
 
| Call to identify the target, (Visual) Identification
 
|-
 
|-
| style="background-color:##accc4f;" | AAA
+
| style="background-color:#34ff34;" | AAA
| style="background-color:##accc4f;" | Anti-Aircraft Artillery
+
| style="background-color:#34ff34;" | Anti-Aircraft Artillery
 
|-
 
|-
 
| AAR
 
| AAR
 
| Air-to-Air Refueling
 
| Air-to-Air Refueling
 
|-
 
|-
| style="background-color:##accc4f;" | Abort (abort abort)
+
| style="background-color:#34ff34;" | Abort (abort abort)
| style="background-color:##accc4f;" | Cease action / attack / event / mission
+
| style="background-color:#34ff34;" | Cease action / attack / event / mission
 
|-
 
|-
 
| ACM
 
| ACM
 
| Air Combat Maneuvring
 
| Air Combat Maneuvring
 
|-
 
|-
| style="background-color:##accc4f;" | Active
+
| style="background-color:#34ff34;" | Active
| style="background-color:##accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting
+
| style="background-color:#34ff34;" | Missile that has its own on-board radar transmitter and receiver for targetting
 
|-
 
|-
 
| AGL
 
| AGL
 
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
 
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
 
|-
 
|-
| style="background-color:##accc4f;" | AGM
+
| style="background-color:#34ff34;" | AGM
| style="background-color:##accc4f;" | Air-to-Ground Missile
+
| style="background-color:#34ff34;" | Air-to-Ground Missile
 
|-
 
|-
 
| AMRAAM
 
| AMRAAM
 
| Advanced Medium Range Air-to-Air Missile
 
| Advanced Medium Range Air-to-Air Missile
 
|-
 
|-
| style="background-color:##accc4f;" | Anchor(ed)
+
| style="background-color:#34ff34;" | Anchor(ed)
| style="background-color:##accc4f;" | Hold at current / indication position
+
| style="background-color:#34ff34;" | Hold at current / indication position
 
|-
 
|-
 
| Angels
 
| Angels
 
| Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
 
| Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
 
|-
 
|-
| style="background-color:##accc4f;" | AOA
+
| style="background-color:#34ff34;" | AOA
| style="background-color:##accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
+
| style="background-color:#34ff34;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
 
|-
 
|-
 
| ARM
 
| ARM
 
| Anti-Radiation missile
 
| Anti-Radiation missile
 
|-
 
|-
| style="background-color:##accc4f;" | ASL
+
| style="background-color:#34ff34;" | ASL
| style="background-color:##accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
+
| style="background-color:#34ff34;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
 
|-
 
|-
 
| Asleep
 
| Asleep
 
| Enemy SAM is not active and is not expecting friendly units
 
| Enemy SAM is not active and is not expecting friendly units
 
|-
 
|-
| style="background-color:##accc4f;" | AWACS
+
| style="background-color:#34ff34;" | AWACS
| style="background-color:##accc4f;" | Airborne Warning and Control System
+
| style="background-color:#34ff34;" | Airborne Warning and Control System
 
|-
 
|-
 
| Awake
 
| Awake
 
| Enemy SAM isactive and is expecting friendly units
 
| Enemy SAM isactive and is expecting friendly units
 
|-
 
|-
| style="background-color:##accc4f;" | Bandit
+
| style="background-color:#34ff34;" | Bandit
| style="background-color:##accc4f;" | Confired enemy
+
| style="background-color:#34ff34;" | Confired enemy
 
|-
 
|-
 
| BDA
 
| BDA
 
| Battle Damage Assesment, check to see what damage your weapons did
 
| Battle Damage Assesment, check to see what damage your weapons did
 
|-
 
|-
| style="background-color:##accc4f;" | Bearing
+
| style="background-color:#34ff34;" | Bearing
| style="background-color:##accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
+
| style="background-color:#34ff34;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
 
|-
 
|-
 
| Bent
 
| Bent
 
| Broken item on the aircraft: 'The radar is bent'
 
| Broken item on the aircraft: 'The radar is bent'
 
|-
 
|-
| style="background-color:##accc4f;" | BFM
+
| style="background-color:#34ff34;" | BFM
| style="background-color:##accc4f;" | Basic Fighter Maneuvring
+
| style="background-color:#34ff34;" | Basic Fighter Maneuvring
 
|-
 
|-
 
| Bingo
 
| Bingo
 
| Minimum fuel state needed for recovery to (air)base
 
| Minimum fuel state needed for recovery to (air)base
 
|-
 
|-
| style="background-color:##accc4f;" | Bingo on the ball (aka Trick or Treat)
+
| style="background-color:#34ff34;" | Bingo on the ball (aka Trick or Treat)
| style="background-color:##accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
+
| style="background-color:#34ff34;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
 
|-
 
|-
 
| Bittersweet / blue on blue
 
| Bittersweet / blue on blue
 
| Friendly units (accidentally) engaging other friendly units
 
| Friendly units (accidentally) engaging other friendly units
 
|-
 
|-
| style="background-color:##accc4f;" | Blind
+
| style="background-color:#34ff34;" | Blind
| style="background-color:##accc4f;" | No (visual) contact on the target ( / friendly) unit
+
| style="background-color:#34ff34;" | No (visual) contact on the target ( / friendly) unit
 
|-
 
|-
 
| Bogey
 
| Bogey
 
| Unidentified aircraft (could be hostile or friendly)
 
| Unidentified aircraft (could be hostile or friendly)
 
|-
 
|-
| style="background-color:##accc4f;" | Bogey Dope
+
| style="background-color:#34ff34;" | Bogey Dope
| style="background-color:##accc4f;" | Request for target information to nearest (or specified) group, in BRAA
+
| style="background-color:#34ff34;" | Request for target information to nearest (or specified) group, in BRAA
 
|-
 
|-
 
| Bolter
 
| Bolter
 
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
 
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
 
|-
 
|-
| style="background-color:##accc4f;" | BRA(A)
+
| style="background-color:#34ff34;" | BRA(A)
| style="background-color:##accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
+
| style="background-color:#34ff34;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
 
|-
 
|-
 
| BRC
 
| BRC
 
| Base Recovery Course
 
| Base Recovery Course
 
|-
 
|-
| style="background-color:##accc4f;" | Break (direction)
+
| style="background-color:#34ff34;" | Break (direction)
| style="background-color:##accc4f;" | Call to move in indicated direction, in a high G turn
+
| style="background-color:#34ff34;" | Call to move in indicated direction, in a high G turn
 
|-
 
|-
 
| Buddy
 
| Buddy
 
| Confirmed friendly
 
| Confirmed friendly
 
|-
 
|-
| style="background-color:##accc4f;" | Buddy (spike)
+
| style="background-color:#34ff34;" | Buddy (spike)
| style="background-color:##accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
+
| style="background-color:#34ff34;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
 
|-
 
|-
 
| Bugout
 
| Bugout
 
| Moving out in specified direction with no intent to reengage / return
 
| Moving out in specified direction with no intent to reengage / return
 
|-
 
|-
| style="background-color:##accc4f;" | BVR
+
| style="background-color:#34ff34;" | BVR
| style="background-color:##accc4f;" | Beyond Visual Range
+
| style="background-color:#34ff34;" | Beyond Visual Range
 
|-
 
|-
 
| CAP
 
| CAP
 
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
 
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
 
|-
 
|-
| style="background-color:##accc4f;" | CAS
+
| style="background-color:#34ff34;" | CAS
| style="background-color:##accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets
+
| style="background-color:#34ff34;" | Close Air Support, (supporting other units in the area by) engaging ground targets
 
|-
 
|-
 
| CBU
 
| CBU
 
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
 
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
 
|-
 
|-
| style="background-color:##accc4f;" | CCZ
+
| style="background-color:#34ff34;" | CCZ
| style="background-color:##accc4f;" | Carrier Controlled Zone
+
| style="background-color:#34ff34;" | Carrier Controlled Zone
 
|-
 
|-
 
| Cease (action)
 
| Cease (action)
 
| Discontinue, stop (cease fire means stop shooting)
 
| Discontinue, stop (cease fire means stop shooting)
 
|-
 
|-
| style="background-color:##accc4f;" | CG
+
| style="background-color:#34ff34;" | CG
| style="background-color:##accc4f;" | Center of Gravity
+
| style="background-color:#34ff34;" | Center of Gravity
 
|-
 
|-
 
| Chaff
 
| Chaff
 
| Counter measure against radar missiles, kind of similar to glitter on steroids
 
| Counter measure against radar missiles, kind of similar to glitter on steroids
 
|-
 
|-
| style="background-color:##accc4f;" | Check six
+
| style="background-color:#34ff34;" | Check six
| style="background-color:##accc4f;" | Look behind you
+
| style="background-color:#34ff34;" | Look behind you
 
|-
 
|-
 
| Cherubs
 
| Cherubs
 
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
 
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
 
|-
 
|-
| style="background-color:##accc4f;" | Clara
+
| style="background-color:#34ff34;" | Clara
| style="background-color:##accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
+
| style="background-color:#34ff34;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
 
|-
 
|-
 
| Cleared Hot
 
| Cleared Hot
 
| Ordinance release / attack is authorized
 
| Ordinance release / attack is authorized
 
|-
 
|-
| style="background-color:##accc4f;" | Cloak / lights off
+
| style="background-color:#34ff34;" | Cloak / lights off
| style="background-color:##accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft
+
| style="background-color:#34ff34;" | Turn off lights so that only NVG lights are shown on the aircraft
 
|-
 
|-
 
| Combat Spread
 
| Combat Spread
 
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
 
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
 
|-
 
|-
| style="background-color:##accc4f;" | Commit
+
| style="background-color:#34ff34;" | Commit
| style="background-color:##accc4f;" | Intercept group of interest, begin the action
+
| style="background-color:#34ff34;" | Intercept group of interest, begin the action
 
|-
 
|-
 
| Contact
 
| Contact
 
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
 
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
 
|-
 
|-
| style="background-color:##accc4f;" | Contact
+
| style="background-color:#34ff34;" | Contact
| style="background-color:##accc4f;" | Detected unit
+
| style="background-color:#34ff34;" | Detected unit
 
|-
 
|-
 
| Course
 
| Course
 
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
 
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
 
|-
 
|-
| style="background-color:##accc4f;" | Covey Launch
+
| style="background-color:#34ff34;" | Covey Launch
| style="background-color:##accc4f;" | Simultaneous launch of multiple aircraft from the carrier
+
| style="background-color:#34ff34;" | Simultaneous launch of multiple aircraft from the carrier
 
|-
 
|-
 
| Cranking
 
| Cranking
 
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
 
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
 
|-
 
|-
| style="background-color:##accc4f;" | Danger close
+
| style="background-color:#34ff34;" | Danger close
| style="background-color:##accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
+
| style="background-color:#34ff34;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
 
|-
 
|-
 
| Declare
 
| Declare
 
| Identify specified group or track(ed target)
 
| Identify specified group or track(ed target)
 
|-
 
|-
| style="background-color:##accc4f;" | Defensive / defending
+
| style="background-color:#34ff34;" | Defensive / defending
| style="background-color:##accc4f;" | Maneuvring to avoid threat (typically a missile)
+
| style="background-color:#34ff34;" | Maneuvring to avoid threat (typically a missile)
 
|-
 
|-
 
| Departing (the envelope)
 
| Departing (the envelope)
 
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
 
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
 
|-
 
|-
| style="background-color:##accc4f;" | Drag
+
| style="background-color:#34ff34;" | Drag
| style="background-color:##accc4f;" | Any impedance to the aicraft's forward movement through the air
+
| style="background-color:#34ff34;" | Any impedance to the aicraft's forward movement through the air
 
|-
 
|-
 
| Ease Guns to Land
 
| Ease Guns to Land
 
| Pulling the throttles back on carrier landing (never do this)
 
| Pulling the throttles back on carrier landing (never do this)
 
|-
 
|-
| style="background-color:##accc4f;" | ECM
+
| style="background-color:#34ff34;" | ECM
| style="background-color:##accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
+
| style="background-color:#34ff34;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
 
|-
 
|-
 
| Engage
 
| Engage
 
| Commence attack, fire control order
 
| Commence attack, fire control order
 
|-
 
|-
| style="background-color:##accc4f;" | EW
+
| style="background-color:#34ff34;" | EW
| style="background-color:##accc4f;" | Electronic Warfare
+
| style="background-color:#34ff34;" | Electronic Warfare
 
|-
 
|-
 
| Eyeball
 
| Eyeball
 
| Visual (EO) or infrared acquisition of a target
 
| Visual (EO) or infrared acquisition of a target
 
|-
 
|-
| style="background-color:##accc4f;" | Faded
+
| style="background-color:#34ff34;" | Faded
| style="background-color:##accc4f;" | Radar contact is lost on previously acquired target
+
| style="background-color:#34ff34;" | Radar contact is lost on previously acquired target
 
|-
 
|-
 
| Feet dry
 
| Feet dry
 
| Over land
 
| Over land
 
|-
 
|-
| style="background-color:##accc4f;" | Feet wet
+
| style="background-color:#34ff34;" | Feet wet
| style="background-color:##accc4f;" | Over water
+
| style="background-color:#34ff34;" | Over water
 
|-
 
|-
 
| Fence
 
| Fence
 
| Set cockpit switches as appropriate before entering / exiting the combat area
 
| Set cockpit switches as appropriate before entering / exiting the combat area
 
|-
 
|-
| style="background-color:##accc4f;" | Fence In
+
| style="background-color:#34ff34;" | Fence In
| style="background-color:##accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot
+
| style="background-color:#34ff34;" | Entering enemy controlled airspace (during mission), set weapons hot
 
|-
 
|-
 
| Fence Out
 
| Fence Out
 
| Leaving enemy airspace (during mission), weapons can be set to cold
 
| Leaving enemy airspace (during mission), weapons can be set to cold
 
|-
 
|-
| style="background-color:##accc4f;" | Fireweall
+
| style="background-color:#34ff34;" | Fireweall
| style="background-color:##accc4f;" | Push the throttles all the way forward, for maximum engine power output
+
| style="background-color:#34ff34;" | Push the throttles all the way forward, for maximum engine power output
 
|-
 
|-
 
| Flanking
 
| Flanking
 
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
 
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
 
|-
 
|-
| style="background-color:##accc4f;" | Flight
+
| style="background-color:#34ff34;" | Flight
| style="background-color:##accc4f;" | Group of airplanes in a tasking / mission
+
| style="background-color:#34ff34;" | Group of airplanes in a tasking / mission
 
|-
 
|-
 
| Flight Envelope
 
| Flight Envelope
 
| Performance limits of an aircraft
 
| Performance limits of an aircraft
 
|-
 
|-
| style="background-color:##accc4f;" | Flight Level (FL)
+
| style="background-color:#34ff34;" | Flight Level (FL)
| style="background-color:##accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
+
| style="background-color:#34ff34;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
 
|-
 
|-
 
| Fox # (short, medium, long)
 
| Fox # (short, medium, long)
 
| Shooting a missile
 
| Shooting a missile
 
|-
 
|-
| style="background-color:##accc4f;" | Fox 1
+
| style="background-color:#34ff34;" | Fox 1
| style="background-color:##accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
+
| style="background-color:#34ff34;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
 
|-
 
|-
 
| Fox 2
 
| Fox 2
 
| Heat seeking missile, homes in on engine heat from the targetted unit
 
| Heat seeking missile, homes in on engine heat from the targetted unit
 
|-
 
|-
| style="background-color:##accc4f;" | Fox 3
+
| style="background-color:#34ff34;" | Fox 3
| style="background-color:##accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
+
| style="background-color:#34ff34;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
 
|-
 
|-
 
| Fox 4    /    Guns, guns, guns
 
| Fox 4    /    Guns, guns, guns
 
| Firing guns
 
| Firing guns
 
|-
 
|-
| style="background-color:##accc4f;" | Furball / clusterfuck
+
| style="background-color:#34ff34;" | Furball / clusterfuck
| style="background-color:##accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
+
| style="background-color:#34ff34;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
 
|-
 
|-
| style="background-color:#ffffff;" | GBU
+
| GBU
| style="background-color:#ffffff;" | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
+
| General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
 
|-
 
|-
| style="background-color:##accc4f;" | GCI
+
| style="background-color:#34ff34;" | GCI
| style="background-color:##accc4f;" | Ground Controller Intercept
+
| style="background-color:#34ff34;" | Ground Controller Intercept
 
|-
 
|-
 
| Gimbal (limit)
 
| Gimbal (limit)
 
| Limits on a sensor operating range, such as the radar or targetting pod
 
| Limits on a sensor operating range, such as the radar or targetting pod
 
|-
 
|-
| style="background-color:##accc4f;" | Group
+
| style="background-color:#34ff34;" | Group
| style="background-color:##accc4f;" | Number of targets close together, typically heading in the same direction
+
| style="background-color:#34ff34;" | Number of targets close together, typically heading in the same direction
 
|-
 
|-
 
| Heading
 
| Heading
 
| Where my aircraft is pointing on a compass
 
| Where my aircraft is pointing on a compass
 
|-
 
|-
| style="background-color:##accc4f;" | Hold fire
+
| style="background-color:#34ff34;" | Hold fire
| style="background-color:##accc4f;" | Do not shoot, destroy already launched missiles / weapons
+
| style="background-color:#34ff34;" | Do not shoot, destroy already launched missiles / weapons
 
|-
 
|-
 
| Hook
 
| Hook
 
| Cue sensor (targetting pod, radar) towards the directed target of interest
 
| Cue sensor (targetting pod, radar) towards the directed target of interest
 
|-
 
|-
| style="background-color:##accc4f;" | Hostile
+
| style="background-color:#34ff34;" | Hostile
| style="background-color:##accc4f;" | Contact identified as enemy, with clearance to fire
+
| style="background-color:#34ff34;" | Contact identified as enemy, with clearance to fire
 
|-
 
|-
 
| Hot / cold
 
| Hot / cold
 
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
 
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
 
|-
 
|-
| style="background-color:##accc4f;" | HOTAS
+
| style="background-color:#34ff34;" | HOTAS
| style="background-color:##accc4f;" | Hands On Throttle And Stick
+
| style="background-color:#34ff34;" | Hands On Throttle And Stick
 
|-
 
|-
 
| HUD
 
| HUD
 
| Heads-Up Display
 
| Heads-Up Display
 
|-
 
|-
| style="background-color:##accc4f;" | IFF
+
| style="background-color:#34ff34;" | IFF
| style="background-color:##accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly
+
| style="background-color:#34ff34;" | Identification Friend or Foe; determining if the target is hostile or friendly
 
|-
 
|-
 
| IFR
 
| IFR
 
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
 
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
 
|-
 
|-
| style="background-color:##accc4f;" | ILS
+
| style="background-color:#34ff34;" | ILS
| style="background-color:##accc4f;" | Instrument Landing System
+
| style="background-color:#34ff34;" | Instrument Landing System
 
|-
 
|-
 
| IMC
 
| IMC
 
| InterMediate Conditions; bad weather
 
| InterMediate Conditions; bad weather
 
|-
 
|-
| style="background-color:##accc4f;" | In the goo
+
| style="background-color:#34ff34;" | In the goo
| style="background-color:##accc4f;" | In the clouds, limited visibility
+
| style="background-color:#34ff34;" | In the clouds, limited visibility
 
|-
 
|-
 
| JDAM
 
| JDAM
 
| Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
 
| Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
 
|-
 
|-
| style="background-color:##accc4f;" | Jink(ing)
+
| style="background-color:#34ff34;" | Jink(ing)
| style="background-color:##accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock
+
| style="background-color:#34ff34;" | Unpredictable maneuvers to negate a tracking solution or lock
 
|-
 
|-
 
| JSOW
 
| JSOW
 
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
 
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
 
|-
 
|-
| style="background-color:##accc4f;" | Level flight
+
| style="background-color:#34ff34;" | Level flight
| style="background-color:##accc4f;" | Not climbing or descending
+
| style="background-color:#34ff34;" | Not climbing or descending
 
|-
 
|-
 
| Level wings
 
| Level wings
 
| Not banking or rolling
 
| Not banking or rolling
 
|-
 
|-
| style="background-color:##accc4f;" | Maddog
+
| style="background-color:#34ff34;" | Maddog
| style="background-color:##accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
+
| style="background-color:#34ff34;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
 
|-
 
|-
 
| Magnum
 
| Magnum
 
| Anti-radiation missile launch
 
| Anti-radiation missile launch
 
|-
 
|-
| style="background-color:##accc4f;" | Mark your father / mom
+
| style="background-color:#34ff34;" | Mark your father / mom
| style="background-color:##accc4f;" | Give position relative to the carrier: aircraft number, bearing and range
+
| style="background-color:#34ff34;" | Give position relative to the carrier: aircraft number, bearing and range
 
|-
 
|-
 
| Marking
 
| Marking
 
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
 
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
 
|-
 
|-
| style="background-color:##accc4f;" | Markpoint
+
| style="background-color:#34ff34;" | Markpoint
| style="background-color:##accc4f;" | Designated point of interest, typically within the datalink / sensor system
+
| style="background-color:#34ff34;" | Designated point of interest, typically within the datalink / sensor system
 
|-
 
|-
 
| Merge(d)
 
| Merge(d)
 
| Friendlies and targets are in the same visual arena / geographical location
 
| Friendlies and targets are in the same visual arena / geographical location
 
|-
 
|-
| style="background-color:##accc4f;" | Mil Power
+
| style="background-color:#34ff34;" | Mil Power
| style="background-color:##accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner
+
| style="background-color:#34ff34;" | The maximum amount of thrust from a jet engine without engaging the afterburner
 
|-
 
|-
 
| Mother, Boat, Bingo Field
 
| Mother, Boat, Bingo Field
 
| Aircraft Carrier
 
| Aircraft Carrier
 
|-
 
|-
| style="background-color:##accc4f;" | Mud / Spike
+
| style="background-color:#34ff34;" | Mud / Spike
| style="background-color:##accc4f;" | Radar is locking you up, mud denotes ground radar
+
| style="background-color:#34ff34;" | Radar is locking you up, mud denotes ground radar
 
|-
 
|-
 
| Music
 
| Music
 
| Use of jamming to deny being locked up, either by you, friend, or foe
 
| Use of jamming to deny being locked up, either by you, friend, or foe
 
|-
 
|-
| style="background-color:##accc4f;" | Nails
+
| style="background-color:#34ff34;" | Nails
| style="background-color:##accc4f;" | RWR contact in search mode
+
| style="background-color:#34ff34;" | RWR contact in search mode
 
|-
 
|-
 
| Naked
 
| Naked
 
| No RWR or (radar) information on enemy
 
| No RWR or (radar) information on enemy
 
|-
 
|-
| style="background-color:##accc4f;" | No joy
+
| style="background-color:#34ff34;" | No joy
| style="background-color:##accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
+
| style="background-color:#34ff34;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
 
|-
 
|-
| style="background-color:#ffffff;" | Notching
+
| Notching
| style="background-color:#ffffff;" | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
+
| Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
 
|-
 
|-
| style="background-color:##accc4f;" | On station
+
| style="background-color:#34ff34;" | On station
| style="background-color:##accc4f;" | Unit has reached assigned location
+
| style="background-color:#34ff34;" | Unit has reached assigned location
 
|-
 
|-
 
| Oops
 
| Oops
 
| What you say after you let an SU-27 get on your wingman's six o'clock
 
| What you say after you let an SU-27 get on your wingman's six o'clock
 
|-
 
|-
| style="background-color:##accc4f;" | Orbit(ing
+
| style="background-color:#34ff34;" | Orbit(ing
| style="background-color:##accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location
+
| style="background-color:#34ff34;" | Hold current / indicated position, typically in a circular orbit above the indicated location
 
|-
 
|-
 
| Overshoot
 
| Overshoot
 
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
 
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
 
|-
 
|-
| style="background-color:##accc4f;" | Package
+
| style="background-color:#34ff34;" | Package
| style="background-color:##accc4f;" | Group of different aircraft combined to perform a single mission
+
| style="background-color:#34ff34;" | Group of different aircraft combined to perform a single mission
 
|-
 
|-
 
| Padlocked
 
| Padlocked
 
| Crew cannot takes eyes off the target without losing it
 
| Crew cannot takes eyes off the target without losing it
 
|-
 
|-
| style="background-color:##accc4f;" | Passive
+
| style="background-color:#34ff34;" | Passive
| style="background-color:##accc4f;" | Receiving signals without needing to emit your own signals to obtain data
+
| style="background-color:#34ff34;" | Receiving signals without needing to emit your own signals to obtain data
 
|-
 
|-
 
| Payload
 
| Payload
 
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
 
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
 
|-
 
|-
| style="background-color:##accc4f;" | Pickle
+
| style="background-color:#34ff34;" | Pickle
| style="background-color:##accc4f;" | (Cluster / General-purpose) Bomb Unit release
+
| style="background-color:#34ff34;" | (Cluster / General-purpose) Bomb Unit release
 
|-
 
|-
 
| Picture
 
| Picture
 
| Request for AWACS to provide air information / air overview relevant to mission
 
| Request for AWACS to provide air information / air overview relevant to mission
 
|-
 
|-
| style="background-color:##accc4f;" | Pitbull
+
| style="background-color:#34ff34;" | Pitbull
| style="background-color:##accc4f;" | Missile has gone active (turned on its own radar)
+
| style="background-color:#34ff34;" | Missile has gone active (turned on its own radar)
 
|-
 
|-
 
| Pk
 
| Pk
 
| Probability of kill
 
| Probability of kill
 
|-
 
|-
| style="background-color:##accc4f;" | Pop-up
+
| style="background-color:#34ff34;" | Pop-up
| style="background-color:##accc4f;" | Units have suddenly appeared
+
| style="background-color:#34ff34;" | Units have suddenly appeared
 
|-
 
|-
| style="background-color:#ffffff;" | Press
+
| Press
| style="background-color:#ffffff;" | Pushing on to the enemy you are engaging (shortly)
+
| Pushing on to the enemy you are engaging (shortly)
 
|-
 
|-
| style="background-color:##accc4f;" | PRF
+
| style="background-color:#34ff34;" | PRF
| style="background-color:##accc4f;" | Pulse Repetition Frequencies
+
| style="background-color:#34ff34;" | Pulse Repetition Frequencies
 
|-
 
|-
 
| Pucker Factor
 
| Pucker Factor
 
| Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
 
| Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
 
|-
 
|-
| style="background-color:##accc4f;" | Punch out
+
| style="background-color:#34ff34;" | Punch out
| style="background-color:##accc4f;" | To eject from the airplane
+
| style="background-color:#34ff34;" | To eject from the airplane
 
|-
 
|-
 
| Radar (Radio Detection And Ranging)
 
| Radar (Radio Detection And Ranging)
 
| A pulsed beam of energy used to scan for, detect, and return information about a target
 
| A pulsed beam of energy used to scan for, detect, and return information about a target
 
|-
 
|-
| style="background-color:##accc4f;" | Raygun
+
| style="background-color:#34ff34;" | Raygun
| style="background-color:##accc4f;" | Locking up an unknown target, querying the IFF response from friendly units
+
| style="background-color:#34ff34;" | Locking up an unknown target, querying the IFF response from friendly units
 
|-
 
|-
 
| Rejoin
 
| Rejoin
 
| Return to close formation flight
 
| Return to close formation flight
 
|-
 
|-
| style="background-color:##accc4f;" | Rifle
+
| style="background-color:#34ff34;" | Rifle
| style="background-color:##accc4f;" | Air to ground missile launch
+
| style="background-color:#34ff34;" | Air to ground missile launch
 
|-
 
|-
 
| ROE
 
| ROE
 
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
 
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
 
|-
 
|-
| style="background-color:##accc4f;" | RWR
+
| style="background-color:#34ff34;" | RWR
| style="background-color:##accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
+
| style="background-color:#34ff34;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
 
|-
 
|-
 
| SAM
 
| SAM
 
| Surface-to-Air Missile
 
| Surface-to-Air Missile
 
|-
 
|-
| style="background-color:##accc4f;" | SAM (direction)
+
| style="background-color:#34ff34;" | SAM (direction)
| style="background-color:##accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference
+
| style="background-color:#34ff34;" | Visual acquisition of SAM in flight or SAM launch, including position reference
 
|-
 
|-
 
| Section
 
| Section
 
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
 
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
 
|-
 
|-
| style="background-color:##accc4f;" | Semi-active
+
| style="background-color:#34ff34;" | Semi-active
| style="background-color:##accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
+
| style="background-color:#34ff34;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
 
|-
 
|-
 
| Shack
 
| Shack
 
| Weapons impact on ground (unit)
 
| Weapons impact on ground (unit)
 
|-
 
|-
| style="background-color:##accc4f;" | Situational Awareness (SA)
+
| style="background-color:#34ff34;" | Situational Awareness (SA)
| style="background-color:##accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
+
| style="background-color:#34ff34;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
 
|-
 
|-
 
| Sparkle
 
| Sparkle
 
| Laser Pointer (from a Targetting Pod)
 
| Laser Pointer (from a Targetting Pod)
 
|-
 
|-
| style="background-color:##accc4f;" | Spike
+
| style="background-color:#34ff34;" | Spike
| style="background-color:##accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
+
| style="background-color:#34ff34;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
 
|-
 
|-
 
| Splash
 
| Splash
 
| Enemy target hit
 
| Enemy target hit
 
|-
 
|-
| style="background-color:##accc4f;" | Stack
+
| style="background-color:#34ff34;" | Stack
| style="background-color:##accc4f;" | Two or more contacts are in close together (in a group)
+
| style="background-color:#34ff34;" | Two or more contacts are in close together (in a group)
 
|-
 
|-
 
| Stall
 
| Stall
 
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
 
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
 
|-
 
|-
| style="background-color:##accc4f;" | Status
+
| style="background-color:#34ff34;" | Status
| style="background-color:##accc4f;" | Report situation
+
| style="background-color:#34ff34;" | Report situation
 
|-
 
|-
 
| STOVL
 
| STOVL
 
| Short Take-Off and Vertical Landing
 
| Short Take-Off and Vertical Landing
 
|-
 
|-
| style="background-color:##accc4f;" | Tally (Ho)
+
| style="background-color:#34ff34;" | Tally (Ho)
| style="background-color:##accc4f;" | Recognition of an enemy unit; opposite of 'No Joy'
+
| style="background-color:#34ff34;" | Recognition of an enemy unit; opposite of 'No Joy'
 
|-
 
|-
 
| TFR
 
| TFR
 
| Terrain Following Radar
 
| Terrain Following Radar
 
|-
 
|-
| style="background-color:##accc4f;" | TLAR
+
| style="background-color:#34ff34;" | TLAR
| style="background-color:##accc4f;" | That Looks About Right; winging it
+
| style="background-color:#34ff34;" | That Looks About Right; winging it
 
|-
 
|-
 
| Trashed
 
| Trashed
 
| Missile has been defeated
 
| Missile has been defeated
 
|-
 
|-
| style="background-color:##accc4f;" | VFR
+
| style="background-color:#34ff34;" | VFR
| style="background-color:##accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
+
| style="background-color:#34ff34;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
 
|-
 
|-
 
| Visual
 
| Visual
 
| Recognition of an friendly unit or (landmark) object
 
| Recognition of an friendly unit or (landmark) object
 
|-
 
|-
| style="background-color:##accc4f;" | VTOL
+
| style="background-color:#34ff34;" | VTOL
| style="background-color:##accc4f;" | Vertical Take-Off and Landing
+
| style="background-color:#34ff34;" | Vertical Take-Off and Landing
 
|-
 
|-
 
| Wilco
 
| Wilco
 
| Will Comply with received instructions
 
| Will Comply with received instructions
 
|-
 
|-
| style="background-color:##accc4f;" | Winchester
+
| style="background-color:#34ff34;" | Winchester
| style="background-color:##accc4f;" | No ordinance (missiles, bombs) remaining
+
| style="background-color:#34ff34;" | No ordinance (missiles, bombs) remaining
 
|-
 
|-
 
| WVR
 
| WVR
 
| Within Visual Range
 
| Within Visual Range
 
|-
 
|-
| style="background-color:##accc4f;" | Zulu (time)
+
| style="background-color:#34ff34;" | Zulu (time)
| style="background-color:##accc4f;" | GMT+0, Greenwich Time
+
| style="background-color:#34ff34;" | GMT+0, Greenwich Time
 
|}
 
|}
 
 
 
[[Georgia/Russia Airport Charts and Frequencies]]
 

Revision as of 23:52, 19 October 2018


Brevity Meaning
(Number) o´clock General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
(Rate of) Closure Relative rate of approaching aircraft, with respect to your own aircraft
(V)ID Call to identify the target, (Visual) Identification
AAA Anti-Aircraft Artillery
AAR Air-to-Air Refueling
Abort (abort abort) Cease action / attack / event / mission
ACM Air Combat Maneuvring
Active Missile that has its own on-board radar transmitter and receiver for targetting
AGL Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
AGM Air-to-Ground Missile
AMRAAM Advanced Medium Range Air-to-Air Missile
Anchor(ed) Hold at current / indication position
Angels Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
AOA Angle Of Attack, the relation between the air hitting the plane and the direction of travel
ARM Anti-Radiation missile
ASL Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
Asleep Enemy SAM is not active and is not expecting friendly units
AWACS Airborne Warning and Control System
Awake Enemy SAM isactive and is expecting friendly units
Bandit Confired enemy
BDA Battle Damage Assesment, check to see what damage your weapons did
Bearing Given direction on a compass, for example when spotting a target: contact bearing 123°
Bent Broken item on the aircraft: 'The radar is bent'
BFM Basic Fighter Maneuvring
Bingo Minimum fuel state needed for recovery to (air)base
Bingo on the ball (aka Trick or Treat) Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
Bittersweet / blue on blue Friendly units (accidentally) engaging other friendly units
Blind No (visual) contact on the target ( / friendly) unit
Bogey Unidentified aircraft (could be hostile or friendly)
Bogey Dope Request for target information to nearest (or specified) group, in BRAA
Bolter Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
BRA(A) Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
BRC Base Recovery Course
Break (direction) Call to move in indicated direction, in a high G turn
Buddy Confirmed friendly
Buddy (spike) Response to 'Raygun'; Friendly unit is actively locking on to me,
Bugout Moving out in specified direction with no intent to reengage / return
BVR Beyond Visual Range
CAP Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
CAS Close Air Support, (supporting other units in the area by) engaging ground targets
CBU Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
CCZ Carrier Controlled Zone
Cease (action) Discontinue, stop (cease fire means stop shooting)
CG Center of Gravity
Chaff Counter measure against radar missiles, kind of similar to glitter on steroids
Check six Look behind you
Cherubs Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
Clara Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
Cleared Hot Ordinance release / attack is authorized
Cloak / lights off Turn off lights so that only NVG lights are shown on the aircraft
Combat Spread Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
Commit Intercept group of interest, begin the action
Contact Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
Contact Detected unit
Course Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
Covey Launch Simultaneous launch of multiple aircraft from the carrier
Cranking Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
Danger close Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
Declare Identify specified group or track(ed target)
Defensive / defending Maneuvring to avoid threat (typically a missile)
Departing (the envelope) Leaving / flying outside aircraft limits, aircraft has become uncontrollable
Drag Any impedance to the aicraft's forward movement through the air
Ease Guns to Land Pulling the throttles back on carrier landing (never do this)
ECM Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
Engage Commence attack, fire control order
EW Electronic Warfare
Eyeball Visual (EO) or infrared acquisition of a target
Faded Radar contact is lost on previously acquired target
Feet dry Over land
Feet wet Over water
Fence Set cockpit switches as appropriate before entering / exiting the combat area
Fence In Entering enemy controlled airspace (during mission), set weapons hot
Fence Out Leaving enemy airspace (during mission), weapons can be set to cold
Fireweall Push the throttles all the way forward, for maximum engine power output
Flanking Target is heading in a ± 45 degree angle, in a effort to crank / notch you
Flight Group of airplanes in a tasking / mission
Flight Envelope Performance limits of an aircraft
Flight Level (FL) Identical to Angels; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
Fox # (short, medium, long) Shooting a missile
Fox 1 Semi active missile, homes onto reflected radar waves emitted from launch aircraft
Fox 2 Heat seeking missile, homes in on engine heat from the targetted unit
Fox 3 Active missile, first homes on reflected radar like semi-active, then activates its own small radar
Fox 4 / Guns, guns, guns Firing guns
Furball / clusterfuck Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
GBU General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
GCI Ground Controller Intercept
Gimbal (limit) Limits on a sensor operating range, such as the radar or targetting pod
Group Number of targets close together, typically heading in the same direction
Heading Where my aircraft is pointing on a compass
Hold fire Do not shoot, destroy already launched missiles / weapons
Hook Cue sensor (targetting pod, radar) towards the directed target of interest
Hostile Contact identified as enemy, with clearance to fire
Hot / cold Hot means the contact has the nose pointed towards you, cold means he is going away from you
HOTAS Hands On Throttle And Stick
HUD Heads-Up Display
IFF Identification Friend or Foe; determining if the target is hostile or friendly
IFR Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
ILS Instrument Landing System
IMC InterMediate Conditions; bad weather
In the goo In the clouds, limited visibility
JDAM Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
Jink(ing) Unpredictable maneuvers to negate a tracking solution or lock
JSOW Joint StandOff Weapon, glidebomb etc. (AGM-154)
Level flight Not climbing or descending
Level wings Not banking or rolling
Maddog Active missile is launched where its radar is immediately turned on, engaging the first target it sees
Magnum Anti-radiation missile launch
Mark your father / mom Give position relative to the carrier: aircraft number, bearing and range
Marking Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
Markpoint Designated point of interest, typically within the datalink / sensor system
Merge(d) Friendlies and targets are in the same visual arena / geographical location
Mil Power The maximum amount of thrust from a jet engine without engaging the afterburner
Mother, Boat, Bingo Field Aircraft Carrier
Mud / Spike Radar is locking you up, mud denotes ground radar
Music Use of jamming to deny being locked up, either by you, friend, or foe
Nails RWR contact in search mode
Naked No RWR or (radar) information on enemy
No joy No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
Notching Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
On station Unit has reached assigned location
Oops What you say after you let an SU-27 get on your wingman's six o'clock
Orbit(ing Hold current / indicated position, typically in a circular orbit above the indicated location
Overshoot Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
Package Group of different aircraft combined to perform a single mission
Padlocked Crew cannot takes eyes off the target without losing it
Passive Receiving signals without needing to emit your own signals to obtain data
Payload Usefull loadout of an aircraft, including ordinance, fuel, etc.
Pickle (Cluster / General-purpose) Bomb Unit release
Picture Request for AWACS to provide air information / air overview relevant to mission
Pitbull Missile has gone active (turned on its own radar)
Pk Probability of kill
Pop-up Units have suddenly appeared
Press Pushing on to the enemy you are engaging (shortly)
PRF Pulse Repetition Frequencies
Pucker Factor Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
Punch out To eject from the airplane
Radar (Radio Detection And Ranging) A pulsed beam of energy used to scan for, detect, and return information about a target
Raygun Locking up an unknown target, querying the IFF response from friendly units
Rejoin Return to close formation flight
Rifle Air to ground missile launch
ROE Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
RWR Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
SAM Surface-to-Air Missile
SAM (direction) Visual acquisition of SAM in flight or SAM launch, including position reference
Section Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
Semi-active (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
Shack Weapons impact on ground (unit)
Situational Awareness (SA) Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
Sparkle Laser Pointer (from a Targetting Pod)
Spike Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
Splash Enemy target hit
Stack Two or more contacts are in close together (in a group)
Stall Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
Status Report situation
STOVL Short Take-Off and Vertical Landing
Tally (Ho) Recognition of an enemy unit; opposite of 'No Joy'
TFR Terrain Following Radar
TLAR That Looks About Right; winging it
Trashed Missile has been defeated
VFR Visual Flight Rules; fly by your eyesight when it is clear enough to see
Visual Recognition of an friendly unit or (landmark) object
VTOL Vertical Take-Off and Landing
Wilco Will Comply with received instructions
Winchester No ordinance (missiles, bombs) remaining
WVR Within Visual Range
Zulu (time) GMT+0, Greenwich Time