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Revision as of 00:12, 7 August 2019
Contents
Introduction
In air combat, being concise is key. Seconds can be the difference between life and death. Consequently, various terms over the years have been established to convey greater meanings, while also saving those precious seconds on the airwaves.
While this is not a definitive list of code-words and terms used in aerial combat, these are the major code-words that should be understood.
Mission Brevity
Brevity codewords used in the administration and conduct of a mission.
Mission Brevity | |
---|---|
Code-word | Meaning |
As Fragged | Unit performing mission as briefed. |
Bent | System is broken. |
Bingo | Fuel state needed for recovery at HOME PLATE. |
Blind | No visual contact with friendly aircraft / ground position. |
BRAA | Point out using Bearing, Range, Altitude, Aspect. Relative from friendly fighter to target. |
Bullseye (B/E) | Fixed point in the battlespace from which references are given. |
Buster | Set max continuous power (mil power). |
Chicks | Admin term to denote friendly aircraft. |
Clean | No sensor info on group of interest / No visible battle damage / No external stores. |
Commit | Directive to intercept the group of interest. |
Cons | Contrails. |
Faded | Sensor data is lost on group or contact. |
Feet wet / dry | Flying over water / land. |
Fence in / out | Set cockpit switches as appropriate before entering / exiting the combat area. |
Gadget | RADAR / Emitter equipment. |
Gate | Set max speed, including afterburner. |
Home Plate | Home airfield / ship. |
Joker | Fuel state above bingo, bug out / RTB should be initiated. |
Judy | Aircrew has taken over control of the intercept. |
Midnight | C2 sensors are unavailable. Opposite of SUNRISE. |
No Factor | Not a threat. |
No Joy | Aircrew does not have visual contact with the target / bandit. |
Pigeons | Magnetic bearing and range to HOMEPLATE. |
Playtime | Amount of time that aircraft can remain aloft. |
Posit | Request for friendly position, either in reference to B/E or other fixed location. |
Push | Switch to designated frequency. |
Saunter | Fly at speed of best endurance. |
Sick | System is operational, but degraded. |
Snap | Directive to expedited turn to desired heading / Fighter request for BRAA to indicated group. |
Status | Request for an individual's / group's tactical situation. |
Sunrise | C2 Sensors are available. Opposite of MIDNIGHT. |
Tally | Sighting of target, enemy aircraft or position. |
Uniform | UHF / AM radio. |
Victor | VHF / AM radio. |
Visual | Sighting of a friendly aircraft or position. Opposite of BLIND. |
What luck | Request for results on mission / task. |
What state | Request for amount of fuel and missiles remaining. |
Tactical Brevity
Brevity code-words found in tactical scenarios, either air to air (A/A) or air to ground (A/G) engagements.
Tactical Brevity | |
---|---|
Brevity | Meaning |
Abort | Cease action / attack. |
Active | Referenced emitter is radiating at the stated location. |
Alpha Check | Request for bullseye check. |
Anchor | Directive to orbit specific point. |
Arizona | No anti-radiation ordnance remaining. |
Asleep | Referenced emitter is no longer radiating at the stated location. |
Avalanche | Indicates friendly forces require reinforcements at the stated location. |
Azimuth | Direction to threat / picture label describing two groups separated laterally. |
Bandit | GROUP is confirmed as enemy, has not reached engagement criteria. |
Beam | GROUP is travelling perpendicular to friendly fighters path, enemy version of notching. Used as a fill in on BRAA and B/E calls. |
Birds | Friendly surface to air missiles. |
Blow Through | Directive to continue straight ahead at the merge. |
Bogey | GROUP is of unknown identity. |
Broke Lock | Loss of RADAR / IR lock on. |
Buddy Lock | RADAR locked to a known friendly aircraft. |
Buddy Spike | Friendly RADAR lock-indications on RWR. |
Bugout | Separation from engagement with no intent to reengage / return. |
Cold | To flow away from the engagement. |
Delouse | Directive to detect, ID, and engage (if required) unknown platform trailing friendly. |
Dirt | RWR indications of surface threat in search mode. See MUD and SINGER. |
Down | Referenced emitter has stopped emitting at stated location. |
Drag | Track direction of a GROUP, similar to COLD in that the group is flowing away from the fight. Used as a fill in on BRAA and B/E calls. |
Engaged | Friendly fighter is being engaged by hostile forces. |
Fast | GROUP is at or faster than 600 Kts ground speed. Used as a fill in on BRAA and B/E calls. |
Flank | Track direction of a GROUP, pointed 30 - 60 degrees off of friendly. Enemy version of CRANK. Used as a fill in on BRAA and B/E calls. |
Fox # | Indicates launch of friendly missile. 1 for semi-active, 2 for IR seeking, 3 for active, 4 for guns. |
Furball | Non-friendly and friendly aircraft are merged together. |
Gorilla | Large formation of undiscernable number and formation. |
Green | Direction of no known enemy threats. |
Group | Any number of contacts within 3NM of each other. |
High | GROUP is at or above forty thousand feet. Used as a fill in on BRAA and B/E calls. |
Hostile | GROUP is confirmed as enemy, has reached engagement criteria. |
Hot | Track direction of a GROUP, is pointing right at friendly fighter. May be used as a fill in on BRAA and B/E calls dependent on controller. |
Husky | Active missile has attained High Pulse Repetition Frequency (HPRF), no longer requires support from the launching fighter. |
In | Turning towards known threat. Opposite of OUT. |
Leaker | Airborne threat that has passed through friendly defences. |
Leaning on | GROUP is showing bias towards a friendly element. |
Locked | RADAR lock on target, SORT and TARGETING are not assumed. |
Maddog | Visual active missile shot, with no previous lock. |
Magnum | Launch of a friendly anti-radiation missile. |
Merge / Merged | Friendly and hostile forces have entered the visual arena. |
Mud | RWR indications of a surface threat locking on. See DIRT and SINGER. |
Naked | No RWR indications. |
Out | Turning away from known threat. Opposite of IN. |
Pig(s) | Friendly launch of glide weapons, such as the JSOW. |
Pitbull | Active missile has attained Medium Pulse Repetition Frequency (MPRF), no longer requires support from the launching fighter. |
Raygun | RADAR lock onto unknown aircraft. |
Remington | No ordnance remaining other than gun / self protection munitions. |
Rifle | Launch of a friendly A/G missile. |
SAM | Visual on a surface to air missile launch. |
Singer | RWR indications of surface threat missile launch. See DIRT and MUD. |
Skosh | Aircraft is out of / no longer able to employ active missiles. |
Sniff | Passive sensor indications of a RADAR emitter. Artificial on Hoggit servers. |
Splash / Splashed | Target destroyed, weapons impact. |
Target | Assignment of targeting responsibilities. |
Targeted | Fighter has acquired assigned GROUP and has assumed responsibility for engagement. |
Timeout | Launched missile has reached end of its projected flight path, and should have reached termination. |
Trashed | Friendly launched missile defeated. |
Trespass | Addressed flight has entered threat range of a surface threat. |
Tumbleweed | Unit has limited to no situational awareness, and requires information. |
Vanished | GROUP has faded, however, has been correlated to a missile shot. |
Winchester | Aircraft is out of all munitions. |
Carrier Brevity
Work in progress, please standby!
ATC / Flight Terminology
Work in progress, please standby!
Miscelanneous Codewords and Abbreviations
Please find below a list of miscellaneous terms and abbreviations you may hear on Hoggit servers. CTRL+F is your friend!
Brevity | Meaning |
---|---|
(Number) o´clock | General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right |
(Rate of) Closure | Relative rate of approaching aircraft, with respect to your own aircraft |
(V)ID | Call to identify the target, (Visual) Identification |
AAA | Anti-Aircraft Artillery |
AAR | Air-to-Air Refueling |
Abort (abort abort) | Cease action / attack / event / mission |
ACM | Air Combat Maneuvring |
Active | Missile that has its own on-board radar transmitter and receiver for targetting |
AGL | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain |
AGM | Air-to-Ground Missile |
Alert 5 | Aircraft on carrier that are on five minute standby for launch, to provide rapid backup |
AMRAAM | Advanced Medium Range Air-to-Air Missile |
Anchor(ed) | Hold at current / indication position |
Angels | Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet |
AOA | Angle Of Attack, the relation between the air hitting the plane and the direction of travel |
ARM | Anti-Radiation missile |
ASL | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout |
Asleep | Enemy SAM is not active and is not expecting friendly units |
AWACS | Airborne Warning and Control System |
Awake | Enemy SAM isactive and is expecting friendly units |
Bandit | Confired enemy |
BDA | Battle Damage Assesment, check to see what damage your weapons did |
Bearing | Given direction on a compass, for example when spotting a target: contact bearing 123° |
Bent | Broken item on the aircraft: 'The radar is bent' |
BFM | Basic Fighter Maneuvring |
Bingo | Minimum fuel state needed for recovery to (air)base |
Bingo on the ball (aka Trick or Treat) | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield |
Bittersweet / blue on blue | Friendly units (accidentally) engaging other friendly units |
Blind | No (visual) contact on the target ( / friendly) unit |
Bogey | Unidentified aircraft (could be hostile or friendly) |
Bogey Dope | Request for target information to nearest (or specified) group, in BRAA |
Bolter | Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again |
BRA(A) | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold) |
BRC | Base Recovery Course |
Break (direction) | Call to move in indicated direction, in a high G turn |
Broken Arrow | Direct all nearby aircraft to the transmitter to provide emergency fire support, troops are being overrun |
Buddy | Confirmed friendly |
Buddy (spike) | Response to 'Raygun'; Friendly unit is actively locking on to me, |
Bugout | Moving out in specified direction with no intent to reengage / return |
BVR | Beyond Visual Range |
CAP | Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air |
CAS | Close Air Support, (supporting other units in the area by) engaging ground targets |
CBU | Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97) |
CCZ | Carrier Controlled Zone |
Cease (action) | Discontinue, stop (cease fire means stop shooting) |
CG | Center of Gravity |
Chaff | Counter measure against radar missiles, kind of similar to glitter on steroids |
Check six | Look behind you |
Cherubs | Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet |
Clara | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier |
Cleared Hot | Ordinance release / attack is authorized |
Cloak / lights off | Turn off lights so that only NVG lights are shown on the aircraft |
Combat Spread | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) |
Commit | Intercept group of interest, begin the action |
Contact | Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking> |
Contact | Detected unit |
Course | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° |
Covey Launch | Simultaneous launch of multiple aircraft from the carrier |
Cranking | Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar |
Danger close | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon |
Declare | Identify specified group or track(ed target) |
Defensive / defending | Maneuvring to avoid threat (typically a missile) |
Departing (the envelope) | Leaving / flying outside aircraft limits, aircraft has become uncontrollable |
Drag | Any impedance to the aicraft's forward movement through the air |
Ease Guns to Land | Pulling the throttles back on carrier landing (never do this) |
ECM | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy |
Engage | Commence attack, fire control order |
EW | Electronic Warfare |
Eyeball | Visual (EO) or infrared acquisition of a target |
Faded | Radar contact is lost on previously acquired target |
Feet dry | Over land |
Feet wet | Over water |
Fence | Set cockpit switches as appropriate before entering / exiting the combat area |
Fence In | Entering enemy controlled airspace (during mission), set weapons hot |
Fence Out | Leaving enemy airspace (during mission), weapons can be set to cold |
Fireweall | Push the throttles all the way forward, for maximum engine power output |
Flanking | Target is heading in a ± 45 degree angle, in a effort to crank / notch you |
Flight | Group of airplanes in a tasking / mission |
Flight Envelope | Performance limits of an aircraft |
Flight Level (FL) | Identical to Angels; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet |
Fox # (short, medium, long) | Shooting a missile |
Fox 1 | Semi active missile, homes onto reflected radar waves emitted from launch aircraft |
Fox 2 | Heat seeking missile, homes in on engine heat from the targetted unit |
Fox 3 | Active missile, first homes on reflected radar like semi-active, then activates its own small radar |
Fox 4 / Guns, guns, guns | Firing guns |
Furball / clusterfuck | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight |
GBU | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12 |
GCI | Ground Controller Intercept |
Gimbal (limit) | Limits on a sensor operating range, such as the radar or targetting pod |
Group | Number of targets close together, typically heading in the same direction |
Heading | Where my aircraft is pointing on a compass |
Hold fire | Do not shoot, destroy already launched missiles / weapons |
Hook | Cue sensor (targetting pod, radar) towards the directed target of interest |
Hostile | Contact identified as enemy, with clearance to fire |
Hot / cold | Hot means the contact has the nose pointed towards you, cold means he is going away from you |
HOTAS | Hands On Throttle And Stick |
HUD | Heads-Up Display |
IFF | Identification Friend or Foe; determining if the target is hostile or friendly |
IFR | Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions |
ILS | Instrument Landing System |
IMC | InterMediate Conditions; bad weather |
In the goo | In the clouds, limited visibility |
JDAM | Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38) |
Jink(ing) | Unpredictable maneuvers to negate a tracking solution or lock |
JSOW | Joint StandOff Weapon, glidebomb etc. (AGM-154) |
Level flight | Not climbing or descending |
Laser On | Call to begin laser illumination (Use this if your buddy is lasing for your munitions). |
Lasing | You have begun laser illumination |
Level wings | Not banking or rolling |
Maddog | Active missile is launched where its radar is immediately turned on, engaging the first target it sees |
Magnum | Anti-radiation missile launch |
Mark your father / mom | Give position relative to the carrier: aircraft number, bearing and range |
Marking | Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet |
Markpoint | Designated point of interest, typically within the datalink / sensor system |
Merge(d) | Friendlies and targets are in the same visual arena / geographical location |
Mil Power | The maximum amount of thrust from a jet engine without engaging the afterburner |
Mother, Boat, Bingo Field | Aircraft Carrier |
Mud / Spike | Radar is locking you up, mud denotes ground radar |
Music | Use of jamming to deny being locked up, either by you, friend, or foe |
Nails | RWR contact in search mode |
Naked | No RWR or (radar) information on enemy |
No joy | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally' |
Notching | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile) |
On station | Unit has reached assigned location |
Oops | What you say after you let an SU-27 get on your wingman's six o'clock |
Orbit(ing | Hold current / indicated position, typically in a circular orbit above the indicated location |
Overshoot | Being forced out in front of an opposing aircraft, most likely due to having too much airspeed |
Package | Group of different aircraft combined to perform a single mission |
Padlocked | Crew cannot takes eyes off the target without losing it |
Passive | Receiving signals without needing to emit your own signals to obtain data |
Payload | Usefull loadout of an aircraft, including ordinance, fuel, etc. |
Pickle | (Cluster / General-purpose) Bomb Unit release |
Picture | Request for AWACS to provide air information / air overview relevant to mission |
Pitbull | Missile has gone active (turned on its own radar) |
Pk | Probability of kill |
Pop-up | Units have suddenly appeared |
Press | Pushing on to the enemy you are engaging (shortly) |
PRF | Pulse Repetition Frequencies |
Pucker Factor | Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest) |
Punch out | To eject from the airplane |
Radar (Radio Detection And Ranging) | A pulsed beam of energy used to scan for, detect, and return information about a target |
Raygun | Locking up an unknown target, querying the IFF response from friendly units |
Rejoin | Return to close formation flight |
Rifle | Air to ground missile launch |
ROE | Rules Of Engagement, dicates how you are to engage targets (ie return fire only) |
RWR | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft |
SAM | Surface-to-Air Missile |
SAM (direction) | Visual acquisition of SAM in flight or SAM launch, including position reference |
Section | Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad) |
Semi-active | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft |
Shack | Weapons impact on ground (unit) |
Situational Awareness (SA) | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? |
Sparkle | IR Pointer (from a Targetting Pod) |
Spike | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock' |
Splash | Enemy target hit |
Stack | Two or more contacts are in close together (in a group) |
Stall | Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift |
Status | Report situation |
STOVL | Short Take-Off and Vertical Landing |
Tally (Ho) | Recognition of an enemy unit; opposite of 'No Joy' |
TFR | Terrain Following Radar |
TLAR | That Looks About Right; winging it |
Trashed | Missile has been defeated |
VFR | Visual Flight Rules; fly by your eyesight when it is clear enough to see |
Visual | Recognition of an friendly unit or (landmark) object |
VTOL | Vertical Take-Off and Landing |
Wilco | Will Comply with received instructions |
Winchester | No ordinance (missiles, bombs) remaining |
WVR | Within Visual Range |
Zulu (time) | GMT+0, Greenwich Time |
Reference Documents
Please see below for more comprehensive documents outlining NATO and U.S. operational brevity code-words.
http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf
http://nato.radioscanner.ru/files/article140/brevity_words_app7e_.pdf