Envrioment:
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Server
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Function:
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onPlayerStop
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Added with: 2.5.0
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Member Of:
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hook
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Syntax:
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nothing hook.onPlayerStop(number id )
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Description:
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Occurs just before onPlayerDisconnect if the user chose to leave the server.
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Return Value:
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nothing
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Return Actions:
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Examples:
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Adds a value to the clients table that was created when a player joins the server. This new value simply indicates that they decided to exit the sim and are not disconnecting due to a game crash.
clients = {}
function myCall.onPlayerStop(id)
clients[id].inSim = false
end
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Related Functions:
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List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot
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Notes:
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