Description:
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Returns the wsType of every object that exists in DCS. A wsType is a table consisting of 4 entries indexed numerically. It can be used to broadly categorize object types. The table can be broken down as: {mainCategory, subCat1, subCat2, index}
A vague breakdown of the wsTypes:
1 : Aircraft
1: Airplanes
1: Fighters
2: Fast Bombers
3: Interceptors
4: Bombers
5: Misc support
6: Attack
2: Helicopters
2 : Vehicles
3 : Ships
4 : Weapons
For example all 3 A-10 aircraft in game will have a wsType of {1, 1, 6, n} where n is whichever index the unit happens to be in.
There are several items that have a wsType of {0, 0, 0, 0}. Typically these include shells, static objects, and turrets.
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