Difference between revisions of "Brevity (Jargon), Charts and Checklists"
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| + | |||
| + | __TOC__ | ||
| + | |||
| + | ==Master Brevity List== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! style="background-color:#f56b00;" | Brevity | ||
| + | ! style="background-color:#f56b00;" | Meaning | ||
| + | |- | ||
| + | | (Number) o´clock | ||
| + | | General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | (Rate of) Closure | ||
| + | | style="background-color:##accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft | ||
| + | |- | ||
| + | | (V)ID | ||
| + | | Call to identify the target, (Visual) Identification | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | AAA | ||
| + | | style="background-color:##accc4f;" | Anti-Aircraft Artillery | ||
| + | |- | ||
| + | | AAR | ||
| + | | Air-to-Air Refueling | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Abort (abort abort) | ||
| + | | style="background-color:##accc4f;" | Cease action / attack / event / mission | ||
| + | |- | ||
| + | | ACM | ||
| + | | Air Combat Maneuvring | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Active | ||
| + | | style="background-color:##accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting | ||
| + | |- | ||
| + | | AGL | ||
| + | | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | AGM | ||
| + | | style="background-color:##accc4f;" | Air-to-Ground Missile | ||
| + | |- | ||
| + | | AMRAAM | ||
| + | | Advanced Medium Range Air-to-Air Missile | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Anchor(ed) | ||
| + | | style="background-color:##accc4f;" | Hold at current / indication position | ||
| + | |- | ||
| + | | Angels | ||
| + | | Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | AOA | ||
| + | | style="background-color:##accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel | ||
| + | |- | ||
| + | | ARM | ||
| + | | Anti-Radiation missile | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | ASL | ||
| + | | style="background-color:##accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout | ||
| + | |- | ||
| + | | Asleep | ||
| + | | Enemy SAM is not active and is not expecting friendly units | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | AWACS | ||
| + | | style="background-color:##accc4f;" | Airborne Warning and Control System | ||
| + | |- | ||
| + | | Awake | ||
| + | | Enemy SAM isactive and is expecting friendly units | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Bandit | ||
| + | | style="background-color:##accc4f;" | Confired enemy | ||
| + | |- | ||
| + | | BDA | ||
| + | | Battle Damage Assesment, check to see what damage your weapons did | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Bearing | ||
| + | | style="background-color:##accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°'' | ||
| + | |- | ||
| + | | Bent | ||
| + | | Broken item on the aircraft: 'The radar is bent' | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | BFM | ||
| + | | style="background-color:##accc4f;" | Basic Fighter Maneuvring | ||
| + | |- | ||
| + | | Bingo | ||
| + | | Minimum fuel state needed for recovery to (air)base | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Bingo on the ball (aka Trick or Treat) | ||
| + | | style="background-color:##accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield | ||
| + | |- | ||
| + | | Bittersweet / blue on blue | ||
| + | | Friendly units (accidentally) engaging other friendly units | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Blind | ||
| + | | style="background-color:##accc4f;" | No (visual) contact on the target ( / friendly) unit | ||
| + | |- | ||
| + | | Bogey | ||
| + | | Unidentified aircraft (could be hostile or friendly) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Bogey Dope | ||
| + | | style="background-color:##accc4f;" | Request for target information to nearest (or specified) group, in BRAA | ||
| + | |- | ||
| + | | Bolter | ||
| + | | Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | BRA(A) | ||
| + | | style="background-color:##accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold) | ||
| + | |- | ||
| + | | BRC | ||
| + | | Base Recovery Course | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Break (direction) | ||
| + | | style="background-color:##accc4f;" | Call to move in indicated direction, in a high G turn | ||
| + | |- | ||
| + | | Buddy | ||
| + | | Confirmed friendly | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Buddy (spike) | ||
| + | | style="background-color:##accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me, | ||
| + | |- | ||
| + | | Bugout | ||
| + | | Moving out in specified direction with no intent to reengage / return | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | BVR | ||
| + | | style="background-color:##accc4f;" | Beyond Visual Range | ||
| + | |- | ||
| + | | CAP | ||
| + | | Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | CAS | ||
| + | | style="background-color:##accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets | ||
| + | |- | ||
| + | | CBU | ||
| + | | Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | CCZ | ||
| + | | style="background-color:##accc4f;" | Carrier Controlled Zone | ||
| + | |- | ||
| + | | Cease (action) | ||
| + | | Discontinue, stop (cease fire means stop shooting) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | CG | ||
| + | | style="background-color:##accc4f;" | Center of Gravity | ||
| + | |- | ||
| + | | Chaff | ||
| + | | Counter measure against radar missiles, kind of similar to glitter on steroids | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Check six | ||
| + | | style="background-color:##accc4f;" | Look behind you | ||
| + | |- | ||
| + | | Cherubs | ||
| + | | Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Clara | ||
| + | | style="background-color:##accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier | ||
| + | |- | ||
| + | | Cleared Hot | ||
| + | | Ordinance release / attack is authorized | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Cloak / lights off | ||
| + | | style="background-color:##accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft | ||
| + | |- | ||
| + | | Combat Spread | ||
| + | | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Commit | ||
| + | | style="background-color:##accc4f;" | Intercept group of interest, begin the action | ||
| + | |- | ||
| + | | Contact | ||
| + | | Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking> | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Contact | ||
| + | | style="background-color:##accc4f;" | Detected unit | ||
| + | |- | ||
| + | | Course | ||
| + | | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Covey Launch | ||
| + | | style="background-color:##accc4f;" | Simultaneous launch of multiple aircraft from the carrier | ||
| + | |- | ||
| + | | Cranking | ||
| + | | Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Danger close | ||
| + | | style="background-color:##accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon | ||
| + | |- | ||
| + | | Declare | ||
| + | | Identify specified group or track(ed target) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Defensive / defending | ||
| + | | style="background-color:##accc4f;" | Maneuvring to avoid threat (typically a missile) | ||
| + | |- | ||
| + | | Departing (the envelope) | ||
| + | | Leaving / flying outside aircraft limits, aircraft has become uncontrollable | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Drag | ||
| + | | style="background-color:##accc4f;" | Any impedance to the aicraft's forward movement through the air | ||
| + | |- | ||
| + | | Ease Guns to Land | ||
| + | | Pulling the throttles back on carrier landing (never do this) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | ECM | ||
| + | | style="background-color:##accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy | ||
| + | |- | ||
| + | | Engage | ||
| + | | Commence attack, fire control order | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | EW | ||
| + | | style="background-color:##accc4f;" | Electronic Warfare | ||
| + | |- | ||
| + | | Eyeball | ||
| + | | Visual (EO) or infrared acquisition of a target | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Faded | ||
| + | | style="background-color:##accc4f;" | Radar contact is lost on previously acquired target | ||
| + | |- | ||
| + | | Feet dry | ||
| + | | Over land | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Feet wet | ||
| + | | style="background-color:##accc4f;" | Over water | ||
| + | |- | ||
| + | | Fence | ||
| + | | Set cockpit switches as appropriate before entering / exiting the combat area | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Fence In | ||
| + | | style="background-color:##accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot | ||
| + | |- | ||
| + | | Fence Out | ||
| + | | Leaving enemy airspace (during mission), weapons can be set to cold | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Fireweall | ||
| + | | style="background-color:##accc4f;" | Push the throttles all the way forward, for maximum engine power output | ||
| + | |- | ||
| + | | Flanking | ||
| + | | Target is heading in a ± 45 degree angle, in a effort to crank / notch you | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Flight | ||
| + | | style="background-color:##accc4f;" | Group of airplanes in a tasking / mission | ||
| + | |- | ||
| + | | Flight Envelope | ||
| + | | Performance limits of an aircraft | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Flight Level (FL) | ||
| + | | style="background-color:##accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet | ||
| + | |- | ||
| + | | Fox # (short, medium, long) | ||
| + | | Shooting a missile | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Fox 1 | ||
| + | | style="background-color:##accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft | ||
| + | |- | ||
| + | | Fox 2 | ||
| + | | Heat seeking missile, homes in on engine heat from the targetted unit | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Fox 3 | ||
| + | | style="background-color:##accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar | ||
| + | |- | ||
| + | | Fox 4 / Guns, guns, guns | ||
| + | | Firing guns | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Furball / clusterfuck | ||
| + | | style="background-color:##accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight | ||
| + | |- | ||
| + | | style="background-color:#ffffff;" | GBU | ||
| + | | style="background-color:#ffffff;" | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12 | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | GCI | ||
| + | | style="background-color:##accc4f;" | Ground Controller Intercept | ||
| + | |- | ||
| + | | Gimbal (limit) | ||
| + | | Limits on a sensor operating range, such as the radar or targetting pod | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Group | ||
| + | | style="background-color:##accc4f;" | Number of targets close together, typically heading in the same direction | ||
| + | |- | ||
| + | | Heading | ||
| + | | Where my aircraft is pointing on a compass | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Hold fire | ||
| + | | style="background-color:##accc4f;" | Do not shoot, destroy already launched missiles / weapons | ||
| + | |- | ||
| + | | Hook | ||
| + | | Cue sensor (targetting pod, radar) towards the directed target of interest | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Hostile | ||
| + | | style="background-color:##accc4f;" | Contact identified as enemy, with clearance to fire | ||
| + | |- | ||
| + | | Hot / cold | ||
| + | | Hot means the contact has the nose pointed towards you, cold means he is going away from you | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | HOTAS | ||
| + | | style="background-color:##accc4f;" | Hands On Throttle And Stick | ||
| + | |- | ||
| + | | HUD | ||
| + | | Heads-Up Display | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | IFF | ||
| + | | style="background-color:##accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly | ||
| + | |- | ||
| + | | IFR | ||
| + | | Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | ILS | ||
| + | | style="background-color:##accc4f;" | Instrument Landing System | ||
| + | |- | ||
| + | | IMC | ||
| + | | InterMediate Conditions; bad weather | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | In the goo | ||
| + | | style="background-color:##accc4f;" | In the clouds, limited visibility | ||
| + | |- | ||
| + | | JDAM | ||
| + | | Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Jink(ing) | ||
| + | | style="background-color:##accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock | ||
| + | |- | ||
| + | | JSOW | ||
| + | | Joint StandOff Weapon, glidebomb etc. (AGM-154) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Level flight | ||
| + | | style="background-color:##accc4f;" | Not climbing or descending | ||
| + | |- | ||
| + | | Level wings | ||
| + | | Not banking or rolling | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Maddog | ||
| + | | style="background-color:##accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees | ||
| + | |- | ||
| + | | Magnum | ||
| + | | Anti-radiation missile launch | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Mark your father / mom | ||
| + | | style="background-color:##accc4f;" | Give position relative to the carrier: aircraft number, bearing and range | ||
| + | |- | ||
| + | | Marking | ||
| + | | Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Markpoint | ||
| + | | style="background-color:##accc4f;" | Designated point of interest, typically within the datalink / sensor system | ||
| + | |- | ||
| + | | Merge(d) | ||
| + | | Friendlies and targets are in the same visual arena / geographical location | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Mil Power | ||
| + | | style="background-color:##accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner | ||
| + | |- | ||
| + | | Mother, Boat, Bingo Field | ||
| + | | Aircraft Carrier | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Mud / Spike | ||
| + | | style="background-color:##accc4f;" | Radar is locking you up, mud denotes ground radar | ||
| + | |- | ||
| + | | Music | ||
| + | | Use of jamming to deny being locked up, either by you, friend, or foe | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Nails | ||
| + | | style="background-color:##accc4f;" | RWR contact in search mode | ||
| + | |- | ||
| + | | Naked | ||
| + | | No RWR or (radar) information on enemy | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | No joy | ||
| + | | style="background-color:##accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally' | ||
| + | |- | ||
| + | | style="background-color:#ffffff;" | Notching | ||
| + | | style="background-color:#ffffff;" | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | On station | ||
| + | | style="background-color:##accc4f;" | Unit has reached assigned location | ||
| + | |- | ||
| + | | Oops | ||
| + | | What you say after you let an SU-27 get on your wingman's six o'clock | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Orbit(ing | ||
| + | | style="background-color:##accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location | ||
| + | |- | ||
| + | | Overshoot | ||
| + | | Being forced out in front of an opposing aircraft, most likely due to having too much airspeed | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Package | ||
| + | | style="background-color:##accc4f;" | Group of different aircraft combined to perform a single mission | ||
| + | |- | ||
| + | | Padlocked | ||
| + | | Crew cannot takes eyes off the target without losing it | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Passive | ||
| + | | style="background-color:##accc4f;" | Receiving signals without needing to emit your own signals to obtain data | ||
| + | |- | ||
| + | | Payload | ||
| + | | Usefull loadout of an aircraft, including ordinance, fuel, etc. | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Pickle | ||
| + | | style="background-color:##accc4f;" | (Cluster / General-purpose) Bomb Unit release | ||
| + | |- | ||
| + | | Picture | ||
| + | | Request for AWACS to provide air information / air overview relevant to mission | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Pitbull | ||
| + | | style="background-color:##accc4f;" | Missile has gone active (turned on its own radar) | ||
| + | |- | ||
| + | | Pk | ||
| + | | Probability of kill | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Pop-up | ||
| + | | style="background-color:##accc4f;" | Units have suddenly appeared | ||
| + | |- | ||
| + | | style="background-color:#ffffff;" | Press | ||
| + | | style="background-color:#ffffff;" | Pushing on to the enemy you are engaging (shortly) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | PRF | ||
| + | | style="background-color:##accc4f;" | Pulse Repetition Frequencies | ||
| + | |- | ||
| + | | Pucker Factor | ||
| + | | Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Punch out | ||
| + | | style="background-color:##accc4f;" | To eject from the airplane | ||
| + | |- | ||
| + | | Radar (Radio Detection And Ranging) | ||
| + | | A pulsed beam of energy used to scan for, detect, and return information about a target | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Raygun | ||
| + | | style="background-color:##accc4f;" | Locking up an unknown target, querying the IFF response from friendly units | ||
| + | |- | ||
| + | | Rejoin | ||
| + | | Return to close formation flight | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Rifle | ||
| + | | style="background-color:##accc4f;" | Air to ground missile launch | ||
| + | |- | ||
| + | | ROE | ||
| + | | Rules Of Engagement, dicates how you are to engage targets (ie return fire only) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | RWR | ||
| + | | style="background-color:##accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft | ||
| + | |- | ||
| + | | SAM | ||
| + | | Surface-to-Air Missile | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | SAM (direction) | ||
| + | | style="background-color:##accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference | ||
| + | |- | ||
| + | | Section | ||
| + | | Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Semi-active | ||
| + | | style="background-color:##accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft | ||
| + | |- | ||
| + | | Shack | ||
| + | | Weapons impact on ground (unit) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Situational Awareness (SA) | ||
| + | | style="background-color:##accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? | ||
| + | |- | ||
| + | | Sparkle | ||
| + | | Laser Pointer (from a Targetting Pod) | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Spike | ||
| + | | style="background-color:##accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock' | ||
| + | |- | ||
| + | | Splash | ||
| + | | Enemy target hit | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Stack | ||
| + | | style="background-color:##accc4f;" | Two or more contacts are in close together (in a group) | ||
| + | |- | ||
| + | | Stall | ||
| + | | Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Status | ||
| + | | style="background-color:##accc4f;" | Report situation | ||
| + | |- | ||
| + | | STOVL | ||
| + | | Short Take-Off and Vertical Landing | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Tally (Ho) | ||
| + | | style="background-color:##accc4f;" | Recognition of an enemy unit; opposite of 'No Joy' | ||
| + | |- | ||
| + | | TFR | ||
| + | | Terrain Following Radar | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | TLAR | ||
| + | | style="background-color:##accc4f;" | That Looks About Right; winging it | ||
| + | |- | ||
| + | | Trashed | ||
| + | | Missile has been defeated | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | VFR | ||
| + | | style="background-color:##accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see | ||
| + | |- | ||
| + | | Visual | ||
| + | | Recognition of an friendly unit or (landmark) object | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | VTOL | ||
| + | | style="background-color:##accc4f;" | Vertical Take-Off and Landing | ||
| + | |- | ||
| + | | Wilco | ||
| + | | Will Comply with received instructions | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Winchester | ||
| + | | style="background-color:##accc4f;" | No ordinance (missiles, bombs) remaining | ||
| + | |- | ||
| + | | WVR | ||
| + | | Within Visual Range | ||
| + | |- | ||
| + | | style="background-color:##accc4f;" | Zulu (time) | ||
| + | | style="background-color:##accc4f;" | GMT+0, Greenwich Time | ||
| + | |} | ||
| + | |||
| + | |||
[[Georgia/Russia Airport Charts and Frequencies]] | [[Georgia/Russia Airport Charts and Frequencies]] | ||
Revision as of 23:47, 19 October 2018
Contents
Master Brevity List
| Brevity | Meaning |
|---|---|
| (Number) o´clock | General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right |
| (Rate of) Closure | Relative rate of approaching aircraft, with respect to your own aircraft |
| (V)ID | Call to identify the target, (Visual) Identification |
| AAA | Anti-Aircraft Artillery |
| AAR | Air-to-Air Refueling |
| Abort (abort abort) | Cease action / attack / event / mission |
| ACM | Air Combat Maneuvring |
| Active | Missile that has its own on-board radar transmitter and receiver for targetting |
| AGL | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain |
| AGM | Air-to-Ground Missile |
| AMRAAM | Advanced Medium Range Air-to-Air Missile |
| Anchor(ed) | Hold at current / indication position |
| Angels | Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet |
| AOA | Angle Of Attack, the relation between the air hitting the plane and the direction of travel |
| ARM | Anti-Radiation missile |
| ASL | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout |
| Asleep | Enemy SAM is not active and is not expecting friendly units |
| AWACS | Airborne Warning and Control System |
| Awake | Enemy SAM isactive and is expecting friendly units |
| Bandit | Confired enemy |
| BDA | Battle Damage Assesment, check to see what damage your weapons did |
| Bearing | Given direction on a compass, for example when spotting a target: contact bearing 123° |
| Bent | Broken item on the aircraft: 'The radar is bent' |
| BFM | Basic Fighter Maneuvring |
| Bingo | Minimum fuel state needed for recovery to (air)base |
| Bingo on the ball (aka Trick or Treat) | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield |
| Bittersweet / blue on blue | Friendly units (accidentally) engaging other friendly units |
| Blind | No (visual) contact on the target ( / friendly) unit |
| Bogey | Unidentified aircraft (could be hostile or friendly) |
| Bogey Dope | Request for target information to nearest (or specified) group, in BRAA |
| Bolter | Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again |
| BRA(A) | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold) |
| BRC | Base Recovery Course |
| Break (direction) | Call to move in indicated direction, in a high G turn |
| Buddy | Confirmed friendly |
| Buddy (spike) | Response to 'Raygun'; Friendly unit is actively locking on to me, |
| Bugout | Moving out in specified direction with no intent to reengage / return |
| BVR | Beyond Visual Range |
| CAP | Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air |
| CAS | Close Air Support, (supporting other units in the area by) engaging ground targets |
| CBU | Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97) |
| CCZ | Carrier Controlled Zone |
| Cease (action) | Discontinue, stop (cease fire means stop shooting) |
| CG | Center of Gravity |
| Chaff | Counter measure against radar missiles, kind of similar to glitter on steroids |
| Check six | Look behind you |
| Cherubs | Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet |
| Clara | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier |
| Cleared Hot | Ordinance release / attack is authorized |
| Cloak / lights off | Turn off lights so that only NVG lights are shown on the aircraft |
| Combat Spread | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) |
| Commit | Intercept group of interest, begin the action |
| Contact | Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking> |
| Contact | Detected unit |
| Course | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° |
| Covey Launch | Simultaneous launch of multiple aircraft from the carrier |
| Cranking | Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar |
| Danger close | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon |
| Declare | Identify specified group or track(ed target) |
| Defensive / defending | Maneuvring to avoid threat (typically a missile) |
| Departing (the envelope) | Leaving / flying outside aircraft limits, aircraft has become uncontrollable |
| Drag | Any impedance to the aicraft's forward movement through the air |
| Ease Guns to Land | Pulling the throttles back on carrier landing (never do this) |
| ECM | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy |
| Engage | Commence attack, fire control order |
| EW | Electronic Warfare |
| Eyeball | Visual (EO) or infrared acquisition of a target |
| Faded | Radar contact is lost on previously acquired target |
| Feet dry | Over land |
| Feet wet | Over water |
| Fence | Set cockpit switches as appropriate before entering / exiting the combat area |
| Fence In | Entering enemy controlled airspace (during mission), set weapons hot |
| Fence Out | Leaving enemy airspace (during mission), weapons can be set to cold |
| Fireweall | Push the throttles all the way forward, for maximum engine power output |
| Flanking | Target is heading in a ± 45 degree angle, in a effort to crank / notch you |
| Flight | Group of airplanes in a tasking / mission |
| Flight Envelope | Performance limits of an aircraft |
| Flight Level (FL) | Identical to Angels; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet |
| Fox # (short, medium, long) | Shooting a missile |
| Fox 1 | Semi active missile, homes onto reflected radar waves emitted from launch aircraft |
| Fox 2 | Heat seeking missile, homes in on engine heat from the targetted unit |
| Fox 3 | Active missile, first homes on reflected radar like semi-active, then activates its own small radar |
| Fox 4 / Guns, guns, guns | Firing guns |
| Furball / clusterfuck | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight |
| GBU | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12 |
| GCI | Ground Controller Intercept |
| Gimbal (limit) | Limits on a sensor operating range, such as the radar or targetting pod |
| Group | Number of targets close together, typically heading in the same direction |
| Heading | Where my aircraft is pointing on a compass |
| Hold fire | Do not shoot, destroy already launched missiles / weapons |
| Hook | Cue sensor (targetting pod, radar) towards the directed target of interest |
| Hostile | Contact identified as enemy, with clearance to fire |
| Hot / cold | Hot means the contact has the nose pointed towards you, cold means he is going away from you |
| HOTAS | Hands On Throttle And Stick |
| HUD | Heads-Up Display |
| IFF | Identification Friend or Foe; determining if the target is hostile or friendly |
| IFR | Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions |
| ILS | Instrument Landing System |
| IMC | InterMediate Conditions; bad weather |
| In the goo | In the clouds, limited visibility |
| JDAM | Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38) |
| Jink(ing) | Unpredictable maneuvers to negate a tracking solution or lock |
| JSOW | Joint StandOff Weapon, glidebomb etc. (AGM-154) |
| Level flight | Not climbing or descending |
| Level wings | Not banking or rolling |
| Maddog | Active missile is launched where its radar is immediately turned on, engaging the first target it sees |
| Magnum | Anti-radiation missile launch |
| Mark your father / mom | Give position relative to the carrier: aircraft number, bearing and range |
| Marking | Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet |
| Markpoint | Designated point of interest, typically within the datalink / sensor system |
| Merge(d) | Friendlies and targets are in the same visual arena / geographical location |
| Mil Power | The maximum amount of thrust from a jet engine without engaging the afterburner |
| Mother, Boat, Bingo Field | Aircraft Carrier |
| Mud / Spike | Radar is locking you up, mud denotes ground radar |
| Music | Use of jamming to deny being locked up, either by you, friend, or foe |
| Nails | RWR contact in search mode |
| Naked | No RWR or (radar) information on enemy |
| No joy | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally' |
| Notching | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile) |
| On station | Unit has reached assigned location |
| Oops | What you say after you let an SU-27 get on your wingman's six o'clock |
| Orbit(ing | Hold current / indicated position, typically in a circular orbit above the indicated location |
| Overshoot | Being forced out in front of an opposing aircraft, most likely due to having too much airspeed |
| Package | Group of different aircraft combined to perform a single mission |
| Padlocked | Crew cannot takes eyes off the target without losing it |
| Passive | Receiving signals without needing to emit your own signals to obtain data |
| Payload | Usefull loadout of an aircraft, including ordinance, fuel, etc. |
| Pickle | (Cluster / General-purpose) Bomb Unit release |
| Picture | Request for AWACS to provide air information / air overview relevant to mission |
| Pitbull | Missile has gone active (turned on its own radar) |
| Pk | Probability of kill |
| Pop-up | Units have suddenly appeared |
| Press | Pushing on to the enemy you are engaging (shortly) |
| PRF | Pulse Repetition Frequencies |
| Pucker Factor | Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest) |
| Punch out | To eject from the airplane |
| Radar (Radio Detection And Ranging) | A pulsed beam of energy used to scan for, detect, and return information about a target |
| Raygun | Locking up an unknown target, querying the IFF response from friendly units |
| Rejoin | Return to close formation flight |
| Rifle | Air to ground missile launch |
| ROE | Rules Of Engagement, dicates how you are to engage targets (ie return fire only) |
| RWR | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft |
| SAM | Surface-to-Air Missile |
| SAM (direction) | Visual acquisition of SAM in flight or SAM launch, including position reference |
| Section | Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad) |
| Semi-active | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft |
| Shack | Weapons impact on ground (unit) |
| Situational Awareness (SA) | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? |
| Sparkle | Laser Pointer (from a Targetting Pod) |
| Spike | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock' |
| Splash | Enemy target hit |
| Stack | Two or more contacts are in close together (in a group) |
| Stall | Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift |
| Status | Report situation |
| STOVL | Short Take-Off and Vertical Landing |
| Tally (Ho) | Recognition of an enemy unit; opposite of 'No Joy' |
| TFR | Terrain Following Radar |
| TLAR | That Looks About Right; winging it |
| Trashed | Missile has been defeated |
| VFR | Visual Flight Rules; fly by your eyesight when it is clear enough to see |
| Visual | Recognition of an friendly unit or (landmark) object |
| VTOL | Vertical Take-Off and Landing |
| Wilco | Will Comply with received instructions |
| Winchester | No ordinance (missiles, bombs) remaining |
| WVR | Within Visual Range |
| Zulu (time) | GMT+0, Greenwich Time |
