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Line 16: |
Line 16: |
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| [[Brevity List]] | | [[Brevity List]] |
− |
| |
− | {| class="wikitable"
| |
− | ! style="background-color:#fd6864;" | Brevity
| |
− | ! style="background-color:#fd6864;" | Meaning
| |
− | |-
| |
− | | (Number) o´clock
| |
− | | General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
| |
− | |-
| |
− | | style="background-color:#accc4f;" | (Rate of) Closure
| |
− | | style="background-color:#accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft
| |
− | |-
| |
− | | (V)ID
| |
− | | Call to identify the target, (Visual) Identification
| |
− | |-
| |
− | | style="background-color:#accc4f;" | AAA
| |
− | | style="background-color:#accc4f;" | Anti-Aircraft Artillery
| |
− | |-
| |
− | | AAR
| |
− | | Air-to-Air Refueling
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Abort (abort abort)
| |
− | | style="background-color:#accc4f;" | Cease action / attack / event / mission
| |
− | |-
| |
− | | ACM
| |
− | | Air Combat Maneuvring
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Active
| |
− | | style="background-color:#accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting
| |
− | |-
| |
− | | AGL
| |
− | | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
| |
− | |-
| |
− | | style="background-color:#accc4f;" | AGM
| |
− | | style="background-color:#accc4f;" | Air-to-Ground Missile
| |
− | |-
| |
− | | AMRAAM
| |
− | | Advanced Medium Range Air-to-Air Missile
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Anchor(ed)
| |
− | | style="background-color:#accc4f;" | Hold at current / indication position
| |
− | |-
| |
− | | Angels
| |
− | | Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
| |
− | |-
| |
− | | style="background-color:#accc4f;" | AOA
| |
− | | style="background-color:#accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
| |
− | |-
| |
− | | ARM
| |
− | | Anti-Radiation missile
| |
− | |-
| |
− | | style="background-color:#accc4f;" | ASL
| |
− | | style="background-color:#accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
| |
− | |-
| |
− | | Asleep
| |
− | | Enemy SAM is not active and is not expecting friendly units
| |
− | |-
| |
− | | style="background-color:#accc4f;" | AWACS
| |
− | | style="background-color:#accc4f;" | Airborne Warning and Control System
| |
− | |-
| |
− | | Awake
| |
− | | Enemy SAM isactive and is expecting friendly units
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Bandit
| |
− | | style="background-color:#accc4f;" | Confired enemy
| |
− | |-
| |
− | | BDA
| |
− | | Battle Damage Assesment, check to see what damage your weapons did
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Bearing
| |
− | | style="background-color:#accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
| |
− | |-
| |
− | | Bent
| |
− | | Broken item on the aircraft: 'The radar is bent'
| |
− | |-
| |
− | | style="background-color:#accc4f;" | BFM
| |
− | | style="background-color:#accc4f;" | Basic Fighter Maneuvring
| |
− | |-
| |
− | | Bingo
| |
− | | Minimum fuel state needed for recovery to (air)base
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Bingo on the ball (aka Trick or Treat)
| |
− | | style="background-color:#accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
| |
− | |-
| |
− | | Bittersweet / blue on blue
| |
− | | Friendly units (accidentally) engaging other friendly units
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Blind
| |
− | | style="background-color:#accc4f;" | No (visual) contact on the target ( / friendly) unit
| |
− | |-
| |
− | | Bogey
| |
− | | Unidentified aircraft (could be hostile or friendly)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Bogey Dope
| |
− | | style="background-color:#accc4f;" | Request for target information to nearest (or specified) group, in BRAA
| |
− | |-
| |
− | | Bolter
| |
− | | Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
| |
− | |-
| |
− | | style="background-color:#accc4f;" | BRA(A)
| |
− | | style="background-color:#accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
| |
− | |-
| |
− | | BRC
| |
− | | Base Recovery Course
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Break (direction)
| |
− | | style="background-color:#accc4f;" | Call to move in indicated direction, in a high G turn
| |
− | |-
| |
− | | Buddy
| |
− | | Confirmed friendly
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Buddy (spike)
| |
− | | style="background-color:#accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
| |
− | |-
| |
− | | Bugout
| |
− | | Moving out in specified direction with no intent to reengage / return
| |
− | |-
| |
− | | style="background-color:#accc4f;" | BVR
| |
− | | style="background-color:#accc4f;" | Beyond Visual Range
| |
− | |-
| |
− | | CAP
| |
− | | Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
| |
− | |-
| |
− | | style="background-color:#accc4f;" | CAS
| |
− | | style="background-color:#accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets
| |
− | |-
| |
− | | CBU
| |
− | | Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | CCZ
| |
− | | style="background-color:#accc4f;" | Carrier Controlled Zone
| |
− | |-
| |
− | | Cease (action)
| |
− | | Discontinue, stop (cease fire means stop shooting)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | CG
| |
− | | style="background-color:#accc4f;" | Center of Gravity
| |
− | |-
| |
− | | Chaff
| |
− | | Counter measure against radar missiles, kind of similar to glitter on steroids
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Check six
| |
− | | style="background-color:#accc4f;" | Look behind you
| |
− | |-
| |
− | | Cherubs
| |
− | | Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Clara
| |
− | | style="background-color:#accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
| |
− | |-
| |
− | | Cleared Hot
| |
− | | Ordinance release / attack is authorized
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Cloak / lights off
| |
− | | style="background-color:#accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft
| |
− | |-
| |
− | | Combat Spread
| |
− | | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Commit
| |
− | | style="background-color:#accc4f;" | Intercept group of interest, begin the action
| |
− | |-
| |
− | | Contact
| |
− | | Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Contact
| |
− | | style="background-color:#accc4f;" | Detected unit
| |
− | |-
| |
− | | Course
| |
− | | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Covey Launch
| |
− | | style="background-color:#accc4f;" | Simultaneous launch of multiple aircraft from the carrier
| |
− | |-
| |
− | | Cranking
| |
− | | Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Danger close
| |
− | | style="background-color:#accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
| |
− | |-
| |
− | | Declare
| |
− | | Identify specified group or track(ed target)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Defensive / defending
| |
− | | style="background-color:#accc4f;" | Maneuvring to avoid threat (typically a missile)
| |
− | |-
| |
− | | Departing (the envelope)
| |
− | | Leaving / flying outside aircraft limits, aircraft has become uncontrollable
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Drag
| |
− | | style="background-color:#accc4f;" | Any impedance to the aicraft's forward movement through the air
| |
− | |-
| |
− | | Ease Guns to Land
| |
− | | Pulling the throttles back on carrier landing (never do this)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | ECM
| |
− | | style="background-color:#accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
| |
− | |-
| |
− | | Engage
| |
− | | Commence attack, fire control order
| |
− | |-
| |
− | | style="background-color:#accc4f;" | EW
| |
− | | style="background-color:#accc4f;" | Electronic Warfare
| |
− | |-
| |
− | | Eyeball
| |
− | | Visual (EO) or infrared acquisition of a target
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Faded
| |
− | | style="background-color:#accc4f;" | Radar contact is lost on previously acquired target
| |
− | |-
| |
− | | Feet dry
| |
− | | Over land
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Feet wet
| |
− | | style="background-color:#accc4f;" | Over water
| |
− | |-
| |
− | | Fence
| |
− | | Set cockpit switches as appropriate before entering / exiting the combat area
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Fence In
| |
− | | style="background-color:#accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot
| |
− | |-
| |
− | | Fence Out
| |
− | | Leaving enemy airspace (during mission), weapons can be set to cold
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Fireweall
| |
− | | style="background-color:#accc4f;" | Push the throttles all the way forward, for maximum engine power output
| |
− | |-
| |
− | | Flanking
| |
− | | Target is heading in a ± 45 degree angle, in a effort to crank / notch you
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Flight
| |
− | | style="background-color:#accc4f;" | Group of airplanes in a tasking / mission
| |
− | |-
| |
− | | Flight Envelope
| |
− | | Performance limits of an aircraft
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Flight Level (FL)
| |
− | | style="background-color:#accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
| |
− | |-
| |
− | | Fox # (short, medium, long)
| |
− | | Shooting a missile
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Fox 1
| |
− | | style="background-color:#accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
| |
− | |-
| |
− | | Fox 2
| |
− | | Heat seeking missile, homes in on engine heat from the targetted unit
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Fox 3
| |
− | | style="background-color:#accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
| |
− | |-
| |
− | | Fox 4 / Guns, guns, guns
| |
− | | Firing guns
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Furball / clusterfuck
| |
− | | style="background-color:#accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
| |
− | |-
| |
− | | GBU
| |
− | | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
| |
− | |-
| |
− | | style="background-color:#accc4f;" | GCI
| |
− | | style="background-color:#accc4f;" | Ground Controller Intercept
| |
− | |-
| |
− | | Gimbal (limit)
| |
− | | Limits on a sensor operating range, such as the radar or targetting pod
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Group
| |
− | | style="background-color:#accc4f;" | Number of targets close together, typically heading in the same direction
| |
− | |-
| |
− | | Heading
| |
− | | Where my aircraft is pointing on a compass
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Hold fire
| |
− | | style="background-color:#accc4f;" | Do not shoot, destroy already launched missiles / weapons
| |
− | |-
| |
− | | Hook
| |
− | | Cue sensor (targetting pod, radar) towards the directed target of interest
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Hostile
| |
− | | style="background-color:#accc4f;" | Contact identified as enemy, with clearance to fire
| |
− | |-
| |
− | | Hot / cold
| |
− | | Hot means the contact has the nose pointed towards you, cold means he is going away from you
| |
− | |-
| |
− | | style="background-color:#accc4f;" | HOTAS
| |
− | | style="background-color:#accc4f;" | Hands On Throttle And Stick
| |
− | |-
| |
− | | HUD
| |
− | | Heads-Up Display
| |
− | |-
| |
− | | style="background-color:#accc4f;" | IFF
| |
− | | style="background-color:#accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly
| |
− | |-
| |
− | | IFR
| |
− | | Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
| |
− | |-
| |
− | | style="background-color:#accc4f;" | ILS
| |
− | | style="background-color:#accc4f;" | Instrument Landing System
| |
− | |-
| |
− | | IMC
| |
− | | InterMediate Conditions; bad weather
| |
− | |-
| |
− | | style="background-color:#accc4f;" | In the goo
| |
− | | style="background-color:#accc4f;" | In the clouds, limited visibility
| |
− | |-
| |
− | | JDAM
| |
− | | Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Jink(ing)
| |
− | | style="background-color:#accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock
| |
− | |-
| |
− | | JSOW
| |
− | | Joint StandOff Weapon, glidebomb etc. (AGM-154)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Level flight
| |
− | | style="background-color:#accc4f;" | Not climbing or descending
| |
− | |-
| |
− | | Level wings
| |
− | | Not banking or rolling
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Maddog
| |
− | | style="background-color:#accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
| |
− | |-
| |
− | | Magnum
| |
− | | Anti-radiation missile launch
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Mark your father / mom
| |
− | | style="background-color:#accc4f;" | Give position relative to the carrier: aircraft number, bearing and range
| |
− | |-
| |
− | | Marking
| |
− | | Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Markpoint
| |
− | | style="background-color:#accc4f;" | Designated point of interest, typically within the datalink / sensor system
| |
− | |-
| |
− | | Merge(d)
| |
− | | Friendlies and targets are in the same visual arena / geographical location
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Mil Power
| |
− | | style="background-color:#accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner
| |
− | |-
| |
− | | Mother, Boat, Bingo Field
| |
− | | Aircraft Carrier
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Mud / Spike
| |
− | | style="background-color:#accc4f;" | Radar is locking you up, mud denotes ground radar
| |
− | |-
| |
− | | Music
| |
− | | Use of jamming to deny being locked up, either by you, friend, or foe
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Nails
| |
− | | style="background-color:#accc4f;" | RWR contact in search mode
| |
− | |-
| |
− | | Naked
| |
− | | No RWR or (radar) information on enemy
| |
− | |-
| |
− | | style="background-color:#accc4f;" | No joy
| |
− | | style="background-color:#accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
| |
− | |-
| |
− | | Notching
| |
− | | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | On station
| |
− | | style="background-color:#accc4f;" | Unit has reached assigned location
| |
− | |-
| |
− | | Oops
| |
− | | What you say after you let an SU-27 get on your wingman's six o'clock
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Orbit(ing
| |
− | | style="background-color:#accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location
| |
− | |-
| |
− | | Overshoot
| |
− | | Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Package
| |
− | | style="background-color:#accc4f;" | Group of different aircraft combined to perform a single mission
| |
− | |-
| |
− | | Padlocked
| |
− | | Crew cannot takes eyes off the target without losing it
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Passive
| |
− | | style="background-color:#accc4f;" | Receiving signals without needing to emit your own signals to obtain data
| |
− | |-
| |
− | | Payload
| |
− | | Usefull loadout of an aircraft, including ordinance, fuel, etc.
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Pickle
| |
− | | style="background-color:#accc4f;" | (Cluster / General-purpose) Bomb Unit release
| |
− | |-
| |
− | | Picture
| |
− | | Request for AWACS to provide air information / air overview relevant to mission
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Pitbull
| |
− | | style="background-color:#accc4f;" | Missile has gone active (turned on its own radar)
| |
− | |-
| |
− | | Pk
| |
− | | Probability of kill
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Pop-up
| |
− | | style="background-color:#accc4f;" | Units have suddenly appeared
| |
− | |-
| |
− | | Press
| |
− | | Pushing on to the enemy you are engaging (shortly)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | PRF
| |
− | | style="background-color:#accc4f;" | Pulse Repetition Frequencies
| |
− | |-
| |
− | | Pucker Factor
| |
− | | Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Punch out
| |
− | | style="background-color:#accc4f;" | To eject from the airplane
| |
− | |-
| |
− | | Radar (Radio Detection And Ranging)
| |
− | | A pulsed beam of energy used to scan for, detect, and return information about a target
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Raygun
| |
− | | style="background-color:#accc4f;" | Locking up an unknown target, querying the IFF response from friendly units
| |
− | |-
| |
− | | Rejoin
| |
− | | Return to close formation flight
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Rifle
| |
− | | style="background-color:#accc4f;" | Air to ground missile launch
| |
− | |-
| |
− | | ROE
| |
− | | Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | RWR
| |
− | | style="background-color:#accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
| |
− | |-
| |
− | | SAM
| |
− | | Surface-to-Air Missile
| |
− | |-
| |
− | | style="background-color:#accc4f;" | SAM (direction)
| |
− | | style="background-color:#accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference
| |
− | |-
| |
− | | Section
| |
− | | Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Semi-active
| |
− | | style="background-color:#accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
| |
− | |-
| |
− | | Shack
| |
− | | Weapons impact on ground (unit)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Situational Awareness (SA)
| |
− | | style="background-color:#accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
| |
− | |-
| |
− | | Sparkle
| |
− | | Laser Pointer (from a Targetting Pod)
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Spike
| |
− | | style="background-color:#accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
| |
− | |-
| |
− | | Splash
| |
− | | Enemy target hit
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Stack
| |
− | | style="background-color:#accc4f;" | Two or more contacts are in close together (in a group)
| |
− | |-
| |
− | | Stall
| |
− | | Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Status
| |
− | | style="background-color:#accc4f;" | Report situation
| |
− | |-
| |
− | | STOVL
| |
− | | Short Take-Off and Vertical Landing
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Tally (Ho)
| |
− | | style="background-color:#accc4f;" | Recognition of an enemy unit; opposite of 'No Joy'
| |
− | |-
| |
− | | TFR
| |
− | | Terrain Following Radar
| |
− | |-
| |
− | | style="background-color:#accc4f;" | TLAR
| |
− | | style="background-color:#accc4f;" | That Looks About Right; winging it
| |
− | |-
| |
− | | Trashed
| |
− | | Missile has been defeated
| |
− | |-
| |
− | | style="background-color:#accc4f;" | VFR
| |
− | | style="background-color:#accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
| |
− | |-
| |
− | | Visual
| |
− | | Recognition of an friendly unit or (landmark) object
| |
− | |-
| |
− | | style="background-color:#accc4f;" | VTOL
| |
− | | style="background-color:#accc4f;" | Vertical Take-Off and Landing
| |
− | |-
| |
− | | Wilco
| |
− | | Will Comply with received instructions
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Winchester
| |
− | | style="background-color:#accc4f;" | No ordinance (missiles, bombs) remaining
| |
− | |-
| |
− | | WVR
| |
− | | Within Visual Range
| |
− | |-
| |
− | | style="background-color:#accc4f;" | Zulu (time)
| |
− | | style="background-color:#accc4f;" | GMT+0, Greenwich Time
| |
− | |}
| |