Latest revision as of 09:01, 13 April 2018
General
Condition:
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Time More
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Added with: 1.2.0
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Description:
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Checks to see if the mission time is more than a specific value. Returns true once the mission time is more than the specified value.
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Values:
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Time (Number)
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Condition:
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Time Less
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Added with: 1.2.0
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Description:
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Checks to see if the mission time is less than a specific value. Returns true once the mission time is less than the specified value.
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Values:
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Time (Number)
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Condition:
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Time Since Flag
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Added with: 1.2.0
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Description:
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Checks the elapsed time since a flag was set true. Returns true once the specified time has elapsed since a flag was set true.
Note: This counter gets reset each time the flag value changes.
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Values:
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Time (Number)
Flag (Number)
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Condition:
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Random
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Added with: 1.2.0
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Description:
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Has a random chance of returning true based on the given value.
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Values:
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Percentage (Number)
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Condition:
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Bomb in Zone
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Added with: 1.2.0
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Description:
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Checks to see if a bomb has been dropped and is currently in a trigger zone. Returns true if the bomb is detected as flying in the zone.
Note: Trigger zone must be sufficiently sized to detect the bomb at the 1 second interval triggers are checked.
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Values:
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Bomb Type
Trigger Zone
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Condition:
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Signal Flare in Zone
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Added with: 1.2.15
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Description:
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Checks to see if a given number of signal flares are in the zone. Returns true if the required number of signal flares of the correct color are in a trigger zone.
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Values:
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Flare Color
Value (Number Required)
Trigger Zone
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Condition:
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Mission Score Higher Than
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Added with: 1.2.0
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Description:
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Compares a coalitions mission score as defined in the mission goals is higher than a given value. Returns true if the coalitions mission score is higher than a value.
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Values:
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Coalition Name
Score (Number -100 to 100)
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Condition:
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Mission Score Lower Than
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Added with: 1.2.0
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Description:
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Compares a coalitions mission score as defined in the mission goals is lower than a given value. Returns true if the coalitions mission score is lower than a value.
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Values:
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Coalition Name
Score (Number -100 to 100)
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Condition:
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Player Score More
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Added with: 1.2.0
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Description:
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Compares the players score value to a defined number. Player score is calculated by kills accumulated and the types of objects destroyed. Returns true if the player score is higher than a value.
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Values:
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Score (Number 0 - 10,000)
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Condition:
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Player Score Less
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Added with: 1.2.0
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Description:
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Compares the players score value to a defined number. Player score is calculated by kills accumulated and the types of objects destroyed. Returns true if the player score is lower than a value.
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Values:
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Score (Number 0 - 10,000)
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Condition:
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Lua Predicate
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Added with: 1.2.4
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Description:
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Runs the scripting engine code in the text box. Code must have the phrase "return true" in order for the condition to be returned true.
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Values:
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text (Lua Code)
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Coalition
Condition:
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Coalition has Airdrome
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Added with: 1.2.0
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Description:
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Checks to see if the coalition controls an airbase. Returns true if that coalition does indeed control the airbase.
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Values:
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Coalition Name
Airbase Name
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Condition:
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Coalition has Helipad
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Added with: 1.2.0
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Description:
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Checks to see if the coalition controls an helipad. Returns true if that coalition has control of the static object helipad.
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Values:
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Coalition Name
Airbase Name
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Condition:
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All of Coalition in Zone
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Added with: 1.2.0
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Description:
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Checks to see if the entire coalition is inside a trigger zone. Returns true if every single unit is in the trigger zone.
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Values:
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Coalition Name
Trigger Zone Name
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Condition:
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All of Coalition Out of Zone
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Added with: 1.2.0
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Description:
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Checks to see if the entire coalition is outside of a trigger zone. Returns true if every single unit is outside of a trigger zone.
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Values:
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Coalition Name
Trigger Zone Name
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Condition:
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Part of Coalition in Zone
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Added with: 1.2.0
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Description:
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Checks to see if any unit of a coalition is inside a trigger zone. Returns true if any coalition unit is in the trigger zone.
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Values:
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Coalition Name
Trigger Zone Name
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Condition:
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Part of Coalition Out of Zone
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Added with: 1.2.0
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Description:
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Checks to see if any unit of a coalition is outside of a trigger zone. Returns true if any coalition unit is outside of the trigger zone.
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Values:
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Coalition Name
Trigger Zone Name
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Group
Condition:
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Group Alive
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Added with: 1.2.0
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Description:
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Checks to see if any unit in the specified group is alive in the mission. If any unit in the group is alive, the condition is true.
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Values:
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Group Name
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Condition:
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Group Alive Less Than
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Added with: 1.2.0
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Description:
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Checks to see if a certain percentage of the group has been destroyed.
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Values:
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Group Name
Percentage (Number)
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Condition:
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Group Dead
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Added with: 1.2.0
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Description:
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Checks to see if the group is dead. If the entire group is dead, the condition returns true.
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Values:
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Group Name
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Condition:
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All Of Group In Zone
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Added with: 1.2.0
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Description:
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Checks to see if the entire group is inside of a trigger zone. Returns true if all alive units in a group are in the zone.
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Values:
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Group Name
Zone Name
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Condition:
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All Of Group Out of Zone
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Added with: 1.2.0
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Description:
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Checks to see if the entire group is outside of a trigger zone. Returns true if all alive units in a group are outside of the zone.
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Values:
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Group Name
Zone Name
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Condition:
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Part Of Group In Zone
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Added with: 1.2.0
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Description:
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Checks to see if the any unit in a group is inside of a trigger zone. Returns true if any unit in the group is inside the zone.
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Values:
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Group Name
Zone Name
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Condition:
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Part Of Group Out of Zone
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Added with: 1.2.0
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Description:
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Checks to see if the any unit in a group is outside of a trigger zone. Returns true if any alive unit in a group is outside of the zone.
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Values:
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Group Name
Zone Name
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Unit
Condition:
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Unit Alive
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Added with: 1.2.0
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Description:
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Checks if a unit is alive. Returns true if the unit is alive.
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Values:
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Unit Name
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Condition:
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Unit Alive Less Than
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Added with: 1.2.0
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Description:
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Checks if a unit is damaged beyond a certain point. Returns true if the unit is alive, but has less than the percentage of life remaining.
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Values:
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Unit Name
Percentage (0 to 100)
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Condition:
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Unit Damaged
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Added with: 1.2.0
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Description:
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Checks if a unit is damaged. Returns true if the unit is alive and damaged.
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Values:
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Unit Name
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Condition:
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Unit Dead
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Added with: 1.2.0
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Description:
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Checks if a unit is dead. Returns true if the unit is dead.
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Values:
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Unit Name
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Condition:
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Unit Inside Zone
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Added with: 1.2.0
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Description:
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Checks if a unit is inside a trigger zone. Returns true if the unit is inside of the trigger zone.
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Values:
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Unit Name
Trigger Zone
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Condition:
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Unit Outside Zone
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Added with: 1.2.0
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Description:
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Checks if a unit is outside of a trigger zone. Returns true if the unit is outside of the trigger zone.
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Values:
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Unit Name
Trigger Zone
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Condition:
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Unit Inside Moving Zone
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Added with: 1.2.0
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Description:
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Checks if a unit is inside a trigger zone that is "attached" to another units position. Returns true if the unit is inside of the trigger zone.
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Values:
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Unit Name
Trigger Zone
Unit Name trigger Zone is attached to.
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Condition:
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Unit Outside Moving Zone
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Added with: 1.2.0
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Description:
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Checks if a unit is outside a trigger zone that is "attached" to another units position. Returns true if the unit is outside of the trigger zone.
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Values:
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Unit Name
Trigger Zone
Unit Name trigger Zone is attached to.
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Condition:
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Unit's Altitude Higher Than
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Added with: 1.2.0
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Description:
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Checks if a unit is higher than a given altitude. Returns true if the unit is higher than the altitude, which is measured in meters and Above Sea Level.
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Values:
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Unit Name
Altitude ASL in meters
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Condition:
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Unit's Altitude Lower Than
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Added with: 1.2.0
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Description:
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Checks if a unit is lower than a given altitude. Returns true if the unit is lower than the altitude, which is measured in meters and Above Sea Level.
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Values:
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Unit Name
Altitude ASL in meters
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Condition:
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Unit's Speed Higher Than
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Added with: 1.2.0
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Description:
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Checks if a unit is speed is higher than a given value. Returns true if the unit is traveling faster than the given value, which is measured in meters per second.
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Values:
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Unit Name
Speed in m/s
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Condition:
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Unit's Speed Lower Than
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Added with: 1.2.0
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Description:
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Checks if a unit is speed is lower than a given value. Returns true if the unit is traveling slower than the given value, which is measured in meters per second.
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Values:
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Unit Name
Speed in m/s
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Condition:
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Unit's Vertical Speed in Limits
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Added with: 1.2.0
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Description:
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Checks if a unit is ascending or descending within a given range. Returns true if the units vertical speed is within the two limits. Speed is measured in m/s
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Values:
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Unit Name
Minimum vertical speed (-300 to 300)
Maximum vertical speed (-300 to 300)
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Condition:
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Unit's Bank in Limits
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Added with: 1.2.0
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Description:
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Checks if a unit is banking within limits. Returns true if the units roll angle is within the two limits.
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Values:
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Unit Name
Minimum roll (-180 to 179)
Maximum roll (-179 to 180)
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Condition:
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Unit's Heading in Limits
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Added with: 1.2.0
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Description:
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Checks if a unit is heading within limits. Returns true if the unit is pointing within the specified azimuth limits.
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Values:
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Unit Name
Minimum Heading (0 to 360)
Maximum Heading (0 to 360)
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Condition:
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Unit's Pitch in Limits
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Added with: 1.2.0
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Description:
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Checks if a unit is pitching within limits. Returns true if the units pitch angle is within the two limits.
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Values:
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Unit Name
Minimum pitch (-180 to 179)
Maximum pitch (-179 to 180)
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Flag
Condition:
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Flag is True
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Added with: 1.0
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Description:
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Checks the value of the given flag. If the flag has a value of 1 or more (True) then the condition is true.
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Values:
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Flag (number). Designates the flag to check
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Condition:
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Flag is False
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Added with: 1.0
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Description:
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Checks the value of the given flag. If the flag has a value of 0 (False) then the condition is true.
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Values:
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Flag (number). Designates the flag to check
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Condition:
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Flag is More
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Added with: 1.2.0
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Description:
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Checks the value of the given flag and compares it to a number value. If the flag has a value that is MORE than the given number, then the condition is true.
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Values:
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Flag (number). Designates the flag to check
Value (number). Value to compare the flag against
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Condition:
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Flag is Less
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Added with: 1.2.0
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Description:
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Checks the value of the given flag and compares it to a number value. If the flag has a value that is LESS than the given number, then the condition is true.
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Values:
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Flag (number). Designates the flag to check
Value (number). Value to compare the flag against
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Condition:
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Flag Equals
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Added with: 1.2.0
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Description:
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Checks the value of the given flag and compares it to a number value. If the flag and the number have the same value the condition is true.
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Values:
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Flag (number). Designates the flag to check
Value (number). Value to compare the flag against
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Condition:
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Flag Equals Flag
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Added with: 1.2.0
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Description:
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Checks the value of the two given flags. If both flags have the same value the condition is true.
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Values:
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Flag (number). Designates the flag to check
Flag (number). Designates the flag to check
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Condition:
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Flag is Less than Flag
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Added with: 1.2.0
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Description:
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Checks the values of the two given flags and compares them. If the second flag has a lower value than the first flag, the condition is true.
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Values:
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Flag (number). First Flag
Flag (number). Second Flag
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Cockpit
Cockpit triggers only work in single player and are intended for training missions.
Condition:
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X: Cockpit Argument In Range
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Added with: 1.2.0
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Description:
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Checks if the cockpits argument id is within a given range. Returns true when the argument is within the specified range.
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Values:
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Argument Id (number)
Minimum Range (-1.0 to 1.0)
Maximum Range (-1.0 to 1.0)
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Condition:
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X: Cockpit Highlight is Visible
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Added with: 1.2.0
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Description:
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Checks if the highlighted argument is within the players view. Returns true if the player is actively looking at the position of the instrument the argument is associated with.
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Values:
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Argument Id (number)
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