Difference between revisions of "DCS editor actions"
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Latest revision as of 09:03, 13 April 2018
General
Action: | Do Script | Added with: 1.2.0 |
Description: | Performs the lua script that was entered into the text box. | |
Values: | lua script |
Action: | Do Script File | Added with: 1.2.0 |
Description: | Runs the entire .lua file that you select. File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger. | |
Values: | .lua file |
Action: | Load Mission | Added with: 1.2.0 |
Description: | Ends the current mission and loads the specified mission file. File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger. | |
Values: | .miz file |
Action: | End Mission | Added with: 1.2.0 |
Description: | Ends the current mission with a victory for one side and displays a text message that the designer designates. | |
Values: | Winner Side
Text Message |
Action: | Explosion | Added with: 1.2.0 |
Description: | Creates an explosion of a specified power on a trigger zone at a give altitude. | |
Values: | Trigger Zone
Altitude. In Meters Above Sea Level Power (0-10000) |
Action: | Illuminating Bomb | Added with: 1.2.0 |
Description: | Drops a illuminating candle bomb over a trigger zone. Candle burns for 5 minutes, best deployment altitude is 500- 2500 m AGL | |
Values: | Trigger Zone
Altitude. In Meters Above Sea Level |
Action: | Signal Flare | Added with: 1.2.0 |
Description: | Creates a signal flare on a trigger zone at a given altitude | |
Values: | Trigger Zone
Altitude. In Meters Above Sea Level Color bearing (0-360) |
Action: | Smoke Marker | Added with: 1.2.0 |
Description: | Creates a smoke marker on a trigger zone at the specified altitude | |
Values: | Trigger Zone
Altitude. In Meters Above Sea Level Color |
Action: | Play Arguement | Added with: 1.2.0 |
Description: | Plays a specific animation argument on a static object. | |
Values: | Static Object Name
ArguementId (number) Start (-1 to 1) Stop (-1 to 1) Speed m/s |
Group
Action: | Group Activate | Added with: 1.2.0 |
Description: | Activates a group from a dormant state. These groups must have "Late activation" checked or have start-time different than mission start time. | |
Values: | Group Name |
Action: | Group Deactivate | Added with: 1.2.0 |
Description: | Deactivates a group. This removes it from the mission never to be seen again. | |
Values: | Group Name |
Action: | Group AI On | Added with: 1.2.0 |
Description: | Enables a groups AI. AI always starts 'on'. | |
Values: | Group Name |
Action: | Group AI Off | Added with: 1.2.0 |
Description: | Disables a groups AI. Group will stop and will be unable to move, shoot, or think. | |
Values: | Group Name |
Action: | Group Activate | Added with: 1.2.0 |
Description: | Activates a group from a dormant state. These groups must have "Late activation" checked or have start-time different than mission start time. | |
Values: | Group Name |
Action: | Group Stop | Added with: 1.2.0 |
Description: | Stops a group along its current route. | |
Values: | Group Name |
Action: | Group Resume | Added with: 1.2.0 |
Description: | Resumes the groups current route. | |
Values: | Group Name |
Action: | Group Stop and Deploy to Template | Added with: 1.2.0 |
Description: | Group stops and deploys to a template formation. Note AI cannot travel in the formation once the group is resumed. | |
Values: | Group Name
Template Formation |
Action: | AI Task Push | Added with: 1.2.0 |
Description: | Pushes a task that was setup in a groups Triggered Actions tab. Task gets pushed to the front of the task queue. | |
Values: | Task |
Action: | AI Task Set | Added with: 1.2.0 |
Description: | Sets a task that was setup in a groups Triggered Actions tab. Sets this as the one and only task for the AI. Don't use this unless you want the AI to completely stop what they are doing and never ever ever do it again... unless you like using mission scripting :) | |
Values: | Task |
Unit
Action: | Unit AI On | Added with: 1.2.0 |
Description: | Enables a units AI. | |
Values: | UnitName |
Action: | Unit AI Off | Added with: 1.2.0 |
Description: | Disables a units AI. Unit will be unable to move, shoot, or think. | |
Values: | UnitName |
Action: | Unit Emission On | Added with: 1.2.0 |
Description: | Enables a units radar sensors. | |
Values: | UnitName |
Action: | Unit Emission Off | Added with: 1.2.0 |
Description: | Disables a units radar sensors. | |
Values: | UnitName |
Action: | Explode Unit | Added with: 1.2.0 |
Description: | Creates an explosion centered on the unit of a specified volume. The bigger the volume, the bigger the boom. | |
Values: | UnitName
Volume (0 - 10000) |
Action: | Signal Flare on Unit | Added with: 1.2.0 |
Description: | Creates a signal flare of a specified color in a certain bearing from the unit. | |
Values: | UnitName
Color Bearing |
Action: | Smoke Marker on Unit | Added with: 1.2.0 |
Description: | Creates a smoke marker of a specific color directly on the unit. Useful for deploying smoke so friendlies don't shoot at it. Or shoot at its not like nothing ever happens if you do. | |
Values: | UnitName
Smoke Color |
Player
Action: | Prevent Control Synchronization | Added with: 1.2.0 |
Description: | Prevents the synchronization of a players cockpit switch states with the settings on the players actual input controllers. Intended for training missions. | |
Values: | Value (On or Off) |
Action: | Set Failure | Added with: 1.2.0 |
Description: | Sets a specific failure to occur on the players aircraft with a certain chance within a specific time value. | |
Values: | Failure. (Dependent on Player aircraft)
Percentage (0 to 100) Within (time in minutes) |
Action: | Set Internal Cargo | Added with: 1.2.0 |
Description: | Sets a weight to the players aircraft. Only works with transport helicopters capable of lifting stuff. | |
Values: | Mass in kg (0 to 5000) |
Action: | Start Wait User Response | Added with: 1.2.0 |
Description: | Waits for the player to either hit their spacebar or backspace keys. Sets a flag to true depending on the response. Useful for training missions. | |
Values: | Flag (number) SpaceBar
Back Flag (number) BackSpace |
Action: | Stop Wait User Response | Added with: 1.2.0 |
Description: | Stops waiting for a user response. Once triggered user can spam spacebar and nothing will happen. | |
Values: |
Flag
Action: | Flag On | Added with: 1.2.0 |
Description: | Sets the flag value to true. | |
Values: | Flag (number) |
Action: | Flag Off | Added with: 1.2.0 |
Description: | Sets the flag value to false. | |
Values: | Flag (number) |
Action: | Flag Increase | Added with: 1.2.0 |
Description: | Increases the current flag value by the specified value. | |
Values: | Flag (number)
Value (number) |
Action: | Flag Decrease | Added with: 1.2.0 |
Description: | Decreases the current flag value by the specified value. | |
Values: | Flag (number)
Value (number) |
Action: | Flag Set Random Value | Added with: 1.2.0 |
Description: | Randomly sets the flag value within the specified range. | |
Values: | Flag (number)
Minimum Range Value (0 - 100) Maximum Range Value (0 - 100) |
Action: | Set Flag Value | Added with: 1.2.0 |
Description: | Sets the flag to a specified value. | |
Values: | Flag (number)
Value (number) |
Messages and Sound
Action: | Message to All | Added with: 1.2.0 |
Description: | Displays a text message that all players can see of the specified time. | |
Values: | Message text
Time in seconds |
Action: | Message to Coalition | Added with: 1.2.0 |
Description: | Displays a text message to either the red of blue team for the specified time. | |
Values: | Message text
Time in seconds Coalition side |
Action: | Message to Country | Added with: 1.2.0 |
Description: | Displays a text message that only players belonging to a specific country can see | |
Values: | Message text
Time in seconds country name |
Action: | Message to Group | Added with: 1.2.0 |
Description: | Displays a text message that only a specific group can see. | |
Values: | Message text
Time in seconds Groupname |
Action: | Sound to All | Added with: 1.2.0 |
Description: | Plays a sound file that all players can hear. | |
Values: | Sound File (.ogg or .wav). File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger. |
Action: | Sound to Coalition | Added with: 1.2.0 |
Description: | Plays a sound file that only players on as specific coalition can hear | |
Values: | Sound File (.ogg or .wav). File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.
Coalition side |
Action: | Sound to Country | Added with: 1.2.0 |
Description: | Plays a sound file that only players on a certain country can hear | |
Values: | Sound File (.ogg or .wav). File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.
countryName |
Action: | Sound to Group | Added with: 1.2.0 |
Description: | Plays a sound file that only players in a specific group can hear. | |
Values: | Sound File (.ogg or .wav). File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger. |
Action: | Stop Last Sound | Added with: 1.2.0 |
Description: | Stops the most recently triggered sound file from playing. | |
Values: |
Action: | Radio Transmission | Added with: 1.2.0 |
Description: | Creates a radio transmission on a trigger zone that can be tuned and listened to by players with radios. | |
Values: | Trigger Zone
Sound File (.ogg, .wav) File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger. Modulation: AM or FM Frequency (khz) Loop: True or False. If sound file will loop itself. Power: Number in Watts name. Name of the radio transmission. |
Action: | Stop Radio Transmission | Added with: 1.2.0 |
Description: | Stops the radio transmission of a given name. | |
Values: | Transmission name. |
Radio Commands
Action: | Radio Item Add | Added with: 1.2.0 |
Description: | Adds an option to the F10 Radio menu for all that when selected sets a flag to a specific value. | |
Values: | Name (Display text of option)
Flag (number) Value: (number 0 - 10000) |
Action: | Radio Item Remove | Added with: 1.2.0 |
Description: | Removes the radio item with the matching name from the F10 radio menu. | |
Values: | Name (Display text of option) |
Action: | Radio Item Add For Coalition | Added with: 1.2.0 |
Description: | Adds an option to the F10 Radio menu for a coalition that when selected sets a flag to a specific value. | |
Values: | Name (Display text of option)
Flag (number) Value: (number 0 - 10000) CoalitionName |
Action: | Radio Item Remove For Coalition | Added with: 1.2.0 |
Description: | Removes the radio item with the matching name from the F10 radio menu. | |
Values: | Name (Display text of option) |
Action: | Radio Item Add For Group | Added with: 1.2.0 |
Description: | Adds an option to the F10 Radio menu for a group that when selected sets a flag to a specific value. | |
Values: | Name (Display text of option)
Flag (number) Value: (number 0 - 10000) Group Name |
Action: | Radio Item Remove For Group | Added with: 1.2.0 |
Description: | Removes the radio item with the matching name from the F10 radio menu. | |
Values: | Name (Display text of option) |