DCS hook onPlayerChangeSlot
From DCS World Wiki - Hoggitworld.com
| Envrioment: | Server | ||
| Function: | onPlayerChangeSlot | Added with: 2.5.0 | |
| Member Of: | hook | ||
| Syntax: | nothing hook.onPlayerChangeSlot(number playerId ) | ||
| Description: | Occurs when a player successfully moves into a new slot. This will not be called for example if they try to RIO for a player and the pilot rejects the request.
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| Return Value: | nothing | ||
| Return Actions: | |||
| Examples: | The following populates a table indexed by player names with the last slot they were in.
local hook = {}
local playerUnitList = {}
function hook.onPlayerChangeSlot(playerID)
local playerName = net.get_player_info(playerID, 'name')
local slot = net.get_player_info(playerID, 'slot')
playerUnitList[playerName] = slot
end
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| Related Functions: | List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot | ||
| Notes: | |||